LK71 - More AWE

990 AD
I notice the Zulu cities have the Industrial look. :(

Ljubljana again sees Zulu units die - a knight and a MDI.

A musket is killed by Copan.
(IT) Nothing much of interest happens.


1000 AD
We have our first specialist city - Maribor. We can hire 2 permanent scientists there. I hope to add more of these cities as the last LK AWE game proved how valuable the scientist are.

I kill another 2 Zulu longbows by Ljubljana.
(IT) The moment I have been dreading has arrived - Inca Cavalry have arrived.


1010 AD
I kill a longbow that landed near Gmuend.

I kill a longbow by Maribor.

I kill a longbow by Copan.
(IT) Both cavalry that attack Krems retreat.


1020 AD
The RnG turns on me big time.
A demonic Musket by Copan eats two horsemen. I finally have to send the horse army after it. I have to ignore some other threats due to this.

An elite horseman and a vet horseman and can't kill a 1 hp cavalry by Krems. The knight lost 3 hp before killing it.

We barely kill an MDI and longbow by Maribor. Both units have just 1 hp left.

Our knight vs. longbow on mountain barely kills it.

I kill another 2 longbow by Ljubljana.
(IT) We lose another spearman in Landeck. A knight attacking Krems simply retreats.


1030 AD
We kill the 1 hp knight by Krems with the army - the only unit not recovering.

We kill a musket and capture a catapult by Ljubljana. It must have been one of ours, as it doesn't say Zulu catapult.

I kill another longbow by Copan.

I kill a single spearman and RAZE Bonampak as the location wasn't at the three away from city target. We get 1 worker and no money for our troubles.

I actually let 2 injured longbows escape as I have to troops to chase them down with. Way too many units are healing right now.
(IT) No AI attacks again, but a lot of units moving toward us.


1040 AD
I kill 2 more longbows by Ljubljana.

I kill a stray longbow by Landeck.

Kranj is formed.

Our horse army kills a crusader and retreats back to the safety of Krems.

I lower science to 20% for a turn.
(IT) 2 knights attack Landeck - 1 dies, and 1 retreats with 1 hp left. The next target is Metallurgy in 9 turns if we can pick up some cash.


1050 AD
An elite knight kills the 1 hp knight by Landeck.

I kill a longbow by Ljubljana.

I kill one longbow on a mountain by Krems.

I kill an MDI near Copan.

I kill 2 of the 3 longbow by Maribor. I don't have a 3rd attacker to spare except the army that I want to heal to deal with the musketman heading that way.

I kill 2 MDI near Salzburg.


Summary:
The Inca are the #1 threat, as they are the only other civ with horses and saltpeter at the moment.

Copan is 3 turns from size 6 - please create another specialist city when it hits size 6.

The next leader should be a knight army now that we have enough knights to spare for an army. I would disband a horse army for the shields if we are short the city count at the time.

It is still ugly, but we are just 2 techs away from our UU and a GA. I hope we can turn a lot around along the Inca front during the GA time. It will help with catching up in science.

=====================================

Signed up:
LKendter (swapped) (vacation Aug 3 to Aug 9)
Arizona_Steve (vacation July 31 to Aug 15)
tarkeel (on deck)
Meldor
hotrod0823 (currently playing)

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
>> Starting with LK68 the LK series is on patch 1.22.


http://www.civfanatics.net/uploads8/LK71-1050AD.zip


This is the direction for the northern pillaging army. We need to gather more map intelligence, and try to find the Inca horses / saltpeter to pillage it out of existence.
LAK-447.jpg



Black dot is the next city target. When the city is formed I would load it with knights to raze the Iroquois city. Red dot it the target after that. I have one settler built, and one due in two turns to help out with this.

I am trying to merge the spear army and some workers - the blue and red arrows. Lack of roads at the border is killing are counterattack abilities. The army still seams to be on the ignore list, so use it to add some badly needed roads along the yellow line. Please don't waste the army for city defense. We need to get those roads built along the front.
LAK-448.jpg
 
You might want to swing the pillaging army close enough to put another unit it. IIRC, it is a three spear army and could use a musket or pike to kkep it from getting hit by CAv.
 
meldor said:
You might want to swing the pillaging army close enough to put another unit it. IIRC, it is a three spear army and could use a musket or pike to kkep it from getting hit by CAv.

My plans put it just one square from Krems to lay roads. We could add the fourth unit from Krems.

Hotrod - add this idea to your list beside my plans for more cities. These next to cities work perfectly with Meldor's goal to shortly the front line. Someday we will get another luxury...
 
I was speaking of the pillaging army in the north, but adding a pike or musket to that one might extend its usefulness as well. I wouldn't put too much in them as maybe we should plan on disbanding them and building musket and knight armies. Maybe even Cav armies.
 
I was unable to play last night and tonight had other obligations. The soonest I can play and focus would be thursday. Tarkeel can you swap and take this set of turns.

Thanks,

hotrod
 
At this point it would be tarkeel, hotrod, meldor, hotrod for a play order. I don't want a player that close in rounds. I am going to make hotrod a skip, and he can pick up after meldor.

Signed up:
LKendter (vacation Aug 3 to Aug 9)
Arizona_Steve (vacation July 31 to Aug 15)
tarkeel (currently playing)
Meldor (on deck)
hotrod0823
 
Thats fine Lee. I wanted you to get your turns into your game before you left but I was unable to play Monday and last night due to a very hectic work week and busy home life. My sister inlaw is getting married this saturday and tonight we are off to some relative party.

Anyway, sorry for all the confusion things should settle down at home and at work once vacations and things are over.

Hotrod.
 
(0) 1050 AD
Urgh, enemy cavs :(
Can't find anything to change,

IBT:
Kill 1 Inca cav at Landeck

(1) 1060 AD
Innsbruck: Knight->Knight
Bombard intruders and kill a musket at Maribor.
The protection army is boxed in this turn

IBT:
Cav kills pike and 3 spear in Landeck :(
Lose pike in Kranj

(2) 1070 AD
Vienna: Knight->Knight
Graz: Knight->Knight
Gmuend: Knight->Knight
Eisenstadt: Settler->Temple
Kill 3 cav, 1 pike, 5 MDI, 2 LB

IBT
REdlined cav kills a knight :(

(3) 1080 AD
Turn research down this turn. Make scientist in Eisenstadt
A quiet turn for once.. Kill that annoying cav.

IBT:
Cav attacks Kranj, is redlined, but kills pike.
Zulu cat actually bombards our army!

(4) 1090 AD
Bruck: Musket->Musket
Move settler in position to found.
Another quiet round, but lose a knight to a 2hp crusader. Kill cav at Kranj

IBT:
2 more cavs come at Kranj, killing 2 spears..
Maya start SoZ

(5) 1100 AD
Salzburg: Cathedral->Musket
Kufstein: Musket->Barracks
Weiz: Musket->Court
Kill 2 cavs at Kranj and 1 crusader at Bischofshofen
Found Bischofshofen: Walls

IBT:
Cav kills musket in Kranj without a scratch.. The next cav kills of our counter army.
LB lands at Graz
Damaged LB and redlined MDI kills of a pike and knight in Bischofshofen... Glad I had another knight there healing!
Kill 2 LB at Copan, ending the IBT from hell..
Maya start JSB

(6) 1110 AD
Vienna: Knight->Knight
Eisenerz: Knight->Knight
Turn up research again
Kill 2 MDI and 2 LB at Bischofshofen, 2 LB and 1 MDI at Maribor, LB at Graz, Musket at Copan
Our pillaging army kills a worker

IBT:
Inca cav kill musket in Kranj, another impales. They have a ton moving up too.
LB lands at Eisenstadt
Iroquois and Maya start JSB

(7) 1120 AD
Innsbruck: Knight->Knight
Krems: Cathedral->Court
Kill 2 cav at Kranj, 2 MDI and 1 LB at Bischofs, 1 LB at Eisenstadt. REdline but lose against cav at Kranj/Bischofs, but horse finishes it.

IBT:
Our horse army redlines Cav, but loses. Lose elite* horse, knight kills MDI on counter.
Inca start JSB

(8) 1130 AD
Kufstein: Barracks->Musket
Villach: Knight->Aqueduct
Caughnawaga:
4/4 Knight vs 3/3 Musket -> 1/4 Knight
4/5 Knight vs 3/3 Musket -> 3/3 Musket, retreat
4/4 Knight vs 3/3 Musket -> 4/5 Knight
5/5 Knight vs 4/4 MDI -> 2/5 Knight, raze and 2 slaves.
Kill 1 MDI
Research to 30%, still due in 1. Trim specialists.

IBT:
Kill 1 redlined cav, but lose 2 knights to cavs. 1 cav redlined at Kranj, second killed by spear. LB kills our pike though.
Iroquois and Zulu start JSB

(9) 1140 AD
Metallurgy comes in, Start MT at 40%, due in 12.
Only Inca and Zulu have MT, and Maya are missing Metallurgy.
Incas have Rifles now..
Graz: Knight->Knight
Kranj: Walls->barracks
Kill 2 cavs and 1 LB, kill musket and grab a cat at maribor.

IBT:
kill Counterattacking redlined cav, retreat 2 knights from LBs.
Iroquois and Maya start JSB

(10) 1150 AD
Vienna: Knight->Knight
Salzburg: Musket->Musket
Lienz: Musket->Court
Bruck: Musket->Musket
Klagenfurt: Musket->Temple
Bischofshofen: Walls->Barracks
Kill 1 LB at Maribor

Status:
Researchwise, we can stay at 40% with -1gpt (-30 at 50%), and get cavs in 10. This might drop as more get the tech
Pillaging: Our pillaging army hasn't had much luck locating resources yet, but has cut part of the supply line past Chichen Itza. Up to next leader to complete this or go on looking for horses. We need to pillage Aztecs soon, they have 2 saltpeters.
Military is looking slim, the LBs in the north aren't much of a threat, but we are running low on units to kill them with. Sorry about losing those 2 armies, but they were outdated and we badly needed to kill those cavs.
I have left the settler active under the army stack in the centre, might be best to wait 1 turn to move in position. There are a LOT of inca cavs running around.
 
Sorry about losing those 2 armies.
That hurts - we need some leaders now for some knight / UU cavalry armies.

Caughnawaga: raze and 2 slaves.
Some good news this turn. :D

-----------------------------------

LKendter (vacation Aug 3 to Aug 9)
Arizona_Steve (vacation July 31 to Aug 15)
tarkeel
Meldor (currently playing)
hotrod0823 (on deck and hopefully starting our badly needed GA)

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
>> Starting with LK68 the LK series is on patch 1.22.
 
One interesting piece of news - check out the #1 for land and pop.
LAK-450.jpg
 
The below is the new city plan.
There is a settler hiding under the army almost ready to settle red dot.
Blue dot is simply a back fill city.
Yellow dot will shorten our lines.
It will also let us let us start to hit the number one problem - the Maya.

LAK-449.jpg
 
1150 AD (0)
I can't move the settler in position because some of the units under it don't have movement. We also have a city that is defended by a single spear on the front line. I shuffle defenders to give it a pike. That is all I can do. It will have at least one musket next turn. I then reshuffle people to keep everyone happy.
(I) Lots of troops move into our lands. It is a good thing that I put the pike in there as a single cav attacks and is retreated by the pike. Gmuend Knight->Temple

1160 AD (1)
Try to beat off the units I can. Have to kill a musket on our saltpeter with a horse.
(I) More units coming.

1170 BC AD (2)
Killing a redlined musket with a horse doesn't work this turn and I bring in a hurt knight to finish it off. I will plant a musket on the saltpeter. I finally get to move the settler without losing the workers.
(I)We lose a knight to counters.

1180 AD (3)
Finally, the fishing pays off! I get a leader and form an army. I know Cav are close, but I will take a knight army for now. The city of Fledkrich is formed. It starts on a RAX.
(I)

1190 AD (4)
Kill off some stray units. Most of our options are bombard and allow to retreat. Buying time for our UU. Get a second knight in the army. Pillage Iroquois saltpeter.
(I) No losses. We get a Cav to retreat and an MDI that dies.

1200 AD (5)
Play witht he scientists and the slider to get MT in 4 at -17gpt. Kill off some stray units. Pillage an Incan dye.
(I)No losses again. There are a ton of Incan Cavs on the way though.

1210 AD (6)
Again, I kill off some stray units. I need more elites. We are slowly building up defensive units on the fronts. Seems to be a theme everytime I see the game. Continue to bombard the Aztec units and they continue to stack up. It is getting to the point that we can't hit them all so hopefully we will get something up there to kill them with. The temple in Maribor is complete so hopefully those three attackers can move north soon.
(I)We have 5 Cav attack Copan. The spears repel 4 of them killing 2 but the 5th one takes a spear.

1220 AD (7)
Kill off the Cav that went elite and one of his friends. Can't get the last one without expoisng a unit. Pillaging in Incan lands I spot some horses, can we hope this is there only source? I do a shuffle to get a musket to Copan. Pull some knights off the east as the army with the musket seems to be keeping things away from there and I need attackers and defenders. Kill off an MDI that landed behind our lines and get an elite horse.
(I) Lose a musket to a Cav. Everything else holds.

1230 AD (8)
Our knight army takes out two full Cavs out of reach of the Cats. Use some extra cah to rush the Rax at Kranj, it needs it badly to heal units. Shuffle a repl=acement musket to the city.
(I)The game crashes on the interturn. I guess I lost the right file for hussars during the multi-version period. Re-do the turn and MT comes in and we start on Theology due in 4.

1240 AD (9)
Clean up units. With the knight army, we are starting to get ahead on the units pouring in.
(I) No losses. We get our first Hussar.

1250 AD (10)
Our hussar redlines on a Longbow that landed, but we get our GA!. Use the knight army to kill two more Cav and use some *elite horses to take out some of the stary Aztec forces. After adjusting the cities, we still have Theology due in 3 turns but we have 77gpt income. We need to use the cash to rush needed buildings in weak cities and selectively upgrade our units.

I got the red and the blue dots settled. As soon as we can get the Hussars over to take out Tyendenaga out we can then take out the two Incan cities and think about taking the furs from the Mayans. I would be happy if we just get the border shortened during the GA.

http://www.civfanatics.net/uploads8/LK71-1250AD.zip
 
Hotrod doesn't get to start the GA but he does get a full 10 turns of enjoyment from it.

[EDIT] I forgot to check if the horse I pillaged was the only one the Incas had, just in case, I was pillaging every square around it so it would take longer to hook back up.
 
meldor said:
Hotrod doesn't get to start the GA but he does get a full 10 turns of enjoyment from it.

[EDIT] I forgot to check if the horse I pillaged was the only one the Incas had, just in case, I was pillaging every square around it so it would take longer to hook back up.


Well a picture is worth a 1000 words.

LAK-451.jpg
 
Tarkeel said:
Very nice. GA will help very much. Might even start beating them back some now.

We already are turning them back. Meldor place another 2 cities, and we are close to forming the shorter white line a couple of post back.

=============================

:confused:
What happened to the specialist in Maribor? Maribor makes just one shield even in the GA. We gain more with 2 scientist / taxman. Please make that switch.
 
Meldor said:
We need to use the cash to rush needed buildings in weak cities and selectively upgrade our units.

We are severely behind in tech. I am still scare to death of how long we have to fight cavalry with defending muskets. We could still lose this game because of tech. We really need to keep 4 turns per tech no matter what, and I would really like build a cash reserve to keep deficit spending after the GA is over.

The only cost effective upgrades are knights to Hussars. IMO nothing else justifies the cash loss and the ability to run science at a deficit.

Please limit the rushes to a couple of critical walls and barracks. Nothing else is worth it.

Our science picture is still horrid. We haven't recovered from screw-up and delaying first contact to long keeping us researching at first civ prices. The failure to push deficit research also cost us at least one tech.
 
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