LK47 - Open SG - 1.21 patch, emperor, 2CC conquest, China

Lee,

I have been salivating over this game for awhile now, but haven't been able to get a turn in because of RL. It might be the same for many others too...

Anyhow, my ten turns were rather bleh...

550 - MM a bit. IBT, Alex demands 100 gold from us. I refuse, and Alex declares war! (I was wondering who we should attack, but it has become very clear now...)

560 - Chivalry was discovered last turn, perhaps this is why Alex decided to demand tribute from us... I purchase Chivalry from Abu for our WM and 10 gold. I upgrade our troops and shut off research. IBT, the Greeks pillage a tile outside of Shanghai and Carthage begins Cop's.

570 - Our longbowman defeats a regular MDI. Our first Rider takes out another MDI and we enter our Golden Age! :goodjob: Our income goes from 53 to 86 gpt. We take out 4 more MDI and have 2 promotions. :) Another rider dies to a regular MDI, but our elite horseman takes the MDI out. We take out 2 more MDI, losing one rider and promoting another. IBT, we lose a pikeman to an MDI.

580 - We kill another MDI. We lose 3 riders, but finally take out Mycenea (taking out 2 musketmen IIRC :mad:; I have terrible luck with retreats...). IBT, We lose a horseman, a pikeman, and another rider... Grr...

590 - We lose a longbowman and an MDI, but we kill 2 musketmen and raze Thessalonica. Another 4 MDI are killed; we lose a MDI and a rider. The RNG doesn't like me...

600 - Not much. IBT, we lose a rider.

610 - We take out 4 musketman, a longbowman, and an MDI, losing 2 riders in the process. IBT, I renegotiate the Furs and Incense (and 12 gold) for Silks deal with Abu.

620 - Not much. Regrouping...

630 - More regrouping...

640 - More regrouping...

650 - We lose 3 riders taking out 3 musketmen, but we raze another Greek city. Alex is willing to accept peace now, and I propose we take it. He will offer 2 techs and some gold or a tech, some gold, and a city (to abandon if this is allowed...). Several riders have some movement left for the next leader to decide what to do with.

If we accept peace with Greece, we can then take the war to Carthage (who just settled a city in the old greek lands; the city is only defended by a swordsman). Also, I propose that we prevent the Greeks from resettling the area we just cleared by using several of our injured riders to make the blockade (while they heal in neutral territory).

We are making close to 100 gpt, so, if we take peace and Chemistry from the Greeks, we could look into trying to research up to Military tradition. Alternatively, we could disband a slave worker a turn in our cities and then rush some more riders (or something cheap (like a bowman) and then switch to a rider to get more troops more quickly).

Good luck to our next leader! I hope I haven't left you in too much of a bind...

Here is the save: http://www.civfanatics.net/uploads4/LK47_650AD.zip

JMB
 
city (to abandon if this is allowed...).

No, this is not allowed.


=================

So who wants it next?
 
Ah, I see I claimed control of the kingdom just as the Golden Age is running. :D

Let's see about peace with Greece. I originally posted that peace looked good, but now I don't think so. The problem is this: we need to break the enemy civs, not just raze a city or two. Greece will remain a solid player in this game if we stop now after having just razed a couple of cities.

The only thing that makes me reconsider is the fact that the next Greek city grographically is Athens; capitals are always stiffly defended. But, get this: Athens has the Pyramids AND Sistine Chapel (and an obsolete Oracle.) Razing that is what will crack Alexander's spine.

Finally, delaying peace will eventually let somebody bring Banking to the table and likely let us get another tech out of peace, either from Alex directly or through brokering.

At this stage of the game, an enemy capital will probably have something on the order of five muskets and a handful of other units. I'm estimating 14 Riders necessary on attack. We have 10, plus one upgradable horseman (with six elite riders already I'll upgrade him), plus two completing this turn. (Was Beijing's rider rushed to completion? A longbow could've been rushed and the city would complete the rider.) We're marching on Athens.

BTW, Shanghai needs a courthouse. That should get it up to 30 shields in Golden Age so I can rush longbows and build Riders. It'll also recover several gpt of Colossus commerce. Shanghai swaps to courthouse; will finish it this turn.

==========

Inherited turn: I start moving the horse home to get upgraded, escorted by a rider so that Greek musket doesn't attack him. Actually, let's attack that musket while he's out in the open; an elite rider wins with 2 HP left.

Between turns: ATHENS FINISHES LEONARDO'S. That's it; that city is going DOWN. :hammer:

660 AD: One of our Riders runs into Greek territory to pillage their silks.

The horseman gets upgraded. Shanghai's courthouse only got it up to 28 shields, not 30. Well, I can do this: disband slave worker, rush longbow, disband slave worker, switch to Rider and build it this turn. Beijing gets a forest chopped, a longbow rushed, and a Rider built.

Carthage cascades from Leo's and completes Copernicus in Utica, a city very close to Beijing. Arabia cascades and completes MAGELLAN's in a faraway city.

670 AD: Shanghai again disbands two slave workers and rushes a longbow to build a Rider. Beijing again gets a forest chopped, a longbow rushed, and a Rider built.

680 AD: I stop rushing units because they won't make it to Athens in time. Instead, I see Banking is around, so both cities start universities to prebuild their banks.

690 AD: We're ready. Unfortunately our units can't reach Athens from neutral territory in one turn; they'll be vulnerable for one turn. 15 Riders and our one MDI are in position to attack Athens. Between turns, a Greek knight attacks the stack, damaging one rider but losing.

==========

700 AD: CHAAAAAAAARGE! :hammer: :king:

Athens appeared to have SEVEN muskets total, two of them veteran. The RNG handed us some bad combat luck - three of the vet riders inflicted no damage at all - but excellent retreat luck. We lose only 3 Riders.

Athens goes down to one musket with one HP remaining. My LAST attacker is the 2/4 Rider that got attacked last turn... he attacks the city... and....



SMACK!

Sayonara to the Pyramids, Sistine Chapel, Leonardo's, and the Oracle!

OK, do we go for an encore? We still have 12 Riders there; three turns for them to heal and we can destroy another Greek city. Greece will pay us all three techs (Astronomy, Chemistry, and Banking) plus some cash right now. Delaying that means delaying the Banks, but there's still four turns left on Beijing's University prebuild; that's enough time.

I think we ought to go for it; this is a great opportunity with the Riders still right there rather than wasting turns running them back and forth between Greece and Carthage. So, the target is Pharsalos, which will be less stiffly defended than the new capital of Sparta. And our units can heal on high ground before attacking this city.


710 AD: Or... not. A Greek boat pops out of nowhere and lands an MDI next to undefended Shanghai. And there aren't any Riders near enough to come kill it. :aargh:

And, man, does that ever screw up the peace negotiations. Two techs is "close to a deal". At least we can broker Banking over to Carthage to get a third. For peace, we pay 18/turn for Banking and Chemistry. Then Banking plus WM and 110g to Carthage gets us Astronomy.

The Riders return home. I leave our pike and MDI to block the Greek choke. Both cities swap to banks. Since Chemistry has been around for a while, Metallurgy will likely come soon for us to buy.

720 AD: Some lumberjacking speeds Shanghai's bank. Both banks will complete this turn.

Greece starts JS Bach's.

730 AD: Disband a worker and rush a worker in each city, to get Riders due in 2 turns.

Arabia demands Dyes. Ugh! Tough, tough call. I'm sure he's not bluffing; his military far outnumbers ours I'm sure. What swings my decision is this: I checked diplomacy last turn and Arabia is the only civ with saltpeter for sale; we're going to have to buy that to get Cavalry. So I cave and hand the Dyes over to Arabia.

(That does complicate things in that if somebody resettles a city in the right spot, they steal one of our Dyes and we won't have one of our own for a while. Couldn't be helped without getting us into a war we were not ready for.)

740 AD: A Carthaginian settler pair is heading for that mentioned dyes spot. I send some Riders to block them.

Beijing is MMed to accumulate a little extra food while still finishing the Rider. Shanghai also finishes a Rider.

==========

750 AD: I leave most of the units unmoved so the next leader can decide what to do. Carthage is of course a very immediate target; the question is whether to hit now or wait for cavalry.

I would be in favor of hitting now - as in RIGHT now, this turn. Look carefully at the Riders; two of the ones in the jungle plus the two in Shanghai can reach and attack Leptis Magna this turn, and the riders in Beijing can reach Rusicade.

If we do this, sign Arabia and Greece to alliances and make our goal Carthage-cide. But it's up to the next leader. Next leader can also decide if and how to rush more Riders in the cities.

http://www.civfanatics.net/uploads4/lk47-750ad.zip

Military Tradition is two techs away; make sure to buy saltpeter before getting that tech because the resource does get more expensive.
 
Nobody can be convinced to join an alliance vs Carthage but I don't mind as that could make Arabia even more powerful than what it is now.
We take quite a few workers and the settler from Carthage that are around our beautiful cities and then take out Leptis Magna
at the loss of only 1 vet rider, MM Beijing to produce a rider every other turn at a loss of only 1 food : we can sustain this for 32 turns
(one advantage of not having a granary!) without losing a pop point ...but our GA will be over by far before that.
Since we just acquired 5 or 6 workers from Carthage I go on rushing longbows and disbanding slaves in Shangai.

760 : The Arabs can get into an Alliance but for Spices (which is risky because we could lose them to aggressive settling) and 415g. I say yes.
The Koreans are also bought into the Alliance for a Theology (cheap): this is with the intent to let Carthage destroy them and get one civ off the map helping us towards our conquest goal.

ibt : 2 carth swords impale themselves on one of our Elite. Carth Settler with NuMe ventures into our territory.

770 : Utica is size 8 and defended by at least one musket... I attack with 5 Elite riders and 2 vets, actually defended by 2 NuMe and 1 musket but all reg..
We raze Utica :hammer: and Cops Observatory (gotta love razing those wonders...heheh) at the cost of one Elite rider (got a few good retreats). Also get 6 slaves. Move into own territory in order to heal. Move slaves to form a human wall vs Arabia settling our spices.
Got ample slaves now so what I do now is disband a worker, rush a longbow (for 152g instead of 326g!) , then change to Rider and disband another slave. Nice saving

780 : Golden Age ends ! We can only produce one rider every 4 turns in Beijing and Shanghai.
Kill the settler pair for 2 more slaves. All riders healing in Beijing for assault on Rusicade.

790 : regroup/heal, Arabia has Metallurgy but too expensive of course.

800 : Assault on Rusicade, one vet rider loses 2 hp, promotes to Elite, kills a NuMe...and the city is razed ! :hammer:
Moving the stack to Oea.

810 : Hadrumetum gets razed :hammer: in our South. Carth would now give us Navigation, Metallurgy, Music Theory, 1 worker + all their treasure for us to stop killing their children and women.
SoD of 11 riders in place by Oea. Slave wall to deflect Arabia is working perfectly, they are sending MDIs towards Carthage now Stop rushes as it is blooding our economy.
ibt : Furs and Gems deal ends with Arabia.

820 : Renew deal with Arabs and I found our that Incense is cheaper than any other Lux by 25g, so I take incense and it costs us only 120+WM for incense + furs.
They have Physics. ..Greece as well.
We raze Oea :hammer: defended by 1 musket and 1NuMe for no loss ! we get 3 slaves.
Moving towards Theveste which is the last Carthage city before the Capital and Hippo which is at
pop 12. Can you believe that after all this razing, the Arabs are Polite towards us :lol:
ibt : The Arabs capture Theveste :hammer: just before our attack We wasted a turn of movement but heck let’s take Carthage out !

830 : Troop shuffling. Established a Salpeter colony, it might not last long but will see, it could help (at least to upgrade our Pikes to Muskets) we never know. We have tons of slaves.

840 : We raze Carthage :hammer: at the cost of 2 vet riders, it was defended by 2 vet musk, 1 reg musk, 2 vet NuMe. We get 5 workers and raze the Great Wall !
Moving troops towards Hippo.

ibt : Korea and Carth sign Peace treaty, wuss.
Greece starts Smith.

850 : We raze Hippo :hammer: with no loss. I thought that was the last city but no Sabratha is now their last city and capitol. Sorry I did not finish off the job :(

I am sure the next leader will make us proud and do the “good job” of finishing the Carthaginians :)

I made a mistake in the name of the file but here is the save :
http://www.civfanatics.net/uploads4/LK43-850_AD1.zip
 
:confused:
Where did this message go?
 
EDIT : Please accept my apologies Lee :(
this is a GREAT open SG and I really don't want you to stop hosting open SGs because of my abrupt reaction.

I probably did not explain in the right way what I did with the cash rush but trust me I do not believe I "lost" any money, I got the best result without disbanding tons of units. It probably ended up being the same as what T-Hawk did. It was just communciation issue, some of us are not native speakers.
 
@Skyfish -
OK, point taken.
You comments prove I need to not bring back the open series.
 
I think pretty soon we'll need to take it to the Arabs before they start picking up old Carthaginian territory and becoming too much of a powerhouse. What do the rest think? Good luck, Hotrod!! :)
 
LK 47

850 AD (0): With Korea and Carthage down to 1 city each I decide to pass through the North greek city to neutral territory and next turn will move on Korea and end them for good and then take Carthage. All the while trying to keep Arabia at bay. They are settling agressively in the North and as soon as Carthage and Korea are gone we need a pointy stick.

860 AD (1): Tempted to take peace with Carthage right now for Metallurgy, Navigation and Music Theory. But would like to take one final shot at them first and try to hit Arabia shortly. But we are in danger of losing our saltpeter before cavs come online :(. Both Shanghi and Bejing are building muskets.

870 AD (2): Declare war on Korea and move our stack of Riders into the city radius and kill 2 horseys in the open will raze the city next turn. Rather than take peace with Carthage I am goin to raze their last city soon enough. Beijing and Shanghi each build musket changed to riders.

880 AD (3): Kill two spear in Chenju and Raze the last Korean city, kill a wandering settler/spear pair and Korea is no more.

890 AD (4): This is interesting an Arab Longbow pair has just arrived at the last Carthage city. Attack the last Carthage and Carthage is no more. This may be weed but we still had 7 turns on the Military Alliance with Arabia against carthage and we will need Carthage to sell us techs for war with Greece. NOw Arabi is Furious because he lost his spices. Trade him Spices, 245 gold and 15gpt for Metallurgy. With only 2 more turns on our peace deal with Greece our stack with heal up, we will gain back 18 gpt and take that northern Greek city.

900 AD (5): [dance] Arabs settle to claim the ivory but not our saltpeter colony. All the riders to the north are resting. A small stack of riders is heading south to await orders to move on Greece.

910 aD (6): More rest and relaxation for the riders to the north.

INBT: Apparently Alex is reading my mind and decides to extend the peace deal but no way we want you to pay up first. I decline and we are at war.

920 Ad (7): Arabs have started Smiths and Newtons. Greece knights had first attak and kill our lonely MDI. Riders form up a stack outside of Ephesus. Move a stack of 7 riders towards Greece.

930 AD (8): Move southern stack to attack Eretia next turn. 10 riders are outside of Ephesus and almost all healed I decide to wait for the last 2 elites to get to 5/5.

940 AD (9): Attack Eretria and raze it to the ground losing 1 rider and promoting a second. Move stack of 10 riders to the forsest just north of Ephesus. Move all the wounded riders in the south to the mountains in newly neutral territory to rest up.

950 AD (10): Lose a rider to a Greek counter out in the open. Arabs builds Bachs. 10 Riders are ready to attack the northern city and we are successful. Ephesus is razed and a leader killed and a cannon captured. Of the orginal 10 only 5 remain. Kill 1 of 2 muskets that came by Fez.

Neither has Military Tradition and both are in the industrial times. Riflemen will be around soon enough. We have 685 gold and +84 gpt.

Here is the save:

http://civfanatics.net/upload4/LK47-950AD.zip
 
The correct link is
http://civfanatics.net/uploads4/LK47-950AD.zip

==========================

Greece must be kicked from the mainland now before any rifles get built.
I must admit I didn't think this game last this long. I figured riders would end it, yet it looks like we will need to play with cavalry soon.

Who wants it next?
 
(IT) 950AD: Ok we are not looking in great shape here. Riders are really going to struggle against muskets, and even when we get cavalry it's not going to be easy. But yes, we do need to drive Greece off, leaving us against the Arabs.

IBT the Greeks settle a new city right next to our rider stack. They have a musket in there, and the first attack against it is futile, and since the rest of our troops are badly injured, I have to withdraw. Well, we raised Athens alright, but now our attack has been blunted.

(1) 960AD: Pull riders out. We lose a Rider attacking a knight. I'm forced to sit back and consolidate.

(2) 970AD: Ok we're getting nowhere fast here. Let's try to make peace and consolidate. Arabia is the real power here anyway, I think we should hit her sometime soon. I buy Physics off Arabia for 840 gold. Then I make peace with Greece for ToG + Magnetism + 212 gold + 2gpt.

Arabia and Greece both have Steam Power, but it's *expensive*. We'd have to give major gpt to get it. Still, we *really* need it I think. As far as I can see, they haven't started building rails yet, so maybe they don't have coal. We could get lots of our money back if we can sell them coal.

I have to give Greece 66gpt among other things for it. We have two sources of coal, but Greece and Arabia both have it too. *Sigh*.

(3) 980AD: Building railroads, Greece completes Smith's

(4) 990AD: Greece and Arabia both have Military Tradition. We can't buy it off them of course. Reality is, we're going to have to go to war with Arabia...but we still have a 9 turn deal with them. Ok this isn't looking good.

(5) 1000AD: I order Greek troops out of our territory. Unfortunately he's too smart to declare on us.

... the rest of my turns pass uneventfully, building railroads as the Arabs expand ...

I'm not sure if I played poorly, or if there just wasn't anything else to do. There was really nothing that could be done against Greece as far as I could see. We had 12 Riders in total, and only around eight in the area. Meanwhile the Greeks were defending their cities with muskets.

Thinking about it, I'd say the number 1 reason this game hasn't seen that much participation is...that it's just a pretty damn hard variant! I'm really not sure what we're going to do next, and I'm not sure if there are going to be the players to take the game to tanks if that's what's needed...

-Sirp.

The Game
 
:blush: Sorry if I left you in poor position Sirp. The riders are not strong enough against muskets and overestimated their strength and should've taken the peace deal with Greece. :(. I lost 5 riders attacking 3 muskets in a city to the North.

In retrospect I could've taken the peace deal with Greece and brought all the riders home and sat tight until Cavalry but by then those muskets would've become rifles. I didn't anticipate the riders getting desimated the way they did.

Hotrod
 
hotrod, I think you did fine. You took out Greece's capital, and weakened them. The problem is that conquest in the age of knights (riders) vs muskets is very difficult. It was better for you to lose some riders inflicting pain on Greece than to just sit tight.

You inflicted enough pain on them for us to get two techs and gold for peace.

I think in a game like this, you have to take advantage of having a few big cities early on, when everyone else has lots of little cities. By now though, everyone else has lots of big cities, and we have no advantage at all, thus it's going to be a *real* uphill struggle from here on. The game is definitely winnable, it's just going to be damn difficult. But no, it's no-one's fault, it's just a difficult variant.

-Sirp.
 
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