LK68 - More AWE -

We get more good news with being a Monarchy.

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Signed up:
LKendter
hotrod0823 (currently playing)
Grimjack (swapped)
Meldor (on deck)
Greebley

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
>> Starting with LK68 the LK series is on patch 1.22.
 
LK68

350 AD (0): I understand the reason for a courthouse in Kaminaljuyu but think a courthouse is more important in the long run. We are losing 3 shields to corrpution already. I also think the dyes are worth fighting for as our lux is already up to 30% with only 2 natural luxury items. I changed Palenque from a jav to a settler, due in 2 turns.

360 aD (1): Uaxactun builds a harbor and starts a worker. Oh how nice the greeks completed the SunZun. Kill a mini Stack of 1 legionary and 2 archers. Take a weak warrior. No leaders no promotions. AC army moves on to plunder another roman town killing an archer and caputering a a worker along the way West. Moving galley to try and contact the greeks to the east.

370 AD (2): A new AC arrives and Palenque builds a settler and starts a courthouse. :eek: carthage is building leos. WE need contacts now. They also start sistenes. Small party heading toward the Carthage town of Russadir. Horse kills an archer outside of Nora in the Eastern jungles.

380 AD (3): Carthage lands a longbow and an MDI near Russadir. Piedras Negras builds a worker starts a duct.

390 AD (4) Take 2 Merc out and get 2 workers. Cats did a nice job softening them up. More pillaging around Cumae.

400 AD (5): Yax builds a market starts a sword. Bonampak builds a duct starts a market. CAlakmul a courthouse and starts a Marketplace. Lazapa a temple and starts a market. Uaxacutun a workers and starts a galley. Change Coba to a galley. should've sent the gally west but got blinded by the green lights in the east. More pillaging and still no new techs. We are going to get them all at once.

410 AD (6): A carthage longbow attacks a AC and causes a retreat. Copan builds a much needed market and starts a horse. Hmm Piedras Negras grew and rioted. Coba builds a galley stars a temple. A roman continent approaches move away from the carthage town to protect our owns.

420 AD (7): Chichen builds the heroic epic and we get a new AC and start on a horse. Cuello builds a temple starts a barracks. Bomb and capture Rusaddir. Kill 3 advancing romans. Suicide a galley to make contact with greece.

INBT: spot a yellow galley to the west and the flood gates are open we learn Monotheism, Engineering, Theology, Chivalry, Invention, Education :(, and astronomy. Tikal builds market starts a knight.

430 AD (8): We have contact with the Mongols. We are at war but built and embassy to get a general idea where they are. Sistenes is due in 12 in Karakorum. Meet Greeks who have guns and build an embassy as well.

440 AD (9): Setting up to hit a future Roman city in the Western Jungles. Cleanup rouge units. Setting up to maybe try and hit the town of Nora and claim the much needed dyes.

450 AD (10): :wallbash: Copan was overlooked this last turn and riots :(. Yax builds MDI start a knight. Ready to hit Nora and Syracus soon. Rome has a lot of archers running around :D. Pushed back our boarders a bit and continued the key infrastructure push focus on courts and markets.
 
I understand the reason for a courthouse in Kaminaljuyu but think a courthouse is more important in the long run.
:confused: Courthouse to courthouse - huh?

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infrastructure push focus on courts and markets.
Well add libraries to that list. :(

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Signed up:
LKendter
hotrod0823
Grimjack
Meldor (currently playing)
Greebley (on deck)

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
>> Starting with LK68 the LK series is on patch 1.22.
 
I had hoped we would have some more time before we needed libraries. Not much we can do about it. The price we pay for having no contacts is a faster tech on the peaceful continent.

I think it was worth it anyway, since we had a somewhat easy time on this continent, and once the other side is at war, the tech will slow down.
Grimjack
 
450 AD (0)
Not much to do. MM Calakmul not to riot. Change Mayapan from Temple to settler.
(I)I watch troop movements. No counters. Chichen Itza Knight->Sistine Chapel (I would like to grab at least one MA wonder). The Greeks start Magellan's.

460 AD (1)
Kill a Legion and raze Syracuse. Kill off two archers that are after the exposed slave. On the Carthage front, I kill off a lone Longbow that came out to play. Pull two of the three vet horsemen back for upgrade. The third is supporting the attack on Carthage's dye city.
(I) No attacks, Romans move to re-enforce Byzantium. We get an AC. Palenque Courthouse->Temple.

470 AD (2)
AC takes out a NuMe, a JT take out a second one and the vet Horse takes out the longbow and we capture Nora. It is now size one and we began a temple (which we will whip) to get the dyes under control. AC army takes out a Legion and a Spear and we capture Byzantium.
(I)Roman's attack AC army at Byzantium with two Legions and a Longbow. All three die. Copan Kight->Knight, Uxmal Temple->Market. The Greeks start Bach's.

480 AD (3)
We now move to support Byzantium. There is only an AC army with 5 HP in it.
(I)The Roman's attack with two archers. We get a promotion in the Army and it survives with 2 HP. Lagartero Knight->Market

490 AD (4)
The army gains HPs at the end of the turn. Since it can only take out one archer and there is a stack of seven coming, I wait. The JT army arrives to support it and several mounted units are about there to help fish.
(I)There are now nine archers to play with. Carthage drops off some units as well. Tikal Knight->Knight. Mayapan hit with Disease.

500 AD (5)
Kill off the MDI and longbow that Carthage dropped off, but lose a JT trying to kill the bow. Kill Seven out of th eight Roman archers.
(I)Carthage drops off a NuMe and an MDI.

510 AD (6)
Kill a Roman Legion and archer. Lose a Knight trying to kill the NuMe. A JT takes out the MDI.
(I)Greeks send a boat our way. The NuMe decides to move rather than pillage.

520 AD (7)
Kill off the NuMe. Move units north of Byzantium. AC army advances on Lutetia. Spot a Carthage NuMe/Settler in the jungle.
(I) The Greeks drop off a horse and warrior. The NuMe/settler moves next to our stack.

530 AD (8)
AC army takes out a Legion, Spear and Archer and Lutetia is ours. We also take out 2 archers. An AC and Knight retreat trying to take the NuMe in the Jungle, but the MDI finally does the trick. Take out the Greek units.
(I)Roman Legion attempts to kill a Knight and gives us an Elite Knight. Mongols finish Sistines.

540 AD (9)
Kill off archer with newly minted Elite but no luck. Troops gather outside of next Roman town.
(I) Greeks finish Cop's and start Adam Smiths. So much for us getting anything.

550 AD (10)
Two Elite AC take out Legions and the Elite Knight takes out an Archer giving us a leader. Oh yea, we capture Pisae while we are at it and also grab some slaves. Build a couple more towns while I am at it.

Ok, I got us four new towns, razed a fifth and built 2 others. I also got us another army. Don't let up on the Romans. They are on the ropes and we should be able to roll through them.

http://www.civfanatics.net/uploads7/LK68-550AD.zip
 
Any theoretical chance at Bach's ?

yey, bad Meldor, waiting so long for the leader :)

grimjack
 
Kill Seven out of th eight Roman archers.
Any workers for all these kills? I really thought our JTs would get a lot more free help for us.

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start Adam Smiths
:eek: Just how far behind are with in tech?

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They are on the ropes and we should be able to roll through them.

I also got us another army.
Amazing what a good pillage campaingn can do. Now we need to get an army over to start pillaging either Greece or Carthage!

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Signed up:
LKendter (on deck)
hotrod0823
Grimjack
Meldor
Greebley (currently playing)

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
>> Starting with LK68 the LK series is on patch 1.22.
 
Preturn: Look over our empire. It is getting pretty big. We have met all but the Germans and are behind in tech though not that far.

For the empty army it has a long way to go to get to the other continent. I am going to load the Elite* into it and start it around. We can have 2 units in it and still get it across.

More workers would be nice. I will try to build them when I can especially when cities hit max population.

I MM the capitol to get the wonder faster.

We are within 1/2 of the best AI in culture. That will help things.

Some towns are unhappy so I move units in to try to solve the problem with MP's. We definitely could use some more Lux and there are dyes near our territory to the West. I will get some workers started on connecting them we are running 30% Lux.

I switch some towns from markets to aquaducts. Getting the towns growing sooner rather than waiting for a market seems important to me this is especially true when Aquaducts are cheap and we have only a few Lux.

I raise science and rebalance the budget (moving MP from happier cities to ones with entertainers allowed me to make tax collectors and scientists in some cities) This gets Gunpowder in 6 at 0 gpt.

There is a lack of Jav Throwers on the front line. I will try to get some there so we can get the free slaves. We need some pikes to free up the Jav throwers from MP for this - we are building pikes now so that is good.

I do move up our Jav army toward the front line so it can get slaves.

Going for Leo's seems a long shot to me, but we can switch to Pentagon as long as I don't lose an army.

IBT: Two Carthage MDI are landed

560 AD: We kill the MDI, but lose an ACav doing so. Kill a Greek Archer(longbow?) on our borders. Our troops advance.

IBT: Two more Carthage MDI land.

570 AD: The MDI have the mountain advantage so I decide to let them come off or attack us first. I attack Cumae and capture the city. Rome has reconnected their iron and are sending Legions at us once again. I count 10 roman cities and diplo shows 9 plus capitol, so there are no Roman cities hidden by fog.

Shave another two turns off Leo by joining a worker to get it to size 12 and running a deficit of of 1 food.

IBT: One MDI kills a pike guarding some workers and the other retreats a ACav.

580 AD: Attack Viroconium with the ACav army and have troubles with the spear. The army is 1/2 hp so I will let it heal rather than attacking more. We want to keep the Pentagon as a fallback on the wonder city.

IBT: See Rome moving unit. None attack.

590 AD: Our Jav army finally sees some action, but fails to nab a worker.

IBT: Quiet.

600 AD: Our Jav army kills a legion and nets us 3 workers (1 settler, one worker generated).
We destroy Ephesus, the greek city that was planted on the SE of our continent.
Two Caravels are launched with our army
Science reduced. Gunpowder next turn. Adjust scientist to taxman for even less wastage.
Knight is now on Roman army. Hoping to pillage next turn.
Various attacks - lose an ACav to an MDI.

IBT: Carthage drops off 3 Crusaders near Byzantium which is not well defended. It is a size 1 ex-Roman city.

610 AD:
A knight captures Virconium. Our ACav army is healed and heads north.
I Abandon Byzantium and flee. It will take a bit to get the troops needed to deal with this threat.

IBT: No sign of the Crusaders. Did they fortify?

620 AD: Attack and capture Ravenna. The Romans are now only north of the lake. Pompeii has another iron under it. I disconnected it by road, but it has a harbor. Note that the only 2 saltpeter were far to the north, the closer one is on the border of our northmost captured town.

IBT: A Galley is sunk by a Carthage Frigate. The era of safe boating is over. Another Crusaer is landed near Cumae. It will be taken for a turn. We don't have good defenses in these roman cities yet....

630 AD: We plop down a colony on they Dyes as long last! There was much rejoicing (or at least less grumphing).
A legion takes out both an Elite ACav and Vet knight on the flat. Grrr!
The group of 3 crusaders appear and threaten two towns that are not easy to get to. I do my best to cover them.
I lower lux to 20% which requires a scientist or two, but gets us cash again. I also upgraded 3 Cats to Trebuchets. To do them all was too expensive.

IBT: One crusader eats a sacrificial worker the other two decide to also move away from the town fortunately.

640 AD: Kill one of the Crusaders. I attack Cumae, but carthage built an instant Numidean which I kill and get a worker doing so. The greeks are going to resettle that danged city again. There is so much territory to cover and all the jungle is making it very difficult.

IBT: Greek town settled. Somehow Yax riots on me. No idea how. I must have moved a defender out after checking it. Lutetia too (for that town know I move the unit out at the end of the turn).

650 AD: Attack Cumae killing the Crusader with a knight and killing yet another numidean with the Jav army netting us the (how does the AI build 1 a turn? Rushes it I guess).

I land the pillaging army/party. I wasn't sure the Javelin should come along or not. Put it back on the boat if you think it will just slow it down. This occurred to me after the Javelin was on the boat so I just dropped it off as well. Same is also true with the knight (the army moves speed 3).
 
Time to see if the army immunity holds on a shared continent .. Sounds like you did well.

Grimjack
 
650 AD
(IT) The Mongol's complete Leo's.


660 AD
I waste 32 shields and switch to the Pentagon.

We find the 1 hp crusader and kill him. No leader is available - I think Meldor used them all up. ;)

(IT) I watch a Greek cavalry moving around! The tech situation is worse then I thought.


680 AD
Xcalumkinc is formed. Our pillaging crews are heading toward Athens. Disconnecting the capitol will limit the AI ability to trade.

Our JT army kills two MDI that were weakened by bombardment, and we get two new workers. :D


690 AD
While cleaning up 2 mdi, and a longbow that landed by Pisae.
LAK-414.jpg


Can you guess what I hope it will do?

We have plenty of settlers arriving, so I simply raze Pisae. I won't argue with netting 2 workers.
(IT) Greece completes Smith's in Delphi. I think I know where I want to land.


700 AD
Our elite knight runs away from an archer. :rolleyes:
(IT) Carthage completes Magellan's. Corinth completes Bach's.


710 AD
Our JT army is tired, but we kill 2 more units by Cumae gaining another worker. The catapults pay off again.


720 AD
Thessalonica is stubborn, and cost us an elite AC. The city fails to fall.


730 AD
We kill an archer with a JT, gaining a worker and a promotion to elite.

Rome continues to burn as I raze Hispalis.

Cumae continues to feed us new workers. I love that 4 units JT army. :D


740 AD
We fight off the strongest landing by Cumae - 2 cavalry and an mdi despite weak bombardment. Do I need to even mention the JT army gained another worker?

The side tour by pillaging army razed the island city of Mycenae. We get $3 and 6 workers.
(IT) Gee, I wonder why Greece chooses this turn to contact us.


750 AD
The Greece sent a longbow to harass Kabah - we decide it would be better employed working our lands.

Neapolis has ceased to exist. Rome isn't that far from being banished to the island.



Summary:
LAK-415.jpg

I would let the units heal. Get the first 6 workers home. Raze the other city. After that, land by Argos and pillage your brains out. Do NOT load any more units into the army, or it will be trapped on the island.

I am making the big push for infrastructure - libraries, markets and churches. The next military push will need to be ships. The landings begin by Argos. The more we can pillage the area ahead of time, the better our odds of a clean landing.

Signed up:
LKendter
hotrod0823 (currently playing)
Grimjack (on deck)
Meldor
Greebley

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
>> Starting with LK68 the LK series is on patch 1.22.

http://www.civfanatics.net/uploads7/LK68-750AD.zip
 
@hotrod0823 - it is over 48 hours. Can you give us a status?
 
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