As it was we may have built the temples too early in this game. I was worried about this after the temples came in on one of my turns. We dropped from 14 gpt to 4 (or something like that). That 10 gpt could have gone toward tech to help us get techs a bit earlier - at that point the extra content citizen didn't gain us anything or help lower lux - the towns were too small.
I agree completely with Lee on growth being extremely important in the expansion phase; in fact probably the most important thing. Raising Lux also makes sense as it is a loss of a small amount of gold early, for a much larger gain later.
[Edit: I do prefer a tighter build than what we got; I feel it important to utilize all (land and coast) squares before hospitals. If I were to do this again, I would settle an even looser build, but then fill in afterwards. In other words, come up with a 12 squares per town type density and initially settle every other town and backfill. Ideally, I would try to settle so the in between town locations would be too close for the AI to want. Not sure if this is completely possible, but if so, it combines the denser build with grabbing land more quickly].
I agree completely with Lee on growth being extremely important in the expansion phase; in fact probably the most important thing. Raising Lux also makes sense as it is a loss of a small amount of gold early, for a much larger gain later.
[Edit: I do prefer a tighter build than what we got; I feel it important to utilize all (land and coast) squares before hospitals. If I were to do this again, I would settle an even looser build, but then fill in afterwards. In other words, come up with a 12 squares per town type density and initially settle every other town and backfill. Ideally, I would try to settle so the in between town locations would be too close for the AI to want. Not sure if this is completely possible, but if so, it combines the denser build with grabbing land more quickly].