LotR16 is started. We're on an island by ourselves, but we have some resources. I think we'll be OK if we don't get TOO far behind in tech vs. the larger continent. Anyway, it's a game going. My current solo Monarch game is won; it's just a matter of how -- I'm probably going to play around with more modern military, to see how it goes. Emperor looks quite doable, but....
LotR17 Dueling Deity
Difficulty Level: Deity
(all the below is my thoughts as of now, but I'm quite flexible -- it's a starting proposal, not a ruleset)
Map size: Small
Map features: Mirror, Reduced Peaks
Mirror Type: Random
Start Separated, but I don't think that will matter -- no teams will be set.
Landmass type: Random (I'd prefer Oceanic for safety, but I want to leave the fear of the AI in our early builds)
Civ: Random
Opponent Civ: Random
Most other things: Default settings
Win Condition(s): All enabled
This is not "Daring Deity"...not yet. This is "Dueling Deity" -- a 1v1 game to get feet wet, to see a deity foe, to get a feel for being way behind, etc. I'm suggesting we go with a small map (instead of tiny or smaller) to give both civs room to expand. I think that's possible anyway. We might choose to limit our expansion before all the land is filled -- that'd be nice in a way.
If we want to make it a bit easier, we could make Conquest the only win condition. But I kind of want to see how they all play out.
Sign-up requirements:
- Any Civ4 win at any difficulty level (honor system)
- A willingness to get smacked around (hopefully, only potentially)
- Thick skin -- all moves will potentially be questioned. This is a learning game and we'll all be out to explain not only WHAT we did, but WHY.
- Ability to consistently meet 24/48 to claim/play.
Roster:
Arathorn
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Arathorn