LK73 - AWE, Pangea, Civ = Random*

Good turns, I just wonder where the workforce of slaves I sent to close the last patch of road for our backtrip from Byzanz is...must have gone on strike...troops could be back for some turns...maybe I should have made clearer what I intended with those 3 workers standing around. ;)

Do you have a clue where India is? Could you check what resources (iron, horses) India and the Mongols have they have before declaring?
 
With India coming from boat I have no idea where they are.

The workers reversed direction to get inside our borders. With all the barbs that appearred is was just a well. I suspect they all would be dead.
 
How lucky that the 2 civs we will be facing in the early middle ages both have Knight based UUs that don't require resources... Especially as it seems like we have a good fraction of the world's iron supply under control.
 
Actually, I think the Mongols do still require one resource.

I hope we can hurt the Mongols some before they get their UU.
 
(0) 150 BC
Go over and change some clowns to taxmen

IBT:
India start HG

(1) 130 BC
Monarchy formed.
Set Tenoch to 10 shields, at the cost of only 2 surplus food. Will need to borrow one BG to work though.
Change Tlateloco to granary, as it can get 5 food.
Change Malinalco, our only(!) port to a galley

(2) 110 BC
Texcoco: Sword->Horse

(3) 90 BC
Tenochtitlan: Spear->Horse
Tlaxcala: Spear->Settler
Tula founded to claim dyes
GA delayed due to a fatfingered Jag.

IBT:
The archer we were going to trigger on moves away..

(4) 70 BC
Tlacopan: Cat->Cat

IBT:
5/5 Archer vs 5/5 Jag -> 3/5 jag and GA

(5) 50 BC
Xocichalco: Cat->Cat
Send jags to scout now.

IBT
Indian archer lands
5/5 Archer vs 5/5 Sword -> 1/5 sword
Karakorum builts ToA, India cascades to HG, completing it in Delhi. Spain completes MoM.

(6) 30 BC
Tenochtitlan: Horse->Horse
Bombard Mandalgovi
5/5 Sword vs 2/3 spear -> 2/5 sword
5/5 sword vs 2/3 spear -> 4/5 sword, razing it for 0g and 2 slaves
4/4 Sword vs 3/3 Archer -> 4/4 Sword
4/4 Horse vs 3/3 Archer -> 4/5 Horse

IBT
Maya buy SoZ

(7) 10 BC
Tzintzuntzen: Walls->Cat
Texcoco: Horse->Market
Tlaxcala: Settler->Market

(8) 10 AD
Tenochtitlan: Horse->Market
Tlacopan: Cat->Market

IBT:
Scouts spot Mongol SoD forming
Mongols start Sun Tzu

(9) 30 AD
Tlateloco: Granary->Settler
Corman: Barracks->Courthouse
Xocichalco: Cat->Market
Tula: Walls->Cat
Found Tamuin in the west: Walls
Mongol SoDs consist of 10 archer (1 elite, rest regular), 3 warriors (1 elite, rest regular), and 2 Indian veteran archers

IBT:
4/4 archer vs 4/4 jag -> 2/4 Jag
4/4 archer vs 2/4 jag -> Retreat
3/3 Archer vs 1/4 jag -> 2/3 Archer
3/3 Warrior vs 5/5 Jag -> 3/5 Jag
3/3 Warrior vs 3/5 Jag -> 2/5 JAg
Mongols start Great Wall

(10) 50 AD
Feudalism pops from GL
Atzcapotzalo: Barracks->Aqueduct
Malinalco: Galley->Market

Kill ratio: 9:1
Leave 1 worker unmoved and active, up to next to decide where to send it. The desert army group is mostly unmoved, 2 healed units just caught up with it, and ready to descend on Tabriz.

We need to expand westwards to secure the Incense, but the Mongol spices are also tempting. They have an unroaded horse just outside Tabriz, and seem to be lacking Iron. Just to clear it up, they need horses but not Iron for Keshiks, and remember Keshiks treat hills and mountains as grass for move.
 
The known world:
 

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Found Tamuin in the west: Walls
The placement of this city was a mistake. I am trying to keep each city 3 tiles from at least *2* cities when possible. One square to the NE would have been much better. My dot maps can't always be ready for all spots, so I want everybody to understand my building pattern.

I really learned my lesson in LK71 with city placement. That is why I am being so picky on the cities.

I suggest the next city been the dot south of Tula. This city will be a productive city, so we want to get the one being developed.

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We need to expand westwards to secure the Incense, but the Mongol spices are also tempting.

I lean toward the west since there are no AI cities in the direction. I will do up a new dot-map for the area.

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All our cash should be used to upgrade swords to MDI, and spears to pikes. Let us take maximum advantage of the Great Library.

Greebley will have to start some cities back to military after the current builds before we get too thin on trips.

Signed up:
LKendter
Tarkeel
Greebley (currently playing)
Meldor (on deck)
Grs

Our general game plan:
1) Pure 3 apart cities with NO exceptions. If we want a critical city 4 tiles away then we build a tightly packed city between it. I refuse to have another Copan / Budapest like LK71.
2) Science research must be very aggressive with deficit spending if we can afford it.
3) Try to build the roads before the city to take maximum advantage of the 3 tile city plans.
4) We really want an early FP. LK71 proved it went we almost we bankrupt before it was built. This goal is almost here. :D

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
>> Starting with LK68 the LK series is on patch 1.22.
 
I considered the placement of Tula for 15 min before comitting to it. The only enemy forces that are likely to strike there, will be shipped in. 1 NE is a lot worse imho.
 
I considered the placement of Tula for 15 min before comitting to it. The only enemy forces that are likely to strike there, will be shipped in. 1 NE is a lot worse imho.

I would like to understand why you felt that way. For me I would have liked another city to support the critical horse city.
 
Well, we have a settler factory going now, so we can fill in support cities in the area. There is room for another city inland that can support in both directions.

It also feels like the frontlines will be far away from this area, and as such it can make do with 1 support city right now, and will get atleast 1 more (as we settle along the coast), and probably a 3rd from inland pretty soon.

We also needed another city on the coast, as it is, we now have 3 coastal cities in total.

I hope this sheds some more light on my plans for the area :)
 
It also feels like the frontlines will be far away from this area
We still have no idea where India will arrive from, so we have no guarentee on where the front lines are. We should hopefully have enough time to built a few more cities in that area.

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We also needed another city on the coast, as it is, we now have 3 coastal cities in total.
This is a pangea, so I am not sure why the worry about the coastal cities. However, we have another one coming up. There is another city on the way near the FP that will be coastal.
 
I have seen some Indian land forces inbetween the mongol cities, in fact it was 2 Indian archers that killed the first scout. Since there will be a few cities in front of it soon (or so I think atleast), then it won't be on the front except for naval landings.

The worry about coastal cities is that they generate a lot of gold for our coffins, and I just hate having coastal squares in cities that can't build harbors :)
 
Overall the game looks good. Our next goals are clear. Secure the incense for luxury #3, the needed support cities for incense, and size 7 cities for the extra unit support. Some of the far western cities will be hopelessly corrupt and get start us some scientist cities.

My only issue is our troops are getting a bit from home. I am surprised that we can fight this far away this early. This game is turning out easier then LK71. Hopefully the next AWE will offer a bigger challenge.

Now when that stack of War Elephants arrive I may change my mind.

I realize the western light gray dot is one from the ocean. The city will be hopelessly corrupt. Gaining any ocean tiles would be a waste, and I want maximum support for the critical incense city.

The 3 maps below in order are:
Eastern
Northern
Western

The red line on the western is our stop line. This provides a nice short front. After that we want to push more up the center and east.

I see the priority cities as:
Eastern yellow dot - 2nd ring city and very close to the FP. This city will be highly productive. Let it get a head start during the GA.

Western "tan" dot - let us get the incense on-line. We also want the light blue and light green dots to support it.

Northern white dot - we want build cities to move us toward the spices. These also shorten the supply lines to the front.

I see the filler cities as:
Eastern black dot



LAK-473.jpg


LAK-474.jpg


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Preturn: Things look good.

Early: FP Completes. Attack and raze Hovid. Upgrade Spears to Pikes.
Founded Teayo.

Mid: The Mayans grab out Incense. We are not quite ready to grab it so I won't meet them immediately.

Late: Vast herds of Mongol archers roam the northern planes.

Notes:
One settler is too far advanced; an error on my part, we don't yet have the roads. I didn't realize I had put it on move-to. I would just step back again.

I sent the swords back to upgrade the Vet and our Elite* one.

I set us to build the Heroic Epic. We could use some more leaders.
 
[lurker] I think based on our experience in LK71 you want the contact now to help reduce your research cost, change the Mayans focus to make them spend more on units vs improvements and possibly get some techs in trade [/lurk]

Hotrod

PS From the looks of things you all are carving out a very nice bit of territory for yourselves :goodjob:
 
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