- Joined
- Aug 15, 2001
- Messages
- 20,064
990 AD
I notice the Zulu cities have the Industrial look.
Ljubljana again sees Zulu units die - a knight and a MDI.
A musket is killed by Copan.
(IT) Nothing much of interest happens.
1000 AD
We have our first specialist city - Maribor. We can hire 2 permanent scientists there. I hope to add more of these cities as the last LK AWE game proved how valuable the scientist are.
I kill another 2 Zulu longbows by Ljubljana.
(IT) The moment I have been dreading has arrived - Inca Cavalry have arrived.
1010 AD
I kill a longbow that landed near Gmuend.
I kill a longbow by Maribor.
I kill a longbow by Copan.
(IT) Both cavalry that attack Krems retreat.
1020 AD
The RnG turns on me big time.
A demonic Musket by Copan eats two horsemen. I finally have to send the horse army after it. I have to ignore some other threats due to this.
An elite horseman and a vet horseman and can't kill a 1 hp cavalry by Krems. The knight lost 3 hp before killing it.
We barely kill an MDI and longbow by Maribor. Both units have just 1 hp left.
Our knight vs. longbow on mountain barely kills it.
I kill another 2 longbow by Ljubljana.
(IT) We lose another spearman in Landeck. A knight attacking Krems simply retreats.
1030 AD
We kill the 1 hp knight by Krems with the army - the only unit not recovering.
We kill a musket and capture a catapult by Ljubljana. It must have been one of ours, as it doesn't say Zulu catapult.
I kill another longbow by Copan.
I kill a single spearman and RAZE Bonampak as the location wasn't at the three away from city target. We get 1 worker and no money for our troubles.
I actually let 2 injured longbows escape as I have to troops to chase them down with. Way too many units are healing right now.
(IT) No AI attacks again, but a lot of units moving toward us.
1040 AD
I kill 2 more longbows by Ljubljana.
I kill a stray longbow by Landeck.
Kranj is formed.
Our horse army kills a crusader and retreats back to the safety of Krems.
I lower science to 20% for a turn.
(IT) 2 knights attack Landeck - 1 dies, and 1 retreats with 1 hp left. The next target is Metallurgy in 9 turns if we can pick up some cash.
1050 AD
An elite knight kills the 1 hp knight by Landeck.
I kill a longbow by Ljubljana.
I kill one longbow on a mountain by Krems.
I kill an MDI near Copan.
I kill 2 of the 3 longbow by Maribor. I don't have a 3rd attacker to spare except the army that I want to heal to deal with the musketman heading that way.
I kill 2 MDI near Salzburg.
Summary:
The Inca are the #1 threat, as they are the only other civ with horses and saltpeter at the moment.
Copan is 3 turns from size 6 - please create another specialist city when it hits size 6.
The next leader should be a knight army now that we have enough knights to spare for an army. I would disband a horse army for the shields if we are short the city count at the time.
It is still ugly, but we are just 2 techs away from our UU and a GA. I hope we can turn a lot around along the Inca front during the GA time. It will help with catching up in science.
=====================================
Signed up:
LKendter (swapped) (vacation Aug 3 to Aug 9)
Arizona_Steve (vacation July 31 to Aug 15)
tarkeel (on deck)
Meldor
hotrod0823 (currently playing)
Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
>> Starting with LK68 the LK series is on patch 1.22.
http://www.civfanatics.net/uploads8/LK71-1050AD.zip
This is the direction for the northern pillaging army. We need to gather more map intelligence, and try to find the Inca horses / saltpeter to pillage it out of existence.
Black dot is the next city target. When the city is formed I would load it with knights to raze the Iroquois city. Red dot it the target after that. I have one settler built, and one due in two turns to help out with this.
I am trying to merge the spear army and some workers - the blue and red arrows. Lack of roads at the border is killing are counterattack abilities. The army still seams to be on the ignore list, so use it to add some badly needed roads along the yellow line. Please don't waste the army for city defense. We need to get those roads built along the front.
I notice the Zulu cities have the Industrial look.

Ljubljana again sees Zulu units die - a knight and a MDI.
A musket is killed by Copan.
(IT) Nothing much of interest happens.
1000 AD
We have our first specialist city - Maribor. We can hire 2 permanent scientists there. I hope to add more of these cities as the last LK AWE game proved how valuable the scientist are.
I kill another 2 Zulu longbows by Ljubljana.
(IT) The moment I have been dreading has arrived - Inca Cavalry have arrived.
1010 AD
I kill a longbow that landed near Gmuend.
I kill a longbow by Maribor.
I kill a longbow by Copan.
(IT) Both cavalry that attack Krems retreat.
1020 AD
The RnG turns on me big time.
A demonic Musket by Copan eats two horsemen. I finally have to send the horse army after it. I have to ignore some other threats due to this.
An elite horseman and a vet horseman and can't kill a 1 hp cavalry by Krems. The knight lost 3 hp before killing it.
We barely kill an MDI and longbow by Maribor. Both units have just 1 hp left.
Our knight vs. longbow on mountain barely kills it.
I kill another 2 longbow by Ljubljana.
(IT) We lose another spearman in Landeck. A knight attacking Krems simply retreats.
1030 AD
We kill the 1 hp knight by Krems with the army - the only unit not recovering.
We kill a musket and capture a catapult by Ljubljana. It must have been one of ours, as it doesn't say Zulu catapult.
I kill another longbow by Copan.
I kill a single spearman and RAZE Bonampak as the location wasn't at the three away from city target. We get 1 worker and no money for our troubles.
I actually let 2 injured longbows escape as I have to troops to chase them down with. Way too many units are healing right now.
(IT) No AI attacks again, but a lot of units moving toward us.
1040 AD
I kill 2 more longbows by Ljubljana.
I kill a stray longbow by Landeck.
Kranj is formed.
Our horse army kills a crusader and retreats back to the safety of Krems.
I lower science to 20% for a turn.
(IT) 2 knights attack Landeck - 1 dies, and 1 retreats with 1 hp left. The next target is Metallurgy in 9 turns if we can pick up some cash.
1050 AD
An elite knight kills the 1 hp knight by Landeck.
I kill a longbow by Ljubljana.
I kill one longbow on a mountain by Krems.
I kill an MDI near Copan.
I kill 2 of the 3 longbow by Maribor. I don't have a 3rd attacker to spare except the army that I want to heal to deal with the musketman heading that way.
I kill 2 MDI near Salzburg.
Summary:
The Inca are the #1 threat, as they are the only other civ with horses and saltpeter at the moment.
Copan is 3 turns from size 6 - please create another specialist city when it hits size 6.
The next leader should be a knight army now that we have enough knights to spare for an army. I would disband a horse army for the shields if we are short the city count at the time.
It is still ugly, but we are just 2 techs away from our UU and a GA. I hope we can turn a lot around along the Inca front during the GA time. It will help with catching up in science.
=====================================
Signed up:
LKendter (swapped) (vacation Aug 3 to Aug 9)
Arizona_Steve (vacation July 31 to Aug 15)
tarkeel (on deck)
Meldor
hotrod0823 (currently playing)
Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
>> Starting with LK68 the LK series is on patch 1.22.
http://www.civfanatics.net/uploads8/LK71-1050AD.zip
This is the direction for the northern pillaging army. We need to gather more map intelligence, and try to find the Inca horses / saltpeter to pillage it out of existence.

Black dot is the next city target. When the city is formed I would load it with knights to raze the Iroquois city. Red dot it the target after that. I have one settler built, and one due in two turns to help out with this.
I am trying to merge the spear army and some workers - the blue and red arrows. Lack of roads at the border is killing are counterattack abilities. The army still seams to be on the ignore list, so use it to add some badly needed roads along the yellow line. Please don't waste the army for city defense. We need to get those roads built along the front.
