1) The Hittites are the tech leader and they need to be trimmed.
They have been trimmed big time already...
2) The Hittites had +3000g when I had the game and that would mean a generous amount for each city captured.
That money is long gone as we are only getting pocket change.
6) Better now, the longer we wait, the more tanks they will have.
What is a tank? I haven't seen any of them during the fighting.
The wait until the deals expired didn't hurt the war vs. the Hittities. IMO it helped as I finally had enough infantry to keep the cities plenty safe. The junk cities are still at risk as they are totally empty.
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1600 AD
One thing I like is our cities are well optimized, and I have no reason to have our workers do anything to our core cities.
I take a quick peak over the Hittite borders and confirm that have mech infantry in place.
I don't understand our troop deployment at all. Cavalry / Samurai armies are offensive armies. However, they are in our front line cities as defenders. I immediately pull them all out.
I change some build orders. I would prefer an infantry in 2 turns from Kyoto, then a tank in 3 turns. With marines in play I want two infantry in each core coastal city. I put 3 in the key border cities, and have almost none left to distribute. I have very few settlers to work with.
Why does Tokyo and Edo have taxmen when 4 GPT can be gained by putting them to work?
1630 AD We can't afford to wait much longer to start the Hittite war. However, I don't like fighting AI with bombers when we have no air defense. After a debate I start the war and pray the Hittites don't have a large air force.
I sign an MPP with the Aztecs, and then declare war on the Hittites.
I razed Chengdu to the ground gaining 2 workers and 2 artillery pieces.
Thinking about it more I don't want to wait one turn for the Aztecs to declare war. I send the Aztecs $28/turn to start war this turn.
(IT) I am surprised at the dud of a Hittite counter-attack. 2 cruise missiles hit us, and we suffer 5 bomber attacks.
We get a double palace expansion.
1635 AD
I kill 1 infantry inside our borders.
I raze Bremen to the ground gaining $9, 5 workers, and 2 German artillery pieces. We really don't need them, but I capture 2 more workers near the city. I hope I read the map correctly and I took away the ONLY iron source for the Hittites.
New Osaka is formed to shorten our borders.
(IT) Bombers destroy the walls in Yokohama, then what sounded like 2 mech inf attack.
1640 AD
I can confirm the Hittites have at least rocketry as Tow Infantry are visible.
Lagartero is razed to the ground gaining $12 and 4 more unneeded workers. I killed 2 infantry and 2 tow infantry inside our borders. I still like having the cavalry armies since they can get back to safety when no roads are around.
Neo-Tokyo and New Edo are formed and we shorten the borders again with the Hittites.
We are now over $1000 so I can afford some upgrades without costing us interest.
(IT) I know count 7 bombers harassing us.
1645 AD
I continue the upgrade program for our muskets, cannons and buckets.
Tyrana is razed to the ground for $18, 2 artillery and an obscene 14 workers.
New Satsuma is formed and I think the Hittites have no way to get a new source of incense.
(IT) It is now up to 10 AI bombers.
We lost 1 infantry, and the AI lost 2 Tow Infantry.
1650 AD
I killed off a Mech infantry and Tow infantry that landed behind our lines.
A very aggressively place New Kagoshima is built.
I almost lost a cavalry army as it dropped to just 2 hp to kill a 3 hp Tow Infantry. I also lost several tanks during the assault on Tsingtao. The annoying city is razed to the ground for $18 and another 11 workers.
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Summary:
The Hittites have turned out far weaker then I expected. All those Aztec / Hittite wars must have done more damage then I realized. We are now #1 in world area at 42%, and population at 40%. I am not too worried about the population numbers as razing these monster size 20 cities will quickly let us catch up.
I haven't gone for Tarsus and Hoover Dam as I hope to starve the city some before the assault. Several tiles have been pillaged already. I don't want to deal with 19 resisting citizens. I wouldn't argue with a few more artillery to kill some population. We are barely red-lining the troops right now.
Signed up:
LKendter (currently playing)
Kaiser_Berger
Meldor (on deck)
Gozpel
Microbe
Our general game plan:
1) I am treating this like AW and targeting cities 3 apart.
2) Avoid a city that sticks out, as the will trip the demand territory rule and add more wars.
The below are the variant rules.
We must refuse all demands.
We won't sign any RoPs.
We must demand that Civ leave our borders except in the case of cutting a corner. Cutting a corner is when the unit is exactly one tile inside our borders. The unit must have a different square to exit out and leave our territory. If a nation enters our borders any other way we must boot them.
We won't accept any peace treaty that requires US to pay. Note: It is fine to pay for a tech at a clear discount. It is only valid to pay for a tech if straight up peace was already offered available.
We are not obliged to sign peace treaties.
We may sign alliances without RoPs. However, we must still refuse to allow our allies inside our borders.
Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
http://www.civfanatics.net/uploads8/LK77-1650AD.zip