LK92 - Deity Religious Fanatics

I was torn on continuing to pump cash into Currency. Once the other got CoL I fully expected Currency and CoL to be traded around and currency to be able purchased cheaply at 5th or 6th prices. I am very surprised that it hasn't been traded around. Almost as surprising that currency was learned by the Aztecs before CoL.

It was only 1-2 turns with it off and glad to see you were able to use most of the cash for the embassy rather than paying the demands.

I also agree with the workers from Kyoto but we were also very short on defences with multiple cities working towards the required temples. Kyoto was one of a few towns able to produce defenders at a reasonable rate at the time.
 
Preflight check: hmm, I can get currency in 1T if I hire a scientist :) Do so in Izumo, hoping to save Hotrod’s butt ;)
Everyone is up CoL, even the Aztec’s who also hold currency.

IBT: Currency, Trade it to Mayans for CoL and 34g; trade it to Rome for 20g (so we are not leading them in tech). I hold off on the others for now and set research to Mono (47T @ 50%?)

1 duct build changed to Market (Nara); Kyoto sword -> market; Tokyo sword -> sword; Egypt & Babylonia building GLib

Note: Aztec’s already up Feudalism

T1: 730BC Sell Byz Currency for Lit, She draws Fued as well. Decide that Kyoto should be a Lib instead of a market.

IBT: Edo sword -> sword; Aztec’s, Romans building Glib; Byz building Sun’s

T2: 710BC Build an Embassy with the Mayan for 52g

IBT: Osaka ‘duct -> market

T3: 690BC worker moves

IBT: Satsuma sword -> sword

T4: 670BC westerly warrior spots a black border.

IBT: Nagoyo temple -> worker
Aztec’s building SoZ, Egypt completes SoZ

T5: 650BC Aztec’s and Maya now up Republic + Fued.

IBT: Tokyo sword -> worker; Nara riots :blush:

T6: 630BC Meet the Zulu. We are up Monarchy but they are broke.

IBT: Edo sword -> sword

T7: 610BC Aztec’s now up Engineering as well.

IBT: Kyoto Lib -> market; Tokyo worker -> Lib

T8: 590BC Many are now up Fued and Republic. Disband a warrior in Tokyo to save costs.
Kyoto is growing fast so a worker heads there to mine a cow.

IBT: Kagoshima temple -> worker

T9: 570BC Kyoto is too big for itself so it gets a taxman.

IBT: See a Roman MDI; Nagoya worker -> market

T10: 550BC more worker moves.

We should strongly consider a quick war vs the Babylonians. They only have Bowman atm and we need more space or this is going to be too difficult. We have 6 swords but Osaka and Kyoto will be off infrastructure duty in a few turns so we could get a lot more very quickly.

LK92-550BC.jpg
 
IBT: Currency, Trade it to Mayans for CoL and 34g
Sell Byz Currency for Lit
I realize I am starting to beat a dead horse, but this is why I prefer to research when viable. How often at deity do you end the AA even close in tech?

We should strongly consider a quick war vs. the Babylonians.
Well don't forget all cities will be forced to churches in 33 or less turn. Is Babylon broke and a tech laggard? If not, we risk them bringing Rome to the party. I do know we have at least one settler to replace a city.


Signed up:
LKendter
Grahamiam
Kaiser_Berger (currently playing)
Gozpel (on deck)
Hotrod0823

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
I am treating this like AW and want strict 3-tile apart placement. We need a lot of city to build toward 100K.


Remember the variant rules:
The first build must be a temple.
After Monotheism is learned the second build must be a church.
We must make a serious effort to get Theology and Sistine. Upon entering the middle ages we MUST beeline to Theology.
We may not build the Temple of Artemis. The thought of temples that go away disgusts our people.
The goal is 100K, but I will accept conquest. I don't want to play 100+ turns of nothing to officially win 100K.
 
babylon is not a tech lagard, they are up Fued just like everyone else (well, except the Zulu). however, they are poor (only 4g), lack resources, and are down Republic to everyone. by "quick", i mean 10T or so, razing Samarra and Eridu as the main goals. anything else is a bonus but it would be nice to pop Suppar and Zariqum.
 
Preturn- Things look ok. Not too sure of our military being able to hold against Babylon. Will reevaluate later.

T5 450

Well, things aren't looking too hot for a war right now. Simply not enough troops IMHO. Bad rng could see us in a bad situation.

T6 430

I change my mind on war. I start gathering our swords by Eridu.

T7 410

I see a pike in Eridu. Will still try the war. Even if it goes bad we should be able to bail fairly quick.

T8 390

Will invade next turn.

T9 370

Have serious seconds thoughts as I notice several pikes enter Eridu. No thank you. War is off for now.


IT- Egypt DoW on the Zulu.

T10 350

Move our swords back towards cities to provide MP happiness. Drop research as we were losing way too much money.


Summary

Well, I'm glad I didn't pull the trigger on the war, as I don't the odds of eight swords against several pikes and a wave of bowmen to follow. I have a feeling we may be waiting for Samurai to make any dents. We have Mono in 9 turns now, might want to get prebuilds started for churches.
 
Signed up:
LKendter
Grahamiam
Kaiser_Berger
Gozpel (currently playing)
Hotrod0823 (on deck)

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
I am treating this like AW and want strict 3-tile apart placement. We need a lot of city to build toward 100K.


Remember the variant rules:
The first build must be a temple.
After Monotheism is learned the second build must be a church.
We must make a serious effort to get Theology and Sistine. Upon entering the middle ages we MUST beeline to Theology.
We may not build the Temple of Artemis. The thought of temples that go away disgusts our people.
The goal is 100K, but I will accept conquest. I don't want to play 100+ turns of nothing to officially win 100K.
 
We must make a serious effort to get Theology and Sistine. Upon entering the middle ages we MUST beeline to Theology.
A reminder about the rules. We don't have any pre-build going yet. Osaka needs to get on a palace pre-build quickly, or we break the variant goal.
 
After Theology is learned the second build must be a church.

I'm a bit confused here, we learn how to build cathedrals with Mono. So do we build cathedrals right after Mono or can we wait until we learn Theology? I'm asking because those buildings will steal some of our gpt and it will take forever to research Theo at 40% or so.
 
I'd assume its a typo and that we're going for them ASAP. I think Lee made a comment earlier that stated that we would be tied up building churches as soon as Mono was discovered.
 
After Monotheism is learned the second build must be a church.
You pulled an out of date quote. I caught the mistake, and fix it later as you see in my most recent post.
 
I'm blind as usual :lol:

Well then, we get those Cathedrals right away and hopefully with some pre-builds so we can use all citizens. Still, research will suffer and a prebuild on Sistine has to be pretty well timed.
 
Pre-turn - switch builds in major cities to colosseums as pre-builds for cathedrals. The library in Osaka can't build palace because of chop or disbandment.

As scientist instead of taxman cut research by a turn.

We have a settler with no place to go, so I will join him in Nagoya, which can need more pop.

330bc - Osaka library -> palace.

310bc - Maya are building Leo's and KT, Aztecs start KT.

290bc - Izumo barracks -> spear.

Decide to use the other settler in Osaka and will join him in Tokyo.

270bc - Babylon starts Leo's.

Zulu and Egypt are fighting over Tugela and the city change ownership every turn.

Settlers joined and Mono in 2t.

230bc - Aztecs finish Sun Tzu and Byzantines completes Knights Templar. Everyone else is building Leo's.

We learn Monotheism > Theology.

Kyoto cathedral -> horse.

Rome would give Engineering for Mono and an added 12got and our 27g and in turn give 2g straight up for Mono. I just hate the AI. They will probably demand it.

Only Zulu would have any use of our horses, but they have nothing to give. And besides, they ar at war with Egypt still, so the trade route isn't safe.

210bc - Tokyo cathedral -> court.

190bc - There we go, Maya starts Sistine :(

3-4 civs knows Theology and 47gpt isn't close.

Edo cathedral -> market.

170bc - Monty demands 20g and then starts Sistine too.

Satsuma cathedral -> court.

150bc - Babylon completes Leo's.

Getting Sistine now will be quite impossible, but we can at least try.

Btw, the town on the west-coast should be changed to a acthedral too I guess, I was MM'ing it to get that aqueduct and forgot that we want cathedrals first.
 
We have a settler with no place to go, so I will join him in Nagoya
Decide to use the other settler in Osaka and will join him in Tokyo.
OUCH - it would have been nice to have some settlers on standby for raze and replace in the future.


Signed up:
LKendter (on deck)
Grahamiam
Kaiser_Berger
Gozpel
Hotrod0823 (currently playing)

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
I am treating this like AW and want strict 3-tile apart placement. We need a lot of city to build toward 100K.


Remember the variant rules:
The first build must be a temple.
After Monotheism is learned the second build must be a church.
We must make a serious effort to get Theology and Sistine. Upon entering the middle ages we MUST beeline to Theology.
We may not build the Temple of Artemis. The thought of temples that go away disgusts our people.
The goal is 100K, but I will accept conquest. I don't want to play 100+ turns of nothing to officially win 100K.
 
We can build a settler in 2 turns and I needed to combat the science/happiness issues. Kyoto is working with 15shp atm and can build a settler anytime.

Well, we have a couple of warriors that can be disbanded too.
 
I took a look at the game. Kagoshima MUST swap to a church per the variant. No shields are lost stopping the worker.
Izumo must also be fixed.

The big problem may be how to slow down the pre-build. Theology in 25, but pre-build ends in 19.
 
Gozpel is on indefinite skip. He can't even get to the forums.
Please read part of the PM I got below:

Gozpel said:
I have serious problems with my computer and can't play civ. I start a game and after 2-3 minutes it starts to get slow and after 5 it almost comes to a standstill.

Can you please go to my games (the goz ones) and notify the teams of my absence until I can get this fixed? And also mention it in your games where I participate, so players can spread the word to other games where I play.

==================

Signed up:
LKendter (on deck)
Grahamiam
Kaiser_Berger
Gozpel (indefinite skip)
Hotrod0823 (currently playing)

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
I am treating this like AW and want strict 3-tile apart placement. We need a lot of city to build toward 100K.
 
Lee, you ought to post something on his SGOTM6 Team Offa thread as well as most of those guys are GoTM'ers or HoF players and don't seem to frequent the sg forums.
 
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