You still failed to address the point as you rationalized the actions of the publisher / developer.
Why don't gamers hold developers / publishers to a higher standard?
Gamers hold developers to higher standards than ever before. Gamers don't tolerate an extensive list of things without voicing it loudly, or simply not purchasing products. Gamers expect completely polished products out of the box, and games that actually don't provide a high degree of polish often collapse rapidly. Whereas the games from the past that people hold to super high regard (games like Dune2, SMAC, MoO2) were actually just as, if not more, broken/glitched/poorly designed than current games while being vastly simpler.
People completely overlook that there is a balance that needs to take place. Games are ridiculously more expensive to make than they have ever been, while still selling for the same retail cost as decades ago. Instead of one or two guys developing a game, it is teams in multiple fields, with millions spent on marketing, etc etc. All while costing the same price as those old titles did.
So game development is a low profit, high risk market which means publishers are tight with money and thus developers get limited. Developers often need a viable income stream (ie DLC) to compensate for some of the costs to get the money they need in the first place. This means that developers can't always pay for everything, so they are forced to aim for the crowd that makes the most money, the casual gamer. They aren't going to be as bothered about the AI not being perfect, as they aren't going to be winning on diety difficulty anyways. So something that is costs quite a bit, but has little return on investment won't be as high on the list.
It sucks, but developers are often tied by their publisher and publishers aren't going to risk their money on things that are too risky. Which is why developers like EA have taken over the market by investing in low risk franchises that can release a new game every year, while the more creative developers have gone bust when they had a single failure of a game. So unless gamers are willing to pay 50%-100% more than they do now on games (which would still be a better value for how much time is pent playing them) then the risk averse nature of the market will continue.
Yes, but the introduction of more cartoony characters together with already cartoony art style made me worried that the game will deflect in the wrong direction. Ages and governors make the game more rpg than competition. But it might be only my perception
The art style of each game is often met with criticism upon release. Eventually it goes quiet as people get used to it. Then, once the next game is out everyone pines for the art style that was just lost.
There was so much hate for Civ5's art style initially. It was often said the game was trying to be too realistic and should stick to being a 4X game, rather than trying to appeal to a new generation of gamers who need realistic graphics. The cycle will repeat itself when Civ7 comes out, I have no doubt.