romeothemonk
Order of the Engineer
Hmm, I used slow defenders, but they got eaten up faster than 1 defense units.
I like Jumbo's for the extra HP. I have found that a HP with ignore forest and jungle terrain to be more useful than 3 move. That wouold be personal preference though. The Roading just tips the favor, as I have a tendancy to not build enough workers, and jumbo's have a dual purpose in my mind.
With Cavalry I see no need for horse archers. They are 4-1-3 4 hp, with defensive bombard. Cavalry are 8-3-3 7 hp with defensive bombard. Cavaliers are 6-2-2 with 5 hp, no bombard.
I am coming around on colonial marines, but for the most part I find the window to use them to small without proper setup. Bez1 is perfect for marines. I do not like explorers or pillaging. I hate pillaging.
While Archers/MaA/Arques are nice, A slow moving stack versus a fast moving stack is not really a hard choice in my mind. Speed kills, and you must have speed. That was the first lesson I learned on CFC, and I am sticking to it almost religiously.
I am really liking building a spear/pike army with an early MGL, and using it as a walking cover.
I think the big difference is I have played ~20-30 RaR games, but over 150 c3c games. The ability to refine strategy comes with time and experience and we are all learning. I learned more from this one setback than I did from my first 3 RaR SG wins. I still favor really bold opening military moves, but now I am learning the appropriateness of military in different situations. We were in one of the few situations where military wouldn't help IMO.
I will post my thoughts on military when I am at the lab later today.
I like Jumbo's for the extra HP. I have found that a HP with ignore forest and jungle terrain to be more useful than 3 move. That wouold be personal preference though. The Roading just tips the favor, as I have a tendancy to not build enough workers, and jumbo's have a dual purpose in my mind.
With Cavalry I see no need for horse archers. They are 4-1-3 4 hp, with defensive bombard. Cavalry are 8-3-3 7 hp with defensive bombard. Cavaliers are 6-2-2 with 5 hp, no bombard.
I am coming around on colonial marines, but for the most part I find the window to use them to small without proper setup. Bez1 is perfect for marines. I do not like explorers or pillaging. I hate pillaging.
While Archers/MaA/Arques are nice, A slow moving stack versus a fast moving stack is not really a hard choice in my mind. Speed kills, and you must have speed. That was the first lesson I learned on CFC, and I am sticking to it almost religiously.
I am really liking building a spear/pike army with an early MGL, and using it as a walking cover.
I think the big difference is I have played ~20-30 RaR games, but over 150 c3c games. The ability to refine strategy comes with time and experience and we are all learning. I learned more from this one setback than I did from my first 3 RaR SG wins. I still favor really bold opening military moves, but now I am learning the appropriateness of military in different situations. We were in one of the few situations where military wouldn't help IMO.
I will post my thoughts on military when I am at the lab later today.