370 BC (pre-flight): I decide that my turnset will be about doing one or two things, and doing them right. Considering just how dang *far* the Celts are from us and how *little* we can do against them or the Greeks in the next roughly 25 turns, I decide that those one or two things will be non-military.
Jiri Trnka Swordsman->Worker
Antalya Barracks->Harbor
Salonika Archer->Harbor
Bursa mm'ed to finish worker immediately
Giuseppe takes Swordsman->Temple to make the best of a bad situation (80% overrun on Swordsman), debatable but what the hey. Keep in mind later on that this city can be allowed to grow a bit more than usual (definitely let it exceed size 7 ASAP in republic in any case)
Barracks in Selfishville accepted with a sigh.
Konya somethingorother (barracks?)->Settler
Kafa kept on library, that culture will definitely come in handy
WHO'S STACKING WORKERS?? Grrr...
Advice to build 3 NE of Mugla irrelevant for now -- we have a big enough worker shortage as it is without sending off workers to clear marsh in Corruptionland.
IBT: Bursa finishes worker->worker, Jiri Trnka finishes worker->worker
350 BC (1): Our worker count's now just over our city count, and we're industrious. We also still have a lot of jungle to clear, though, so I'm still worried.
Hmm, a settler? Again, 3 NE of Mugla's impossible for several dozen turns in the ideal case. 2 N, 3 NE of Mugla will net us the iron with the help of a library, and it has a built-in grassland so it can start its life by spitting out a 10-turn worker or two. ANY more cities in the north will be as corrupt as hell without some work (connection to capitol, courthouse, Republic) in any case, so we might as well at least get food and workers from the deal...
Bursa worker->Library -- might as well pick up those fish for our worker farm...
IBT: Greeks have started Great Library. Awesome! ;-)
330 BC (2): A road/mine (due S of Selfishville) not adjacent to any roaded space? Grrr...
Gems roll in, allowing 90% science and a jump of the research time for Republic down by 2 turns. Kudos to the man with the gems plan. (And yes, even I would stack workers on that one.)
MM Edrine/Selfishville to shave a turn off barracks while still finishing FP on time.
IBT: Edrine FP->worker
310 BC (3): Gosh, the barbs are quite adamant about the north belonging to them. Seems we'll need to converse with them a bit.
MM to give Edrine worker in 1.
IBT: Chop pushes Konya towards its settler. Edrine worker->worker. Selfishville barracks->horse.
290 BC (4): Zzz. Edrine switch worker->library. We gonna be da science KINGS babuh :-D
IBT: Giuseppe temple->horsies. Jiri Trnka worker->horsies. If the player who takes us into war really prefers swords, these'll still come in handy, I think; the horses will still come in handy for controlling the battlefield.
270 BC (5): 133t archers kill barbs who are squatting our future home. Decide to risk moving in this turn despite lots of camped horsies -- we've got three units, none at less than 4 hp, 2 of 'em are swords, and we're on defensive terrain. New techs to buy -- The Republic (Celts). Grr... they're willing to negotiate, but we're trapped due to reputation. I still agree that this war was a good idea overall, though.
IBT: Barbarians staved off, Aydin finishes library->aqueduct. Maybe not a good idea, change it if you like.
250 BC (6): Jim Henson founded amidst the irony taste of the barbarian outback. Anti-barb armied * f o r t i f i e d * there.
IBT: Celts wanna talk. I wanna keep my promises. Konya settler->barracks. I'd start a granary, but I doubt it'd survive the next turnset anyway.
230 BC (7): MM science to make a quick buck, cause REPUBLIC IS DUE!
IBT: We discover The Republic. We are revolting. Absolutely. Research set to Currency. Let's bust this joint.
210 BC (8): Whew, anarchy means no more microing for me this turnset!
Skoupa (yet another puppetry-related name) founded... founded... founded a little further east than I should have, I guess. But we'll do all right. Production set to worker. Cities MM'ed as if I'd learned nothing from the Viva la revolucion thread, because really, I didn't. Well, OK, I do play around a little, turning the revolting cities into all-scientists.
IBT: whew, no starvation.
190 BC (9): Ooh, a barb isle south of America. (I've been curraghing all the while, BTW, just nothing interesting to report about it is all.) It's curragh-unsafe, though, so I retreat.
IBT: Unavoidable starvation at Edrine. Sorry folks. And -- holy crap! Anarchy over already! I hadn't even bothered to check yet. We are now a republic, woot! And the Spanish are building the hanging gardens. At this rate, we'll have to go for a 20K win
170 BC (10): MM a lot to avoid revolt without raising lux. Anti-barb league attacks, barbs around Jim Henson. What's this?!? The Greeks have founded Rhodes in our holy of holies, the northern peninsula. Good luck to them getting any use out of it, though. Its rapid destruction should be worth a bit of extra profit from peace treaty negotiations, muahaha.
*No production microing was done to reflect the new situation in Republic,* as Frrosch will have his own opinions on build priorities anyway.
Oh dear, it's 5 a.m. :-/ Hope y'all'll forgive me, then, for the lack of a screenshot. I'm going to BED thankyouverymuch!
* * * * * *
(morning after, and having read Tim's comments)
I second the sentiment of gifting (at least) Republic to the Spaniards. We might consider pulling the Science Civ Slingshot when we finish Currency (gift Greece up to middle ages, buy his free tech, then sell our now non-matching free tech to partly recoup or even more than recoup the difference). I mean, what's he gonna do, build pikemen? :-D I do realize it's a risk, though, since we'll soon go to war with him. Above all, it means we won't be able to reasonably deal in GPT during the slingshot deal unless we're willing to wait 20 turns for war afterwards.
ARMY COMPOSITION: Swordsmen will fall like flies to hoplites. Horsies are being built with intention of upgrade only. Med Infs are cheap and a bit earlier than knights. Knights, however, upgrade to Sipahi (sp?)...
If we wait all the way to Sipahi, then we give a bit more time for buildup, reach our golden age a little earlier (due to not being at war during the run-up), and if it takes at least 20 turns to reach Mil Trad, then we can use GPT in the Scientific Slingshot without risking the loss of income/reputation to the war declaration. We might also be able to use the time to repair our relationship with the Celts, who hopefully will be more than happy to fight the evil Greeks again.
We're gradually becoming more than self-sufficient in terms of workers. The time may soon be ripe for the Spanish RoP-and-send-workers plan.
POST-EDIT: It's not really awesome that Greece is building the Great Library, since it won't be very useful in this game, only worth a tech at most; with all those library builds in the last two turnsets, we're structured to be a tech leader now, not a follower. Hopefully a cascade will kick him out of it. Otherwise, we can look forward to it as a tourist attraction and that's it. Well, it's a very late start and I'll bet my momma there's a cascade coming up, so the main thing is to ensure that the Greeks have something nice to cascade to. Muahahahahaaa!
BTW we have libraries in lots of places without the science income to really justify them. We can run a deficit for a while still so they're currenntly at least helping us run it a little faster
, but in the long run we really need to get the cities with them up in commerce. Unfortunately, we also need lots of other things out of said cities. Balancing will be tough.