LK77 - Samurai Pride, Deity variant.

IMO, if you make that type of deal it shouldn't be for gpt, it should be straight up. Cheating on a gpt deal is...well cheating.
 
1350 AD
We are painfully short of defenders, and many cavalry are being wasted as defenders. I swap all build orders from Cavalry to muskets.

I wish we had razed Hamburg and Nuremburg. We are probably going to be stuck with a citizen griping about wars with the mother country. I realize Nuremburg is the coal source, and I hate having a 2.5% flip chance for this critical resource.
(IT) Resistance weakens in some of the cities.


1355 AD
I establish and embassy with the Maya so that I can attempt a steal. I spend $920 and the attempt fails. :(


1360 AD
I kill an Aztec cavalry that landed by Lazapa, but I lost a cavalry in the process.

I sign peace with the Aztecs and get Industry for $105/turn. The only tech they would almost give us was Music Theory. I then ship $88/turn, $100, coal and silks and pick up The Corporation. We can at least build stock exchanges. Electric power was out of our purchase range.

All build orders in quality cities are switched to factories.


1370 AD
We are finally done with resisting citizens.

The Maya send a settler pair across our borders that can't be considered "cutting a corner". I demand they leave, and war begins with the Maya. That ends my playing some "quiet" turns. We have 2 more workers.


1375 AD
During the capture of Copan the following news arrives. Considering this may be my only elite attack, I can't argue.
LAK-517.jpg


Yet another army is formed. I am hoping the Maya will vaporize quickly, and actually capture Copan. I snag 3 workers from the area.
(IT) This is why I *hate* capturing cities.
LAK-518.jpg


Did I mention our rail-net is screwed as it went through Hamburg?


1380 AD
Chichen Izta is captured with the Pyramids, 4 workers and 2 buckets. They Maya have been destroyed. There is now no danger of a UN loss with just 3 civs left.

I ship the Aztecs Iron for $1155. After a bit of a debate I decide to attempt a steal with the money and it works. [dance]
My options are: Medicine, Electric Power, Rifles and Refining. I am surprised to NOT see Steel. I decide to take Electric Power to get one just one step from Infantry. It also gets us closer to ToE that neither AI is building! I would gladly trade shields to get 2 more techs.
(IT) The palace is expanded.


1390 AD
The Hamburg flip just hit us again. The Hittites are 2 inside OUR territory trying to move on Hamburg. I can only order a withdraw request, and they agree. I quickly move blockading troops to stop another incursion.


1400 AD
I ship the Hittites iron and get $1290. I ship spices for $275. I ship Silks for $340.

I take that money and attempt a steal from the Aztecs. The Aztecs declare war. :wallbash:

I send the Hittites coal and $168 and get replaceable parts. We have no source of rubber, but some sits just outside Hamburg. An emergency colony is formed to claim the rubber now. I upgrade 19 muskets to infantry.

I raze the traitor city of Hamburg to the ground. One army scared me dropping to just 3 hp left. Izumi is formed near the rubble. Getting rid of this Aztec city eliminates a reason for the Hittites to come our way.
==========================

Summary:
The AI isn't building ToE. Please head toward that goal. I would be very happy to get 2 free techs.

We still don't have a viable military rail-net. It is much better then the start of my turns, but there are still cities that aren't connected.

We must reinforce the former Mayan lands next turn of we will lose the Pyramids. The Aztec war should be a pure defensive war with ASAP peace. We aren't ready to make much of a move at this time.

Signed up:
LKendter
Kaiser_Berger (currently playing)
Meldor (on deck)
Gozpel
Microbe

Our general game plan:
1) I am treating this like AW and targeting cities 3 apart.
2) Avoid a city that sticks out, as the will trip the demand territory rule and add more wars.

The below are the variant rules.
• We must refuse all demands.
• We won't sign any RoPs.
• We must demand that Civ leave our borders except in the case of cutting a corner. Cutting a corner is when the unit is exactly one tile inside our borders. The unit must have a different square to exit out and leave our territory. If a nation enters our borders any other way we must boot them.
• We won't accept any peace treaty that requires US to pay. Note: It is fine to pay for a tech at a clear discount. It is only valid to pay for a tech if straight up peace was already offered available.
• We are not obliged to sign peace treaties.
• We may sign alliances without RoPs. However, we must still refuse to allow our allies inside our borders.

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.

http://www.civfanatics.net/uploads8/LK77-1400AD.zip
 
Doc Tsiolkovski said:
Was the risk of Hamburg flipping to the Aztecs really higher than it would have been with a genuine Japanese city?
(Not that I don't agree about razing on DG+ in general!)
100% - the area had no Aztec culture overlap. The flip was caused soley due to foreign citizens.

=======================

microbe said:
It's truly weird that Hitties didn't build ToE. Is this a bug?
I have see this before. It is usually when AI are in war mode, possibly mobilized. We need to hope the Hittites and Aztecs stay stuck in war mode. I will gladly trade shields for techs at this point.
 
LKendter said:
I have see this before. It is usually when AI are in war mode, possibly mobilized.

But during my turns Hitties started Hoover. It didn't look like it was in mobolization.

We need to make peace with Aztecs asap and take Hitties before they get tanks.
 
We need to make peace with Aztecs asap and take Hitties before they get tanks.
We will be ready to hit the Hittites in 20 turns. By then the factories will be completed and all our units will be upgraded to infantry. For the moment all productive cities are on factories, so not much can happen.

We also need to get some artillery on board before using cavalry against infantry.
 
Preturn- We look good.

IT- The Aztecs appear to have a fondness for the Pyramids as well, as there are now 24 infantry ready to attack next turn.

T1 1405

After some thought, I decide to go all out on defending Chichen Itza. I take all our cannons up there and open up on the infantry. They go an abismal 5 for 17 though, and this could get really ugly. I move one of the Samurai armies and several infantry up to defend and hope for the best.

Aside from that, some chunks are added to our railnet.

IT- We lose one infantry, but we defeat around 15 Aztec infantry. We gain several elites in the process. The Hittites then pick off a few Aztec infatry with cavs. Also, the Hittites move two workers into our territory, although it appears to be a case of corner cutting. Will keep an eye on it for next turn.

T2 1410

I bombard the infantry by CI again. The situation looks much better now. They still won't talk for peace.

IT- Some more Aztecs die at CI. The Hittite workers appear to be cutting the corner to Bremen, so I hold off on booting them.

T3 1415

I upgrade a few cannons to arty. The other cannons bash in some Aztecs. I kill three redlined infantry.

IT- Not much. Some Aztecs cavs zip by to chase some Hittites.

T4 1420

Not too much. Another cannon is upgraded.

IT- Aztecs and Hittites sign peace :eek:

Hittites start Uni Suff.

T5 1425

The Aztecs are still adamant against peace. I take a few of them up, and move two cav armies to the front at CI.

IT- Some Aztec cavs sneak through and capture Copan.

T6 1430

After the arty weakens up its defenses, Copan is recaptured.

IT- Lots of Aztec units move in towards Copan.

T7 1435

Attacking some redlined cavalry, we get this good news...

LK77-KB1.JPG



Another cav army will be formed.
Some other units are killed.

IT- More of the same.

T8 1440

We take out around 6 Aztec infantry.

IT- lots of troops movements

T9 1445

I upgrade 3 cannons. Some various Aztec troops are killed.

IT- Hittites begin ToE :sad:

T10 1450

Some more Aztec units are killed.


Summary

The Aztecs still refuse to see our envoy. I'm not sure if I've ever seen so adamant an opponent. We've pounded on them quite well too. I'd we killed at least 50 of their units compared to around 5 of ours. Just keep pounding on them, I guess. Our blockade line on our western border is in shambles due to having to pull troops from it to defend the CI area. We completed several factories and started on a bunch of Stock Exchanges, and Kyoto has already finished one.
 
Sounds good, I will be out of the office tomorrow on business and most likely won't be back till late. If I can get started on it, I will.
 
Signed up:
LKendter
Kaiser_Berger
Meldor (currently playing)
Gozpel (on deck)
Microbe

Our general game plan:
1) I am treating this like AW and targeting cities 3 apart.
2) Avoid a city that sticks out, as the will trip the demand territory rule and add more wars.

The below are the variant rules.
• We must refuse all demands.
• We won't sign any RoPs.
• We must demand that Civ leave our borders except in the case of cutting a corner. Cutting a corner is when the unit is exactly one tile inside our borders. The unit must have a different square to exit out and leave our territory. If a nation enters our borders any other way we must boot them.
• We won't accept any peace treaty that requires US to pay. Note: It is fine to pay for a tech at a clear discount. It is only valid to pay for a tech if straight up peace was already offered available.
• We are not obliged to sign peace treaties.
• We may sign alliances without RoPs. However, we must still refuse to allow our allies inside our borders.

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
 
microbe said:
Where is Hittie building ToE? That probably will make it to tanks. Will we build it first? Or if we can use a spy to sabotage it?


I'm not sure where they're building it. Seeing as we don't yet have Medicine, let alone Scientific Method, I'm not sure how we're going to pull it off. We just don't have the economy to get the techs right now. Every spare cent we earn is being used to update our military. One our current deal with the Hittites ends we may be able to swing something, but it could be a moot point by then.
 
Signed up:
LKendter
Kaiser_Berger
Meldor (currently playing)
Gozpel (on deck)
Microbe
 
1450 AD (0)
Not much to change, lots of factories and stock exchanges building. We have one Aztec infantry coming in near Breman and three near Chichen Itza. MM a couple of cities at size 12 with extra food to have engineers and get builds sooner. Wake up the armiy next to Kagoshima and take out the infantry near Breman.
(I)Edo Factory->Stock Exchange

1455 AD (1)
Kill off three infantry and three Cav. I then raze Palenque. The Aztecs still won't talk.
(I) Aztecs land an infantry and Cav at Leipzig, 4 Cav and 3 Infantry show up at Chichen Itza. There are 4 infantry at Lagarto making their way nearer to us. Kyoto Cav->Cav, Frankfurt Temple->Rax

1460 AD (2)
First job up is to take out the Infantry and Cav at Leipzig. We bomb them and then take them out with elites. We then take out the 4 Cav and 3 rifles in our territory.
(I)The Aztec move in another Cav and some more infantry. They foolishly found another city were I just razed one. Nara Stock Exchange->Infantry, Nagoya->Bank,

1465 AD (3)
Only 1 Cav and 3 Infantry in our lands. First, we raze the newly founded city. We then take out the Cav and 3 Infantry in our lands. The Aztec will now talk and are willing to give us Medicine for 45gpt. We need to trim the Hittites and are in a major infrastructure push, so I take it. For some reason, we couldn't trade the silks. After peace is made, I trade our silks to the Aztecs for 54g and 15gpt. I swap back to the idea of getting ToE. For 142g, I investigate Shanghai which is building ToE for the Hittites. It has 25 turns to go at 13spt. We get 40spt in Kyoto and can have enough shields in 14 turns (we already have 40 shields). I swap Kyoto to US and hope we can swing SciMeth in 7 turns. If US is completed we do have a Military Academy fall back, but it can only store 360 shields.
(I)The Aztecs move another settler in place, but this time they are too late. Tokoyo Factory->Stock Exchange. The Aztecs start US.

1470 AD (4)
We found the city of Kozuke in front of the Aztecs. Do lots of worker movement and start saving some cash for Wall Street.
(I) Osaka Stock Exchnage->Infantry. Shimonoseki Factory->Bank. Nuremburg and Dortmund Temple->Rax.

1475 AD (5)
Lots of railing.
(I) Toyama Aqueduct->Market, Kagoshima Stock Exchange->Infantry, Nara Infantry->Infantry, Matsuyama Market->Bank.

1490 AD (8)
We start Wall Street.
(I)

1500 AD (10)
Ok, swap spices and iron for SciMeth and 148g. Kyoto is swapped to ToE, due in 7 turns.
We can also pick up Steel or Refining as well. We should do this so we can get the other one and Combustion for ToE.
 
Yep, clever thinking there meldor :)

And obviously nice trading and MM'ing....and so on :lol:

When we are at this stage some smart moves are needed, and I think I can follow the plan.

So you don't want me to pick Fascism? Or something useful as that? :mischief:

I got it.
 
We will be ready to hit the Hittites in 20 turns. By then the factories will be completed and all our units will be upgraded to infantry. For the moment all productive cities are on factories, so not much can happen

I expected to go for Hittites now and we have this:

Whattheheck.jpg


?
 
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