LK68 - More AWE -

He can run, but he can't hide. He is now a slave.
Great start for our JTs. Extra workers this early are a major bonus for us.

We get Alphabet and since I haven't seen anyone, I go writing instead of math.
:hmm: If it continue to be just Rome for awhile, I would be tempted to go for literature next for a real early start on the Great Library. We can handle one AI civ no problem for now.


Signed up:
LKendter (on deck)
hotrod0823
Grimjack
Meldor
Greebley (currently playing)


Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
>> Starting with LK68 the LK series is on patch 1.22.
 
Preturn: I check out our empire. I am not sure I would have mined the mountain before the BG's, but I leave the worker be. We should have plenty of workers this game. I assume the mountain mine is because with iron we should make 3 shields. The downside is our capitol won't grow if we use it.

I also am in favor of building the Forbidden Palace outside the first ring so it gains some benefit from the lesser corruption. In fact we are building a regular jav in Yaxchilian (I am going to shorten it to Yax). Since we can switch freely still, I change Tikal with the barracks to the Javelin, and Yax to the Forbidden Palace. If ppl don't like that, then we can try for a wonder or switch to a granary.

Is it me or does ivory seem more common than other resources near the player start? Maybe it is because I notice it more, but it seems over half the games can build the statue of Zeus.

I also change quirigua to barracks at least for now. I feel it will need more than a regular warrior to guard it.

IBT: Warrior and Archer do not attack.

1225 BC: Attack warrior and kill it taking no damage. Try to get Lux down by giving the capitol another MP, but we still need 20%. Lower science, writing in 1.

IBT: We get Writing; Lit in 10.

Bonampak: Barracks->Horse

1200 BC: Kill the Roman archer as well.

IBT: Roman warrior spotted

1175 BC: We have a 1 square choke to the E and it looks like there is no way to go south. Our Javalin retreats as it is injured.

IBT:

1150 BC: Settle Calakmul near wheat.

IBT: Roman warrior appears

1125 BC: Kill the warrior. Still no slaves. GA is ending. I there is a good chance that Tikal will riot, so I take precautions. Other towns all look ok.

IBT: Archer appears. GA ends

1100 BC: We barely kill the archer, but get a worker for our troubles. Our Settler factory no longer works as well as the shields went down.

IBT: Not much

1075 BC: Going to send the settler to the potential choke point to the east (it may only be a small peninsula).

IBT:

1050 BC:

IBT: No one the last few turns.

1025 BC: The choke looks real. I am going to retreat so we don't meet anyone yet.

Notes:
I felt it was a waste to walk the slave Workers back to the town so the one I got is roading. Feel free to abandon this if you feel we need it more in our center.

There is a 1 square choke that is a hill. We have a settler moving toward it. With walls it will hold off all comers.

I wasn't quite sure what to do with Quirigua. It is going for barracks, but I don't like the fact it isn't growing.

Literature in 3
 
Signed up:
LKendter (currently playing)
hotrod0823 (on deck)
Grimjack
Meldor
Greebley

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
>> Starting with LK68 the LK series is on patch 1.22.
 
I am having a very difficult time trying to dot map this one. Lazapa and Lagartero are very awkward to work with in the south. After looking at the below with expanded borders I have determined we are pretty much done in the south. I don't want to add some poor fishing villages that increase corruption in cities with shields.

LAK-399.jpg



Calakmul should have been one northwest. This city is just too awkward to work around. I came very close to simply abandoning the city to get rid of the horrid location.

LAK-400.jpg
 
1000 BC
This is a bit late in the game to get the Pyramids, so I swap to the mountain tile. That one less turn could make the difference. I can't believe no wonders have been built by any of the AI civs. What are they doing?


950 BC
We get a big one-shot boast of money, as I can drop the science rate way down for a turn.
(IT) I doubt we would be the first to Philosophy, but decide to try anyhow.


875 BC
(IT) The Greece complete the Oracle


850 BC
Kaminaljuyu is formed. The choke point city is ours.
The Romans have IRON. Two Legionaries are heading my way with just one swordsman built.
(IT) Who needs swords - both of them self-destruct on our JT stack which loses just 1 hp.


825 BC
(IT) I don't believe it! We are the first to Philosophy. I selected the most expensive tech - math and I got it instantly. [dance]


800 BC
Piedras Negras is formed on the black dot location.
[party] We have just one turn to go - the Pyramids are ours [party]
(IT) Next up is the Great Library. Zeus is very temping, but we have NO other cities with decent shield output. Chichen is 16 spt. The next closest city is 6 spt.


750 BC
Danger Captain! Carthage has map making, and just build a city behind our lines near an empty city. Things just got uglier. I decide to switch to Zeus. We are going to need military help. I switch our settler factory to barracks. We have expanded faster then our military can handle.

Summary:
It is 10 turns with just 3 legionary? Rome has 8 cities, and dyes. He must be fighting the other civ on our continent.


Signed up:
LKendter
hotrod0823 (currently playing)
Grimjack (on deck)
Meldor
Greebley

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
>> Starting with LK68 the LK series is on patch 1.22.


http://www.civfanatics.net/uploads7/LK68-750BC.zip
 
I am surprised at the meek response of the louts to our enslavements.
I was fearing legions right about now.
 
I switch our settler factory to barracks. We have expanded faster then our military can handle.

Thinking about this more - switch this to catapult. With us fighting another 3 defend unit we need some bombard abilities.
 
Was the idea not that we should avoid Zeus this game ?

With both babs and romans in the game, it got a whole lot of harder though.
 
Was the idea not that we should avoid Zeus this game ?
We had talked about it, but never decided either way. This one is much harder with defense 3 units from Rome and Carthage!
 
I have no problem allowing Zeus. Getting both the GLib and Zeus may a challenge in itself. We aren't going to be able to use it to quickly overrun our foes either [edit: since they both have defense 3 units], which to my mind is the only part that may be "overpowered" about the wonder.

Interesting that we got the Pyramids. I thought we were going to have to change to the GLib (or Zeus). Also interesting that we got to philosophy first. I wonder if it means several early wars are slowing down tech and wonder building. It seems likely.

Agree on the immediate catapult building.
 
I don't agree that we expanded too fast. Given the empty room between us and the nearest civ we would have wasted our GA to do anything else. I would suggest we build some horsemen to cover the shores and not panic too much. During this stage of an AWE game it is expected that we would be in a more defensive mode. I don't care one way or the other about Zeus. I don't think it is that powerful, it just lets you change tacits. We should expnad to fill out the space between us and the choke points, preventing the AIs from settling behind us and at the same time build a mix of JT and cats. The combo of the two will handle the defense 3 UUs of the nieghbors. That is why I wanted Math before Lit. Last AWE we got away from building bombard units and we paid for it by getting mired down until the end, when we finally started building arty. Bombardment is the biggest advantage we have, not AC or JT.

Do not go away from building our UU, abandoning them too early will hurt is a lot in the long run. We need those slaves, and the earlier the better. Bomb and capture. If we get Zeus, use the AC for defense and homeland security.
 
I don't agree that we expanded too fast. Given the empty room between us and the nearest civ we would have wasted our GA to do anything else. I would suggest we build some horsemen to cover the shores and not panic too much.
I think we will have to agree to disagree. We already have 2 naked cites, a coastal city with warrior defense, and limited military on the way.


Do not go away from building our UU, abandoning them too early will hurt is a lot in the long run. If we get Zeus, use the AC for defense and homeland security.
I agree 100%. We also don't want to upgrade them to Longbows. Even later in game they can do well versus longbows. We can get workers through a good part of the Middle Ages if we play them well.

Now we should build a few spears for MP and long-term upgrades. JT are an offensive unit and should be free to attack.


Last AWE we got away from building bombard units and we paid for it by getting mired down until the end, when we finally started building arty. Bombardment is the biggest advantage we have, not AC or JT.
Nothing to say here but I agree. With 2 defense 3 UU around we need help. To make matters scarier I am not sure if Carthage came from our continent. They came way to far down the coast for our landmass.
 
Lk 68

750 BC (0): At first glance I like what I see. Nice amount of towns, pyramids and a real shot at Zeus and Great Library. I have to agree with Meldor we have done well to expand this much and it gives us huge potential once the real fighting begins. The empty towns are always a concern but we will be able to cover them soon enough. Horses and horsemen should do the trick on the back lines as usual. If we get AC all the better.

Now I see why Lee wants Copan to be a cat but it seems like a huge waste to lose 7 shields unused on a cat. :hmm: I swap it not wanting the :whipped: but I think a baracks is better use of shields.

730 BC (1): Copan builds a cat starts another. Move cat immediately to the West with a jav. Romes Legionary is heading our way alone, let him meet up with our horse and sword. Reduce research to zero +23gpt. Wow our corruption in Yax sux and we really need a courthouse before the FP but no such luck can't do anything without CoL.

710 BC (2): Well CB comes in and I am torn. Do we be-line for Monarchy and go with Mysticsism now or code of Laws or better yet currency. I opt for code of Laws and the much needed courthouses. Palenque builds a jav starts a horsemen. Lagartero builds a spear starts another for replacement of our MP javs. Moving our Jav wall north and lose a jav to a reg spear in the open. CoL is due in 7 running -1gp.

690 BC (3): Tikal builds a sword starts a temple. will be needed before the next growth. Kill the lone spear and the lone legionary but lose a sword in the process. The lone carthage city is guarded by a warrior. We now have contact with carthage and we trade Philo for CoL straight up. Could also trade Lit but decide to hold onto it for now.

670 BC (4): Calakmul builds a worker starts a settler. Cadiz is easily razed. Uaxucatun is formed at the yellow dot. Starts a worker. Copan builds a cat starts a temple.

650 BC (5): Just some movement.

630 BC (6): Spot a red ship to our NW. There is a jav and a cat in the area. Need a few horses soon.

610 BC (7): Stacking out another choke in the North. Road to the north is near completion. Swap Calkmul to a worker a settler is just silly with only 1 uncorrupted shields.

590 BC (8): Bonampak builds a horse and starts a temple. Sending the horse west to shadow the boat. 2 legionary approach our NE choke. Lux is up to 30% with some creative scientists. We need libraries and some cheap MPs.

570 BC (9): Map Making comes in next turn. Spot a red boarder to the very north. 2 legionar approach our choke city and I fear it may fall. Kill a lone archer that came off the boat and promote a horse to elite.

INBT: Rome wants peace right before they capture our choke town of Kaminaljuyu. Well we have no units in the immediate area but a horse is due next turn and we can swap Tikai to a horse as well but a temple is really needed soon as well.

550 BC (10): Move some units but can't get to the choke area very quickly. Need to send units back from the Western spur. I thought incorrectly that the choke was "safe" 2 legionary took it easily :(. Perhaps the temples should be swapped for swords.
 
Rome wants peace right before they capture our choke town of Kaminaljuyu.
Ouch - this is rougher then last game. I don't remember losing a early town last game.

=========================================

Signed up:
LKendter
hotrod0823
Grimjack (currently playing)
Meldor (on deck)
Greebley

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
>> Starting with LK68 the LK series is on patch 1.22.
 
Got it. I will likely not play until tomorrow though, since I have two other games I need to finish first.
 
lk68-550BC, growth.
I will prioritize getting back the choke. This will need two or three cats though.
( Unless it is a stupid AI that puts spears as defenders instead of Centurions. )


Oops, accidentally hit next turn before I can check if we could convert any scientists to taxmen. MapMaking comes in though.
Palenque completes horseman, Carthage starts Hanging gardens.

530 Lob a rock at the passing roman galley. In the far north, I discover that Caesar lets his spearmen guard the cities.
I start to collect troops for a takeback of our city.

IBT: Zeus comes in, and we might get something to neutralize the nasty Legions.
I put Chichen on Great Library for now. Change to Mausoleum if Library is missed.

510BC Our horse scouts reach the peninsula only to discover it is guarded by two legions. the city is guarded by a spearman though.
Whip a 20 shield temple in Tikan
Discover I missed upping research, and I lose one turn on mysticism. :(

IBT: The Legions gets reinforcements, and start to advance. I now have five legions visible. I prepare to whip a regular swordsman out of uaxactun rather than letting them capture it.

490 I hope I can get forces into position before the legions comes too far. I do a strategic withdrawal in the north. I might capture the city there ( and raze it.), but that would likely cost us our force.
I decide to sneak out a worker out of Palenque.

470 Positioning, trying to lure the legions away from the vulnerable city, by putting winded horsemen in it.

450 I stretch myself thin, trying to cover two cities at once. Retreat continues in the north.
Do some MM around chichen to keep from wasting shields and food.

IBT: Mysticism comes in, and I start Polytheism.

430 Legions goes for our most distant city, and I whip up a regular jav thrower. I also put in two more jav throwers as reinforcements.

IBT: The vet legion makes its strike across the river, and our jav throwers triumph when the legions have to remove their armor while wading across. The regular Legion sees what happens to its compatriots, and fortifies on the mountain.
It is likely they will remain for a while upon that mountain. Not much we can do about them. Back corewards, we produce our first cavalry.

410 I send two catapults to pelt rocks on the legion, but it is to no effect. I send two Javeliners to guard the pults, but I fear for their lives.
Copan needs to be MMed every turn. I take a chance and do not MM Chichen, possibly losing a turn on Great Library, but getting faster growth. Hmm, I sacrifice growth in the end though, realizing how stupid I would look if I missed by one turn.

IBT: Nothing happens except that the two legions in the east group together on the mountain top.

390 I continue to try and pelt the legions with rocks, but they are entrenched to well.

IBT: Both legions are destroyed when they attack across the river, and much rejoicing is heard in the lands.

370 I will have to use our cavalry to shadow the Cartage ship that appeared out of the southern mists. In the north our troops increase their southern withdrawal as they are chased by two legions.
I start to move a small strike force towards the choke city.

IBT: Carthage lands a single warrior on our shores.

350 Up in the north there is a pak of a legion and archer just one step into the mists. I am withdrawing, so that newly produced cats can weaken them before I take them out.
Beware happiness in Yax, Tical and Bonampak, as they riot if you lower the income. I have also maximized shields around Chichen, but we can improve tiles and import workers to shave another turn or two if we go all out improving it.
Half of our armed forces are in the far east, trying to get choke city back. Our Ancient cav promotes taking out Cartahge's warrior. Copan needs to be MMed in order to maximize production and shields, as there is no way to keep it stable.
 
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