LK78 - Korea - Slow cooked deity

Signed up:
LKendter
Microbe
Greebley
Kaiser_Berger (currently playing)
Meldor (on deck?)

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
 
Preturn- We look good.

IT- Borders expand as expected.

T1 460

Start irrigation project.

IT- Uh oh. 10 Sumerian pikes and MDI show up on the border, along with a caravel off our coast. I doubt they're here to say hi. The AI doesn't like me in this game. Second time I'm being invaded in as many turnsets.

T2 470

I halt our irrigation for the time being and bring our workers into safety.

IT- Even more Sumerians show up, with two entering our territory. Quite ironically, the song I'm listening to is "Dust in the Wind" by Kansas. I chuckle a bit with the line "nothing lasts forever" :lol:

T3 480

Well, if we are to be dust blown before the Sumerian wind, I'll go down fighting. No deals possible with Sumeria. I manage to get a loan from them of 150g for 10gpt. They of course declare the second I ask them to vacate. We desperately need help, but I can't buy anyone in without selling our last luxury sources. I'll see if we can hold out for a turn or two to get more gold, because we're close to a deal with the Russians. Our cats take 2hp off a pike. Much more present is the stack of a knight, MDI and pike sitting next to Seoul. A horse manages to take 2hp off the pike before retreating. Now we have to endure the attack and hope to have good RNG luck next turn, as we'll have two swords produced.

Before the turn ends, I notice our gpt is up to +22 from +17. With this, I can get an alliance with Russia against Sumeria for 144g and 18gpt. We do it. Hopefully that will tkae some heat off of us.

IT- the RNG hates us, we lose every battle we fight.

T4 490

The situation now is a 2hp knight, 2hp pike and 3hp MDI by Seoul, and 20 assorted units next to Ulsan. Our cats take one hp from a pike.

One sword loses flawlessly against the northern knight, promoting it to elite. Then we lose a horse flawlessly. We are hopelessly outmanned in the north. It pains me dearly, but I pull our troops from Hyangsan, seel the improvements and torch it, hoping to make a stand at Seoul. Scorched Earth is better than another city for Sumeria. This quite painful, as it takes away our furs.

IT- Russia signs Germany against Sumeria.

Our soldiers fight valiantly, but Ulsan falls. To add insult to injury, it was a lousy Enkidu that put the finishing touch on the last defender. With it go our catapults, so our chances of defending our lands have just taken a dive.

T5 500

Not much to do. We're hurting bad. Cities are unhappy. Chaos. Panic.

IT- Sumerians move troops around.

T6 510

One of our horses manages to get revenge for the people of Hyansang, killing the Sumerian knight. We then kill the Sumerian Pike. All thats left in the north is a redlined MDI.

IT- More insulting, the Sumerians use our own catapults to bombard our city.

T7 520

We manage to kill two MDI. Our northern area is clear. The south is a joke. All Sumerian forces are covered with pikes, so our horses are quite ineffective.

IT- A longbow kills a horse at Wonsan.

T8 530

With only horses left to defend at Wonsan, we're screwed there too. I pull the troops and retreat to Pyongyang. Wonsan fades into memory. As a nice bonus, our work on the FP has been scrapped due to the fact that we have too few cities.

IT- The Sumerian Scourge continues it's march of death.

T9 540

Our horses perform well, and damage all of the pikes in the stack, actually killing one.

IT- Cathy is a savior, as she pulled up next to Ulsan and must have unloaded some troops, as the Sumerian stack reversed course awfully quick.

Sumeria completes Copernicus in Athens.

T10 550

Quietest turn yet.


Summary

Well, to say we're hurting is an understatement. Our survival depends on us being able to fend off Sumeria's medieval stack with our 5-10 horses. It's possible, I suppose. At least they don't have anymore knights up here.

The Aftermath

LK78-KB.JPG
 
I think if we can manage to not lose any more cities and hold out, we can still win this thing. If Pyongyang falls though, we may be the ones who are not so slowly cooked. I just hope Russia can hold out. If they fold, then we're most likely finished.
 
We are hopelessly out manned in the north. It pains me dearly, but I pull our troops from Hyangsan, sell the improvements and torch it, hoping to make a stand at Seoul.
IMO this was a mistake. This city was behind our lines and very difficult for Sumeria to reinforce. I think we would have recovered it.


our work on the FP has been scrapped due to the fact that we have too few cities.
This is the worst part of the news. We can't recover our position without a better government, and lower corruption.

==========================

Seems like the 70s are the curse for the LK series. :(
LK74 was a loss.
LK75 is way behind the needed growth curve.
LK76 has very stretched lines.
LK78 just join the club with trashed core and a lack of the critical iron.

Signed up:
LKendter (currently playing, but really doesn't want it)
Microbe (on deck)
Greebley
Kaiser_Berger
Meldor

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
 
I see your logic on our core city. I guess I was more willing to trash the city in exchange for making sure the rest of our core was relatively secured. My thinking was though that every spare unit we had was needed in the south to stem the advance somewhat. If that Sumerian SoD breaks through Pyongyang, we're pretty much done. Slowing them down for even a turn could be critical.

Another note, several cities have specialists as we were bleeding cash badly for a while, but now we're back to positive cash flow and 10% lux would be a better choice. Sorry I missed that on the last turn.
 
550 AD
There was a big screwed up as we failed to rehire the token scientist after abandoning the furs city. As of 450 AD we had 31 turns to go on Republic. I rehire the scientist and we still have 27 turns to go. 6 turns were thrown down the drain. Without a better government we have NO chance to catch up.

I am surprised to find the phony war with Greece still going. He gives us $23 to end to war. OUCH - I can't believe we were still getting war happiness from that war. I swap Seoul to settler - we have to get the furs back on-line.
(IT) We get a miracle as the Hittites declare war on Sumeria. [dance]
Some of the Sumerian troops head toward the Hittite town of Ulsan, and the Hittites killed some.


580 AD
(IT) The Sumerian SoD is dead thanks to the Hittites.


590 AD
Inchon is formed to recover our furs city.

Sumeria can trade maps. :(
(IT) Greece declares war on Germany.


610 AD
(IT) I don't know what Greece is smoking as he now declares war on the Hittites.
Sumeria wants peace. I tell him to take a hike as I am not ruining our rep.

The monster Sumeria completes Bach's.


650 AD
IMO the world must stay at war with Sumeria or it is game over. We can't survive a second assault with our current junk.

I sign an alliance with Germany vs. Sumeria and Germany pays us $92 and $8/turn. :)

==========================

Summary:
We are still alive on paper. However, this is one of the worst holes I have even seen.


Signed up:
LKendter
Microbe (currently playing)
Greebley (on deck)
Kaiser_Berger
Meldor

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.

http://www.civfanatics.net/uploads8/LK78-650AD.zip
 
preturn: not much we can do.

IBT Hitties and Sumeria sign peace. :(

680AD: IBT cancel MA with Russia.

700AD: Hitties and Greece sign peace.

740AD: Sumeria starts Smith's.

Despite the tough situation, I played it fast and easily, because there was really not much to do other than pressing enter. Our income is pathetic. We could trade away all our luxes and get a deal for Theology or Engineering, but we can't afford the unhappiness and anarchy in 8 turns.

We look to be one age behind.

We need to get Engineering->Invention so we can build longbowman to attack Hitties. Hope at that time we won't face cavalry. I think we need to by all means keep the AI war going.
 
Signed up:
LKendter
Microbe
Greebley (currently playing)
Kaiser_Berger (on deck)
Meldor

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
 
I will need to play this tomorrow night. I screwed up and played the wrong game instead of this one. Apologies.

[Edit: I also can't count - tomorrow night is the second day, so I guess I am not over by a day like I thought. In any case, this will be incoming tomorrow night - probably latish].
 
Preturn: Things are quiet. There are some squares in our limited land with no town able to use them. Given our limitations on land I think I will build another town to use that space. It will be able to use a hill and coastal tiles and share some with its neighbors. I notice we have no MA vs Sumeria for any country but Germany. I take it we are gambling that Sumeria doesn't pull another nation against us before the Germany deal runs out? Not sure on this and probably not what I would have chosen, but we are half way there, so I continue with this decision. We do have some defense and sue for early peace. It is definitely a gamble though. If the Hittites are pulled in it would be beyond bad.

Early: Build another town. It grabs 5 new squares, but can probably get a full 12 before hosptals.
Our towns are small enough that I run 10% science. I don't like killing the growth of any one of them. That puts only 2 gold toward science so it is not a big loss.

Sumeria pulls Greece into the war vs us.

Hittites and Russia form an Alliance vs Sumeria. Good stuff! This means our choice to let the MA's run out will almost certainly work.

Mid: We only have 5 workers which will presumably have nothing to do for a long time. I keep the foreign workers and merge in the native ones. We can quickly rebuild 5 workers if we have the need.

820 AD: Republic comes in. We revolt. Get 5 turns Anarchy.
Start researching Feudalism at "full" (3 scientists).

Late:
Magellan and Shakespeares and Smiths are being built.
Russia and Sumeria go for peace.

Notes:
We can make peace with Greece for less than 40 gold and can cancel our Alliance with Germany and declare peace with Sumeria. Not sure of the cost of peace with Sumeria. I think we should pay it though.

Might as well establish an embassy with Greece and see where his city is. It will help later exploration I think. It is likely to be quite cheap.

Rupublic in 2. I would research feudalism at full. Buying it with gold is double cost which we cannot afford.

We may want to go for chivalry and try trading for Sumerian Iron again. Knights might be able to handle Hittite Muskets.

I didn't build the town in the picture I will post in the next post, but I strongly reccommend building it. It will allow us to build the FP again.

You will want examine what all towns need the most when we come out of Anarchy. Some builds may be better off changed.
 
Here is the map. I feel strongly we should place the red town.

All the squares with small blue dots are added to our empire.
No flip risk as it can own all its own squares.
We can build the FP without going to war We really need to get our economy up.

I would switch a town to a settler when we become republic.
 
Back
Top Bottom