IT 700AD: Declared war on Russia.
Early: Capture Sevastopol and Yakutsk, including four slaves. Attack a settler, two more slaves. Priority to increasing work force, courthouses in some locations that never got them (??) and constructing a military rail net.
Ha! Here's something I don't see often:
How'd we get a regular cav in the first place?

Someone must have taken a hit of
![Pimp [pimp] [pimp]](/images/smilies/pimp.gif)
and zoned out.
Middle: Sign RoP with Mongols so we can cross their territory... heading north!
Capture Minsk.
I stop adding workers as I have about doubled our workforce. Military rail net complete.
Former Indian site in desert settled.
Germany is gettin some. They are about to collapse.
Train one explorer, use it to pillage roads and improvements in neutral terrain south of Yakutsk, harass the Mongols a bit. The Mongols STILL have not expanded borders at their dyes town, nor the town north of East Wines.
Capture Tblisi, losing one cav vs a spear.

That was our only casualty of the war, though. I tried to fish for leaders, attacking all her scattered archers, but all we managed was one promotion to elite. Sign peace with Catherine, taking two more of her towns in the agreement. She has just two left.
Buy Industrialization from India. Trade that and 127gpt to GERMANY for nationalism. I do not believe they will survive to receive all of our payments, so that should save us some extra. I simply had to take the chance to do it, as now was the only chance to get partial credit toward it from Industrialization. For some odd reason, we're off researching Medicine with lone scientist instead of nationalism.

No way we can wait another 20ish turns on Medicine, though perhaps also best that we don't wait that long for nationalism, too. We've got to keep up if we're going to snag Evolution, but I do feel better with rifles and the draft on hand. Mongols are still chasing the last German towns, but that will soon come to an end, and then what?
Swap our entire core economy to factory construction.
Late: German homeland is wiped out, the last four cities razed on the same turn! They have two cities left on the north island. Here is hoping those get wiped out sooner rather later, as each turn sooner saves us 127g.
Completed food-boosting rails program. Starting in now on improving hill and mountain tiles in our core. Priority should remain here, IMO, until our best cities are working all rail tiles, as I've taken care of other urgent rail needs already.
Hmm, Scandinavia was odd man out, only one without Industry yet. Next turn, they are in second place with Corporation, Medicine and Espionage. Go figure. (They must have discovered Medicine, bought Industrialization, traded Medicine to Persia for Corp, then played out the rest of their hand). A little too pricey for us @3rd for Corp, though. I wait a turn.
Ah, here we go. Korea has obtained Corp. I buy from Vikings @4th, trade to GERMANY for Medicine @6th (had to throw in a few more gpt, too!) then trade to Mongols @6th for Espionage. Sold Medicine @7th to India for all they could pay.
Upgrade a few key rifles. Our economy is in the drink for the moment, but factories will complete nationwide in middle of next player's round. Some old deals will expire, restoring some of our income, plus we can start building stock exchanges. Still, it's going to be close for us to pull out SciMeth and ToE.
I drafted where painless. Carthage, Utica and Cirta. Other towns remain eligible for peeling once they hit late size 12, which will be soon for several of them.
Electricity was discovered (by Persia, then brokered) on the last turn. This is not the best news. We've got to prepare for SciMeth. I have us in range, but it's going to be close. I urge coal plants at Sabratha, Carthage and Utica, then palace prebuild probably at Sabratha. Carthage could start on Intel Agency, and swap to ToE if needed, while Sabratha then swaps to Intel Agency so as not to waste its shields. Ideally, Sabratha will complete ToE and Utica or Carthage builds Hoover. Utica should do stock exchange after coal plant, IMO, while the others go right to wonders. In any case, these are the three cities for wonder building, and Sabratha can't do Hoover. Going to take some skill for next two players to work through this delicate situation. If we have prebuilds going, we should be OK even if we're slightly late to the tech, but Deity AI's only need 360 shields to build ToE, and some of them will also have factories in place. If this isn't given top priority, we'll miss out. That includes top priority on workers to max rails at these sites.
I trained a galleon and got a second unit out to the island.
I upgraded a few more musket to rifle. (Another priority, to upgrade our muskets).
On the last turn, Scandinavia declared war on India, while Persia in their war vs Korea has captured a town on the Korean mainland. Mongols are heading home crossing our territory, but they still have Germany to target. With RoP in effect, they cross through quickly! We only need them to give us one more round or two, and we will no longer fear them. As it is, we could fight them off now (we've got rails) if we had to do it.
Fun round for me. Good luck to next player.
LK38 - 800AD
- Sirian