ToddMarshall
Maniac - Stellar Wingman
Preturn - I spend about an hour reading the civlopeia.
Conclusions: Most units and improvments are like the ones in the main game, at least up until pikes and swis mercs. I note that curraghs have a 1 unit transport ability. The other thing I note is that most of the wonders in this game are REALLY poweful, particularly the Holy Roman Empire wonder, which in hindsight I believe we should have been prebuilding for. It's ToE plus for goodness sakes!
I'm guessing we are mainly playing this for domination victory, though again, I'm not sure. I'm sort of lost as to what is the best approach the next 10 turns. After some thought I settle on military buildup. I'm guessing we are eying all that blue land to our east (both shades of it).
Swap a couple sword/spear builds to eliminate wasted shields, everything else looks dandy except for the fact we SERIOUSLY need workers.
Diplo check doesn't show anything much I didn't know from reading hotrod's summary
Interturn - Izzy demands us out, Byzantium and Burgunday ask us nicely to leave. Burgundy starts HRE.
[1] Boulogne - Spear -> Spear
Paris grows itself unhappy - The tiles arround paris are pretty unimproved. I lower the slider to 0 and hire a scientist.
IT - Germany declares war on burgundy.
[2] Paris - Sword -> Worker
Orleans - Spear -> Spear
Diplo: Germany wont offer much for an alliance, Burgundy would give us everything they own for one, but of course we have active deals with the Germans and must pass.
IT - Nothing
[3] Paris - Worker -> Horseman
Ampurias -> Curragh -> Curragh (vetoable)
Diplo - Nothing new
IT - Castile allies with Burgundy vs Germany
[4] Ghent - Sword -> Sword
Bordeaux - Temple -> Sword
IT - Norway allies with Germany against Burgundy an Castile.... This could get ugly.
[5] Orleans - Spear -> Spear
Lyons - Barracks -> Spear
Norse Tradition comes in and it is either NON tradable or every civ on the planet got it the same time we did....... Nope, the Danes have ship building... So aparently that IS tradable where norse trad isnt. I consider my options carefully here... and decide to wait one turn for the German horse deal to expire before making a decision.
IT - Cordova allies with Germany vs Burgundy
[6] Paris -> Horse -> Horse
Bulogne - Spear -> Spear
Seeing no other good option for catching up in tech, I make the following deals.
To Burgundy: Aliance vs Norway for Castle Building and 9g
To Sweeden: Horses for Seafaring and 9g
My plan is this: let Castile get themselves out of position on our turf then declare war on them. If nothing else better presents itself that is.
Tottally unsure of what to research next I choose smithing at min science. We can't get anything in less than 27 turns and even then it is t -5gpt.
Contact is made with Fatima who don't yet have Castle Building
IT - Kievan Rus and Germany ally vs Burgundy
[7] Paris - Worker -> Horse
Diplo - Nothing
IT - Nothing
[8] Orleans -> Spear -> Spear
Rheims -> Barracks -> Spear
Diplo - Nothing
IT - Nothing
[9] Angers - Grainery -> Sword
I end here because the game says this is turn 44 of 204... not sure if somone took an extra turn or what but this gets the years and turns in whack. I was trying to create a stack in tours, to go after Castile, but that won't be my call. We are at a crossroads. We DO need a war soon if only to get mor cities for unit support. The workers near clermont are trying to road up the spare iron so we can trade it. Not sure this was one of my better SG turns, if not, I appologize.
Good Luck to the next player.
The Save
Conclusions: Most units and improvments are like the ones in the main game, at least up until pikes and swis mercs. I note that curraghs have a 1 unit transport ability. The other thing I note is that most of the wonders in this game are REALLY poweful, particularly the Holy Roman Empire wonder, which in hindsight I believe we should have been prebuilding for. It's ToE plus for goodness sakes!
I'm guessing we are mainly playing this for domination victory, though again, I'm not sure. I'm sort of lost as to what is the best approach the next 10 turns. After some thought I settle on military buildup. I'm guessing we are eying all that blue land to our east (both shades of it).
Swap a couple sword/spear builds to eliminate wasted shields, everything else looks dandy except for the fact we SERIOUSLY need workers.
Diplo check doesn't show anything much I didn't know from reading hotrod's summary
Interturn - Izzy demands us out, Byzantium and Burgunday ask us nicely to leave. Burgundy starts HRE.
[1] Boulogne - Spear -> Spear
Paris grows itself unhappy - The tiles arround paris are pretty unimproved. I lower the slider to 0 and hire a scientist.
IT - Germany declares war on burgundy.

[2] Paris - Sword -> Worker
Orleans - Spear -> Spear
Diplo: Germany wont offer much for an alliance, Burgundy would give us everything they own for one, but of course we have active deals with the Germans and must pass.
IT - Nothing
[3] Paris - Worker -> Horseman
Ampurias -> Curragh -> Curragh (vetoable)
Diplo - Nothing new
IT - Castile allies with Burgundy vs Germany
[4] Ghent - Sword -> Sword
Bordeaux - Temple -> Sword
IT - Norway allies with Germany against Burgundy an Castile.... This could get ugly.
[5] Orleans - Spear -> Spear
Lyons - Barracks -> Spear
Norse Tradition comes in and it is either NON tradable or every civ on the planet got it the same time we did....... Nope, the Danes have ship building... So aparently that IS tradable where norse trad isnt. I consider my options carefully here... and decide to wait one turn for the German horse deal to expire before making a decision.
IT - Cordova allies with Germany vs Burgundy
[6] Paris -> Horse -> Horse
Bulogne - Spear -> Spear
Seeing no other good option for catching up in tech, I make the following deals.
To Burgundy: Aliance vs Norway for Castle Building and 9g
To Sweeden: Horses for Seafaring and 9g
My plan is this: let Castile get themselves out of position on our turf then declare war on them. If nothing else better presents itself that is.
Tottally unsure of what to research next I choose smithing at min science. We can't get anything in less than 27 turns and even then it is t -5gpt.
Contact is made with Fatima who don't yet have Castle Building
IT - Kievan Rus and Germany ally vs Burgundy
[7] Paris - Worker -> Horse
Diplo - Nothing
IT - Nothing
[8] Orleans -> Spear -> Spear
Rheims -> Barracks -> Spear
Diplo - Nothing
IT - Nothing
[9] Angers - Grainery -> Sword
I end here because the game says this is turn 44 of 204... not sure if somone took an extra turn or what but this gets the years and turns in whack. I was trying to create a stack in tours, to go after Castile, but that won't be my call. We are at a crossroads. We DO need a war soon if only to get mor cities for unit support. The workers near clermont are trying to road up the spare iron so we can trade it. Not sure this was one of my better SG turns, if not, I appologize.
Good Luck to the next player.
The Save