LK92 - Deity Religious Fanatics

grahamiam said:
Lee, you ought to post something on his SGOTM6 Team Offa thread as well as most of those guys are GoTM'ers or HoF players and don't seem to frequent the sg forums.

I have no idea where this thread even is. Could you post the message there?
 
Done......
 
@Lee and all:

Question: Maya completed Sistene's on turn 1. :( Do we abandon the prebuild and waste 21 shields to build a cathedral or build the next best thing a coloseum due in 2 turns or go for Bach's or another wonder in its place?

#2: Should we in interest of the variant prepare to take the Sistene's by force :hammer: ?


Edit: Currently playing now and have stopped for discussion before proceding.
 
We are ONLY obligated to try for Sistine. IMO we should toss the pre-build for a church. We want to get marktes and library done and be ready for Samauri.

Sistine by forced can be talked about later. Right know we need a war simply to get the empire larger.
 
Lk92

150 BC (0): As per the variant Kagoshima is swapped to a cathedral as are the duct in Nara costing us 5 shields or 1 turn. Osaka is given a pass as it is on a more holy mission to build the greatest temple of them all. Osaka also gets an additional scientists, this helps 2 fold palace in 21 turns vs. 19 and gains 2 turns on theology, due in 24.

INBT: See zulus and Byzantines fight.

130 BC (1): Nara builds its Cathedral and starts a duct. Well that was short lived, Maya's complete Sistene's Chapel in Copan. :wallbash: we are still 21 turns from even getting Theology. ... Swap palace to cath. losing 21 shields.

110 BC (2): Kyoto builds a horse starts a settler for future use. Osaka builds a cathedral and starts a horse. Forced to drop research to avoid a negative situation.

90 BC (3): Disband the lone warrior that is getting bounced around the world. Nothing really to do until our churches complete

70 BC (4): Kyoto builds a settler for our reserves and starts a horse. Toyko builds its courthouse and starts a market. Moving workers to hookup the second incence to help perhaps with our trading woes. Play with lux and drop to zero, add a scientist in Tokyo and helps with our research. With the caths on line we are at zero lux at least until Kyoto grows again.

50 BC (5): Nara gets a church starts a library.

30 BC (6): Opt for a scientist in Kyoto over raising the lux.

10 BC (7): :confused: At this point we can trade our extra insence to Aztecs for 220 gold or to Byzantines for 2 lux. I decide to avoid both of those options at the moment. I am very concerned about the trade path. If we attack Babylon we may risk losing our trade route. I think we need to make a choice soon about war. Do we want to wait for Samuri. Either way I don't want to lock our options too much without some thought as to the trade route. Both look promising trades but I'll hold off.

10 AD (8): Osaka completed a horsey and starts another. Not much else.

30 AD (9): More of the same.

50 AD (10): The lux trades are still available, theology is due in 10 turns with +2 gpt. We are still at zero lux but Kyoto grows to 11 next turn and will riot . Tokyo and Edo have markets coming on soon and we are building up a large number of horses and already have swords. I am not sure if we should strike at the Babs now or wait for Samuri.
 
Signed up:
LKendter (currently playing)
Grahamiam (on deck)
Kaiser_Berger
Gozpel (indefinite skip)
Hotrod0823

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
I am treating this like AW and want strict 3-tile apart placement. We need a lot of city to build toward 100K.


Remember the variant rules:
The first build must be a temple. The second build must be a church.
The goal is 100K, but I will accept conquest. I don't want to play 100+ turns of nothing to officially win 100K.
 
50 AD
Swords and horses vs. Pikes behind walls aren't very appealing. Fighting Roman legions doesn't sound must better. We got squeezed with an ugly military situation. I think this is a good time for a break for coliseums. We can always use more culture.

I cancel the workers mining by Izumo. I can go one south and steal the Roman water to start irrigating and growing this city.


70 AD
(IT) We are falling behind in the tech race. The Aztecs are building Copernicus.


90 AD
(IT) The Maya join the Aztecs with building Copernicus.


110 AD
The last of the civs got Theology. There goes any hope of trading for it. :(
We have no short-term trading possibility and will be stuck behind in tech for a while.


130 AD
(IT) We just got the BREAK we needed. Babylon and the Aztecs ally vs. Zululand.
I am very happy to have Babylon burn there troops and place them far away from us.

Do you sense something coming up in about 10 turns? :satan:


230 AD
We are in DEEP trouble tech wise. The walls in the Babylon cities just disappeared. That means the Great Wall has expired and they have Metallurgy. :eek:
(IT) It looks like another game where the Zulu are the odd man out. Maya and Babylon ally vs. them.
Rome joins the party to beat up the Zulu.


==========================

Summary:
We *can't* wait for Samurai. We need to perform some point-stick research to have a chance in the game. Troops are starting to build up along the Babylonian borders.


Signed up:
LKendter
Grahamiam (currently playing)
Kaiser_Berger (on deck)
Gozpel (indefinite skip)
Hotrod0823

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
I am treating this like AW and want strict 3-tile apart placement. We need a lot of city to build toward 100K.


Remember the variant rules:
The first build must be a temple. The second build must be a church.
The goal is 100K, but I will accept conquest. I don't want to play 100+ turns of nothing to officially win 100K.

http://www.civfanatics.net/uploads9/LK92-250AD.zip
 
Preflight check: Fire the clown in Kyoto, making him a scientists, getting 1T off Fued. We look nicely setup for a quick war, though I’d prefer a few cat’s, but this will due. Upgrade a vet warrior in Tokyo

IBT: Egypt demands 21g, cave; Kyoto sword -> sword; Satsuma Lib -> sword; Nara harbor -> sword; Nagoya Lib -> cat

T1: 260AD Well, it’s now or never. DoW on Babylon. Move on Eridu

IBT: No counters; Osaka sword -> sword; Tokyo Colosseum -> sword
Aztec’s building Shakespear’s

T2: 270AD @ Eridu: sword kills pike (3/4); sword kills pike (1/4); sword redlines but dies to pike; sword dies to pike but promotes it (3/4); sword redlines but dies to pike; sword kills ¾ pike and promotes (4/5); sword kills redlined pike (4/4); horseman kills redlined pike (3/4); horseman kills LB (2/4) and we take the town + 3 workers. Hold the town, move the settler in place, then raze it, replacing it with Nagasaki -> temple

IBT: Near Osaka: Sword dies to LB; Another Babylonian LB approaches Kagoshima
Kyoto sword -> settler; Get FP message
Byz building Copernicus

T3: 280AD Near Samarra: Horseman kills LB (4/4)
Sell Incense to the Egyptians for Ivory and 3g; Sell Incense to Rome for 3gpt and 17g
Rush sword in Satsuma. Bump up research to shave 1T off Fued (due in 4T)

IBT: Zulu and Egypt sign peace; Osaka sword -> sword; Tokyo sword -> sword; Edo Lib -> sword; Satsuma sword -> sword
Egypt building Copernicus

T4: 290AD Near Kagoshima: horseman kills LB (2/4)

Babylon moves strongly towards Kagoshima (4 knights, an MDI, a pike a bowman and a warrior); Kyoto settler -> sword; Nara sword -> sword; Nagoya cat -> cat
Babylon building Copernicus

T5: 300AD @ Kagoshima: sword forces knight to retreat (2/4); sword redlines but dies to knight; sword kills ¾ knight (1/4); horseman kills redlined knight
Near Samarra: sword kills LB and promotes (5/5)

IBT: Lose a spear and horse in Kagoshima to 2 Knights (2/4 and ¼); Osaka sword -> sword; Tokyo sword -> sword
Break for Shark Tales

T6: 310AD @ Kagoshima: elite sword kills knight and generates a leader :dance: ; load 2 swords in it (Samuria’s are too far away) Horseman kills redlined knight, promoting to elite (4/5)
Use a cat to damage a Babylonian galley near Nara

IBT: Babylonians move 4 knights towards Kagoshima; Byz declares on Egypt; Kyoto sword -> sword; Babylon building Bach’s

T7: 320AD Near Kagoshima: Sword Army kills pike (10/13); 4/5 elite horse kills warrior (4/5)
Near Nagusaki: sword redlines but dies to bowman; horseman kills it and promotes (5/5)
Near Samarra: cat destroys irrigated grass.

IBT: Babylon offers peace, but I decline (fued due in 1T); Mayan’s offer an alliance vs Zulu, decline
Fued -> Chivalry (12T); HE announcement; Nagoya cat -> cat

T8: 330AD Egypt wants 37gpt and 61g for Chivalry. Babylon will give it to us for 17gpt and 54g in a peace deal. That’s a 400g savings (cost is 394g). To research it costs ~660g (slider @ 0% sci gives us 63gpt, 8gpt at max research). I really want another town, but the Babylonians are coming at us with plenty of knights and Samarra is size 12 with lots of pikes.
Decide to press on for 1 or 2 more turns, hoping for another Leader.
Upgrade 2 swords.
Near Kagoshima: sword dies to Knight

IBT: 2 Knights retreat; Osaka MDI -> MDI; Tokyo MDI -> MDI; Edo MDI -> MDI; Satsuma MDI -> MDI
Byz building Shakespear’s and Copernicus; Mayan complete Copernicus

T9: 340AD Near Kagoshima: Sword Army kills knight (6/13!); MDI retreats Knight (3/4); sword kills spear (4/4); elite horse dies to reg warrior (2/4) and promotes it
Near Nagasaki: sword kills bowman(4/4); sword kills reg bowman (3/4); horse kills MDI (3/4)
Near Osaka: elite horse kills LB; MDI kills pike (3/4)

IBT: Horse retreats near Nagasaki; Kyoto MDI -> MDI; Nara MDI -> MDI
Aztec’s building Bach’s and Shakespears

T10: 350AD @ Nagasaki: horse kills redlined knight; horse kills bowman on bananas and promotes

Babylonians will have at least 2 knights come from Zariqum next turn as they healed there last turn. Also, they seem to be going laterally in front of Nagasaki, but about 3 or 4 head for the bananna’s every turn.

Samarra group has a pike near it to deal with but I didn’t move any units as I’m not sure how the next player wants to handle it. We can now get Chivalry for 11gpt or research it in 9T.

There’s a settler in Osaka.

We still have 13T of deals with the Roman’s.

Nagasaki can get the temple in 4T with no growth if desired.

edit: check Tokyo, i think it's going to riot :blush: sorry for the missed MM

LK92-350AD.jpg
 
Signed up:
LKendter
Grahamiam
Kaiser_Berger (currently playing)
Gozpel (indefinite skip)
Hotrod0823 (on deck)

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
I am treating this like AW and want strict 3-tile apart placement. We need a lot of cities to build toward 100K.


Remember the variant rules:
The first build must be a temple. The second build must be a church.
The goal is 100K, but I will accept conquest. I don't want to play 100+ turns of nothing to officially win 100K.
 
I look at the game and the bad tech hole is confirmed. Babylon can already trade us maps, and we are barely in the Middle Ages. The question is when will Babylon agree to give us a free tech, and how much further do we push the war. I was hoping for more then one new city site. To pull of 100K we need to get a few more.
 
well, one thing to note is that babylon is building pikes, not muskets, so she will not build cav's unless she can buy salt. maybe we can ally with the Mayan and cutoff her ability to buy it. pikes and knights vs samurai should be decent odds
 
Signed up:
LKendter
Grahamiam
Kaiser_Berger (currently playing) OVERDUE for got it - heading to skip.
Gozpel (indefinite skip)
Hotrod0823 (on deck)

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
I am treating this like AW and want strict 3-tile apart placement. We need a lot of cities to build toward 100K.


Remember the variant rules:
The first build must be a temple. The second build must be a church.
The goal is 100K, but I will accept conquest. I don't want to play 100+ turns of nothing to officially win 100K.
 
Preturn- Fix Tokyo. Cats wound the pike by Osaka. Will let it go, don't want to leave a sowrd in the open.

IT- End up with two knights next to Kagoshima.

T1 360

One knight killed, the other retreated. Will try and think of a way to mount offensive.

IT- Byzantines complete Bachs. Mayans complete Shakes.

T2 370

I make preparations to try and raze Samarra. Hopefully Babylonians cooperate.

IT- Babylon launches no major offensive, we can go next turn.

T3 380

I move the army along with the stack by Osaka next to Samarra.

IT- Damned Aztecs demand away our incense. Sometimes I wish this was a defiant game so I had an excuse to satisfy my desire to tell him to stuff it. As is, I'll cave for now.

T4 390

Time to purge the heathens of Samarra. Cats actually yellowline the defending pikes. And some people actually have the gaul to say that cats are useless. Army kills two pikes, we lose two MDI, but an elite sword finishes off the redlined pike and raze the infidel city. We then go and clean up a pike and three longbows in the area. Move a settler into place.

IT- Babylon lands a knight behind our lines, pretty much ending this war.

T5 400

We're not in a good position to continue the war, so I decide to make peace. 56g and 2gpt gets us Engineering. Yokohama is founded and begins a temple to the RnG gods.

I also notice we have an oppurtunity to trade our spare horses to the Mayans. We can't work for a required tech, but we get Chivalry 4 turns early along with 176g and 5gpt.

Multiple cities start working on cranking out Sammies.

We begin researching Invention at 40%.

IT- zzz

T6 410

A nice quiet turn. Not much to report.

IT- zzz

T7 420

Upgrade our cats to Trebs.

IT- Our first holy Samurai is produced. The heathens may now begin to tremble in fear.

T8 430

Not much.

IT- Oh yay. Aztecs start Newtons :rolleyes:

T9 440

More of the same. Cultural advisor tells me that Aztecs cities are on the leading edge of fashion. Apparently smoke stacks are in these days, as the Aztecs have them :(

IT- Babylon completes Magellans. Mayans follow the Aztec lead and go Industrial.

T10 450

Same thing, different turn.


Summary

I think it is very likely that we don't have long before Babylon goes Industrial as well. I think by the time peace is up we can expect to have another war with them and our GA. We have 3 sammies now, that should increase a good deal by the time war comes around.
 
56g and 2gpt gets us Engineering.
I would call that a pretty good pointy-stick discount. ;)


We can't work for a required tech, but we get Chivalry 4 turns early along with 176g and 5gpt.
I sense a GA on the way.


I think it is very likely that we don't have long before Babylon goes Industrial as well. I think by the time peace is up we can expect to have another war with them and our GA. We have 3 sammies now, that should increase a good deal by the time war comes around.
There is no question another fight MUST happen. We are way to behind in tech, and part of that is too small of an empire. The first war helped a lot with 2 new cities. They will be on buildings for a while, but we need more culture. We also have a war with Rome coming up some time soon. I have a suspicion where the Roman Saltpeter is for there muskets. ;)

Signed up:
LKendter (on deck)
Grahamiam
Kaiser_Berger
Gozpel (indefinite skip)
Hotrod0823 (currently playing)

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
I am treating this like AW and want strict 3-tile apart placement. We need a lot of cities to build toward 100K.


Remember the variant rules:
The first build must be a temple. The second build must be a church.
The goal is 100K, but I will accept conquest. I don't want to play 100+ turns of nothing to officially win 100K.
 
Can we switch Nagoya to harbor? This city is pretty low for shields and isn't very good for building military. OTOH it will be a huge commerce city. To accomplish this it needs a harbor and marketplace.

We need to shift some workers south as Kyoto and Nagoya are working unimproved tiles.

There is another city site to claim. We will have to hurt quite a few civs to pull of goal of a 100K win. However, any additional city building culture is good.
LAK-621.jpg
 
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