Found Tamuin in the west: Walls
The placement of this city was a mistake. I am trying to keep each city 3 tiles from at least
*2* cities when possible. One square to the NE would have been much better. My dot maps can't always be ready for all spots, so I want everybody to understand my building pattern.
I really learned my lesson in LK71 with city placement. That is why I am being so picky on the cities.
I suggest the next city been the dot south of Tula. This city will be a productive city, so we want to get the one being developed.
=============================
We need to expand westwards to secure the Incense, but the Mongol spices are also tempting.
I lean toward the west since there are no AI cities in the direction. I will do up a new dot-map for the area.
=============================
All our cash should be used to upgrade swords to MDI, and spears to pikes. Let us take maximum advantage of the Great Library.
Greebley will have to start some cities back to military after the current builds before we get too thin on trips.
Signed up:
LKendter
Tarkeel
Greebley (currently playing)
Meldor (on deck)
Grs
Our general game plan:
1) Pure 3 apart cities with NO exceptions. If we want a critical city 4 tiles away then we build a tightly packed city between it. I refuse to have another Copan / Budapest like LK71.
2) Science research must be very aggressive with deficit spending if we can afford it.
3) Try to build the roads before the city to take maximum advantage of the 3 tile city plans.
4) We really want an early FP. LK71 proved it went we almost we bankrupt before it was built. This goal is almost here.
Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
>> Starting with LK68 the LK series is on patch 1.22.