LotR10: Scouting Sid

Well, the order is:

Skyfish -- UP whenever he gets the game

Bam-Bam -- UP NOW
Speaker -- ON DECK

I know at least one AI-AI war is going on -- I saw units fighting "Not us"....I thought I'd written it in my notes, but it was pretty late last night, so I guess I didn't... Spain vs. Portugal, I think. Embassies, just to know the war situation, might be a reasonably good plan.

My thoughts on goals:

Short-term: (10-20 turns)
- Finish getting out of the dogpile, but getting Bolu in the process.
- Finish filling in the north with cities.

Mid-term: (15-30 turns)
- Revolt to Republic
- War with Russia to capture the west
- Hold the southern checkpoint (Haarlem) strongly

Long-term: (???)
- Gain control of our entire continent
- Catch up in tech (pointy-stick and stealing is my thought at this point)
- Survive and thrive

Arathorn
 
I see it, but will not get to the game before tomorrow night (eastern time US). I just returned from a business trip and am up in both my SGs.
 
UPDATE: Earliest I can play is tomorrow night. My wife decreed that the office had to be cleaned, so I was only able to get to one of my SGs. Skyfish--if you get the game in the next 18 hours--feel free to play. I will have time tomorrow.
 
The game has finally arrived in Holland !
However I am on a business trip around Europe and can not play before Monday night (If all goes well...)
I hate having to make you guys wait so long so if you want please skip me or slot me in later...Apologies again :sad:
 
Good News, Skyfish!

@all--my turns will be up this evening. Hopefully, I can complete the extrication from the dogpile (fitting, since I started it) :p
 
YAY! [dance][party] The team is complete.

Roster:
Bam-Bam -- PLAYING NOW
Speaker -- ON DECK if he can play and post by Sunday evening our time
Skyfish -- after either Speaker or Bam-Bam
Reagan (or Speaker if he didn't play before Skyfish)
Gothmog
Arathorn

and then we'll keep that roster order for a while.

Arathorn
 
Looks like a great game here! :)

Can someone tell me what the P in PRNG means please? :blush:
 
hehe :D
 
Pre-turn 350 BC

Move the worker to safety and abandon Delft. Could send wines to Monte for mysticism, 2gpt and 7g, but the trade route looks too risky.

IT: Lose a warrior to the archer by Delft. Ottomans start Cops.

330 BC (1)

Northern mini-SOD advances on Bolu, taking out a longbow. One sword avenges our warrior, while another kills the 1hp Ottoman horse, promoting to elite.

IT: Aztecs start Cops.

310 BC (2)

Battle for Bolu:

Vet Sword takes longbow bombard (miss) and wins vs. reg spear 3-1
vet sword vs. reg spear loses 0-4 and promotes the spear
vet sword vs. vet spear wins 4-3
vet (3/4) sword vs. reg longbow wins 3-1 and Bolu is ours!

Take Ottoman peace for a 39g discount on mysticism. Peace and myst for peace and 140g. Three opponents. We can trade wines to the Aztecs or Ottomans. Hmm --both routes go through Russian waters. .Wines to Osman for ivory and 150g. Not worth risking a rep hit here. Lux can now go to 10%. Buy currency from Portugal for 14gpt and 326g (cheapest) to get the marketplaces going.

IT: Monte establishes an embassy. Hittites building cops.

290 BC (3)

Quiet. First catapult completes.

270 BC (4)

Lose a warrior to a Mongol archer exploring.

IT: Ottomans are building Bach's.

250 BC (5)

Make peace with Hittites for 80g. This opens up trade--Mursillis has dyes for trade. Two opponents.

230BC (6)

Found Leiden up north by the fish. Buy peace from Mongols for 80g. One opponent.

210 BC (7)

Settler heading for the ruins of Delft.

190 BC (8)

zzz

170 BC (9)

Haarlam finishes walls.

IT: Spain pulls the Aztecs into the Spanish--Ottoman war. Aztecs are building Bach. Aztecs pull in the Hittites against Osman.

150 BC (10)

Amsterdam's market completes--starts on a temple (vetoable).

Some thoughts:

(1) Trade for tech: The trade route with the Hittites looks stable. Probably worth sending wines there to get a discount on poly or construction. We can trade horses with Monte, but that route is less stable (runs through Russian waters). May be worth a gamble to get into the middle ages.

(2) The One: Spain, our original opponent, will take peace for 120g.

(3) Builds: I have still been building horses to prepare for future russian war to the west after we get knights/cav. Rotterdam needs MM attention for increased settler production. I only built one and a worker there. Rotterdam should spam settlers until all the land is claimed.

(4) Nota Bene: The worker is on the forest by Rotterdam to road it for more commerce and to start a route to the northern fishing villages. There are workers to the northwest covered by a sword bringing water to our two-wheat city.

And then there was one

Good luck to Speaker/Skyfish!! I have not done any serious MM the last turn or two--feel free to veto as necessary--I've got thick skin. :p :D :lol:
 
I'm back in town, glad to see that things are going well. As well as can be expected, the uncertainty is great.
 
Well I was too optimistic :sad:
The game is not in Holland yet but its in the mail between the US and my home...Should get it in the coming few days...Sorry again
 
I could have sent it from the UK Sky! That is next day in europe...
 
I'm going to be away from home for a week. I'll have I-net access but no C3C access during that time. Please skip me until December 1.
 
IT- If our trade route to Otto gets broken, we will take a rep hit, having taken 150g from him. Give Spain 120g for peace and we have finally escaped the dogpile.:goodjob: No need to risk another dogpile over such a relatively trivial sum. Well, the original 8g was even more trivial, but let's at least learn to keep our income positive when we are nearly broke in the future, just in case. :p

Looks like we have lost our war happiness and now require a raise in luxury tax, or....

Wines plus 1gpt to Spain for Silks and Furs.

Copernicus' Observatory is being constructed by Ottomans, Hittites, and Aztecs, so that means Astronomy is out there (meaning trade routes can go through sea squares). Hittite route is totally safe, as is Russian. Portuguese cities threaten the Aztec route and Russian cities the Ottoman route. This means we cannot declare war on Russia until our Ottoman deal expires.

Aztecs get Horses for Spices and 18gpt, which shouldn't dent her treasury which already has 10293 gold in it!

Russia then gets our only Iron and 1gpt for Polytheism and Construction (since we will be building horses for our future war with her) and we are now into the Medieval Age. All the other Civs are up 6 visible techs, including optional Literature, Monarchy, and Republic (which we'll have in 10 turns), but for some reason the Mongols are back with us, only up Literature, Monarchy, and Monotheism. Wines and all our gpt (57) are close to getting Engineering from the Hittites, but we'll just have to wait.

Slight mm change at Amsterdam to try to get a horseman with growth in 2 turns. Scientist is now at Bolu, can't remember where he was before.

Finally hit enter...

130BC (1): Eindhoven Horseman => Horseman.

IT- Ottomans build Copernicus in Edrine. Ottomans have both the Statue of Zeus and the Knights Templar along with Sistine and Sun Tzu? Uh, look out Cathy.

110BC (2): Establish embassy in Moscow for 55 gold. Moscow is size 7 with 0 growth, making 15spt, protected by 2 pikes and 9(!) spears, along with an archer and 'pult. Russia has 4 luxuries, is running 60% tax and 40% science and Moscow has all possible improvements. A university is due in 1.

Establish embassy in Hattusas (Hittites) for 65 gold, size 11 making 5fpt and 16spt. It is protected by 7 pikes and has all improvements. Hittites have 2 luxuries and are running 70% tax and 30% science.

Establish embassy in Lisbon for 47 gold. Lisbon is size 3, making 2fpt and 7spt. It is protected by 4 shields and a 'pult, with a settler and curragh inside. Portugal has no iron and only 2 luxuries and Lisbon is missing some infrastructure. Portugal is running 70% tax and 30% science.

AI wars we can see:
Hittites-Ottomans
Portuguese-Mongols
Aztecs-Ottomans

AI alliances we can see:
Portugal-Ottoman vs. Mongol
Aztec-Hittites vs. Ottoman

MM Rotterdam for an extra shield and Amsterdam for an extra food.

IT- JS Bach is being built around the world.

90BC (3): Notice the GPT bug in effect. Well, at least the AI is benefiting from it too, so it's not really an exploit. Arnhem Spear => Spear. Utrecht Horseman => Horseman. Found Den Helder in the southern most ruins because it will have more good tiles to work initially. Starts temple, vetoable. Amsterdam is MM to a horseman every 2 turns, with the Hague helping out.

70BC (4): Gronigen Barracks => Spearman (vetoable). Osman establishes an embassy in our capital.

Build an embassy in Madrid, size 12, making 7spt way over irrigated. Madrid is protected by 6 pikes along with 2 'pults and has most infrastructure. Spanish have 5 luxuries and are 60/40 tax/sci. I don't waste my money on the final embassy because we can ascertain the Mongolian status from the rest of the embassies. Spain is at peace with all.

IT- Russia and Aztecs sign alliance vs Ottomans, but trade route to Ottomans is still in tact somehow.

50BC(5): Nothing much.

IT- Hittite Knights ride in the north. Portugal and Ottomans sign alliance vs Aztecs and vs Hittites.

30BC (6): The Hague Market => Aqueduct.

10BC (7): The Hague Settler => Settler. Amsterdam continues to pump out horsemen. Russia tries to bring a settler/spear pain into our land but I block them with horses. Two cities have been founded in the north, one each by Portugal and the Aztecs. Wines deal expires with Russia, and I wait to extend it until we get Republic, to see what kind of deals I can leverage.

IT- Settler/spear pair turns back. Ottomans finish JS Bach in Istanbul.

10AD (8): Scientist switches to Haarlem, who requires a scientist to be happy until we can get a road to it.

IT- Portugal demands wines and I think long and hard about it before teling him to stick it. He is already involved in a bunch of wars and doesn't have time to deal with a small fry like us. Thankfully he agrees.

30AD (9): MM Rotterdam for growth. Getting ready for next turn which will be a big one.

IT- Spain and Ottomans sign alliance vs. Aztecs.

50AD (10): Republic comes in from min sci. Start Feudalism for now. Arnhem Spearman => Market. Found Harlingen in the north, filling in space. Not exactly a great spot, but there aren't many left here.

SO UNFAIR. Somehow the Mongols have developed the Republic, Engineering, and Feudalism in the last turn, with no treasury or resources to trade and no alliances made. This is a major bummer and leaves us with no trade opportunities. I was hoping to catch us up by at least 3 techs here.

Pissed off, I'll pass off here. Amsterdam should build the Horseman with growth next turn, and switching to Republic should help us big time.

Conclusion- Well, at least we have a big treasury and the AI is fighting. And no one is in the Industrial Age yet.

AI Wars
Spain: Aztecs
Portugal: Hittites, Mongols, Aztecs
Russia: Ottomans
Aztec: Spain, Portugal, Ottomans
Hittites: Portugal, Ottomans
Ottomans: Hittites, Russia, Aztecs
Mongols: Portugal

Good Luck
 
I suggest we revolt first and then go to war with Russia : is everybody OK with that ?
 
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