Ah, I see I claimed control of the kingdom just as the Golden Age is running.
Let's see about peace with Greece. I originally posted that peace looked good, but now I don't think so. The problem is this: we need to break the enemy civs, not just raze a city or two. Greece will remain a solid player in this game if we stop now after having just razed a couple of cities.
The only thing that makes me reconsider is the fact that the next Greek city grographically is Athens; capitals are always stiffly defended. But, get this: Athens has the Pyramids AND Sistine Chapel (and an obsolete Oracle.) Razing that is what will crack Alexander's spine.
Finally, delaying peace will eventually let somebody bring Banking to the table and likely let us get another tech out of peace, either from Alex directly or through brokering.
At this stage of the game, an enemy capital will probably have something on the order of five muskets and a handful of other units. I'm estimating 14 Riders necessary on attack. We have 10, plus one upgradable horseman (with six elite riders already I'll upgrade him), plus two completing this turn. (Was Beijing's rider rushed to completion? A longbow could've been rushed and the city would complete the rider.) We're marching on Athens.
BTW, Shanghai needs a courthouse. That should get it up to 30 shields in Golden Age so I can rush longbows and build Riders. It'll also recover several gpt of Colossus commerce. Shanghai swaps to courthouse; will finish it this turn.
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Inherited turn: I start moving the horse home to get upgraded, escorted by a rider so that Greek musket doesn't attack him. Actually, let's attack that musket while he's out in the open; an elite rider wins with 2 HP left.
Between turns: ATHENS FINISHES LEONARDO'S. That's it; that city is going DOWN.
660 AD: One of our Riders runs into Greek territory to pillage their silks.
The horseman gets upgraded. Shanghai's courthouse only got it up to 28 shields, not 30. Well, I can do this: disband slave worker, rush longbow, disband slave worker, switch to Rider and build it this turn. Beijing gets a forest chopped, a longbow rushed, and a Rider built.
Carthage cascades from Leo's and completes Copernicus in Utica, a city very close to Beijing. Arabia cascades and completes MAGELLAN's in a faraway city.
670 AD: Shanghai again disbands two slave workers and rushes a longbow to build a Rider. Beijing again gets a forest chopped, a longbow rushed, and a Rider built.
680 AD: I stop rushing units because they won't make it to Athens in time. Instead, I see Banking is around, so both cities start universities to prebuild their banks.
690 AD: We're ready. Unfortunately our units can't reach Athens from neutral territory in one turn; they'll be vulnerable for one turn. 15 Riders and our one MDI are in position to attack Athens. Between turns, a Greek knight attacks the stack, damaging one rider but losing.
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700 AD: CHAAAAAAAARGE!
Athens appeared to have SEVEN muskets total, two of them veteran. The RNG handed us some bad combat luck - three of the vet riders inflicted no damage at all - but excellent retreat luck. We lose only 3 Riders.
Athens goes down to one musket with one HP remaining. My LAST attacker is the 2/4 Rider that got attacked last turn... he attacks the city... and....
SMACK!
Sayonara to the Pyramids, Sistine Chapel, Leonardo's, and the Oracle!
OK, do we go for an encore? We still have 12 Riders there; three turns for them to heal and we can destroy another Greek city. Greece will pay us all three techs (Astronomy, Chemistry, and Banking) plus some cash right now. Delaying that means delaying the Banks, but there's still four turns left on Beijing's University prebuild; that's enough time.
I think we ought to go for it; this is a great opportunity with the Riders still right there rather than wasting turns running them back and forth between Greece and Carthage. So, the target is Pharsalos, which will be less stiffly defended than the new capital of Sparta. And our units can heal on high ground before attacking this city.
710 AD: Or... not. A Greek boat pops out of nowhere and lands an MDI next to undefended Shanghai. And there aren't any Riders near enough to come kill it.
And, man, does that ever screw up the peace negotiations. Two techs is "close to a deal". At least we can broker Banking over to Carthage to get a third. For peace,
we pay 18/turn for Banking and Chemistry. Then Banking plus WM and 110g to Carthage gets us Astronomy.
The Riders return home. I leave our pike and MDI to block the Greek choke. Both cities swap to banks. Since Chemistry has been around for a while, Metallurgy will likely come soon for us to buy.
720 AD: Some lumberjacking speeds Shanghai's bank. Both banks will complete this turn.
Greece starts JS Bach's.
730 AD: Disband a worker and rush a worker in each city, to get Riders due in 2 turns.
Arabia demands Dyes. Ugh! Tough, tough call. I'm sure he's not bluffing; his military far outnumbers ours I'm sure. What swings my decision is this: I checked diplomacy last turn and Arabia is the only civ with saltpeter for sale; we're going to have to buy that to get Cavalry. So I cave and hand the Dyes over to Arabia.
(That does complicate things in that if somebody resettles a city in the right spot, they steal one of our Dyes and we won't have one of our own for a while. Couldn't be helped without getting us into a war we were not ready for.)
740 AD: A Carthaginian settler pair is heading for that mentioned dyes spot. I send some Riders to block them.
Beijing is MMed to accumulate a little extra food while still finishing the Rider. Shanghai also finishes a Rider.
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750 AD: I leave most of the units unmoved so the next leader can decide what to do. Carthage is of course a very immediate target; the question is whether to hit now or wait for cavalry.
I would be in favor of hitting now - as in RIGHT now, this turn. Look carefully at the Riders; two of the ones in the jungle plus the two in Shanghai can reach and attack Leptis Magna this turn, and the riders in Beijing can reach Rusicade.
If we do this, sign Arabia and Greece to alliances and make our goal Carthage-cide. But it's up to the next leader. Next leader can also decide if and how to rush more Riders in the cities.
http://www.civfanatics.net/uploads4/lk47-750ad.zip
Military Tradition is two techs away; make sure to buy saltpeter before getting that tech because the resource does get more expensive.