OK, here we go.
Preturn: everything looks good except that I'd rather have a sword than a horse at Tenoch. We don't need mobile units; we need durable units. The army will be an uber city-capturing engine.
Also tweak Edrine for growth in 2 and change its build to a granary. We've got plenty enough military to hold our own in the short run, and we'll need some serious economic producers in the medium (Monarchy) term.
730 AD: Bombard the spear who's now next to Tenoch, and hit him at 2/3 with our new 4/4 sword, but we lose.
710 AD: I lose a 4/4 horse in the south attacking a 2/3 archer.
But our All-Powerful Army (tm) captures Cuzco this turn. Incans aren't eliminated.
Also this turn, our elite archer at Tenoch pops another Great Leader! Since we can't support another army, the Heroic Epic is the obvious choice. I'll do it in Istanbul to get that city a free cultural expansion.
Between turns, our elite spear on a hill beats two attacking Mongol swords.
690 AD: Got a situation in the south - a pair of veteran Roman Legionarys showed up. Our catapults get busy but it'll take some time.
Whip a spear in Cuzco - it's going to starve due to unhappiness as the army stops policing the city anyway, may as well get some use out of the population.
670 AD: My crappy combat luck continues as a 4/4 sword fails to beat a 2/3 sword at Istanbul.
650 BC: I had two slaves NE of Tenoch that could only be covered by an elite sword, and a Mongol horse came out of nowhere and killed the stack.
630 BC: Catapults finally get enough advantage to let a sword attack the Roman legionary pair, and kill one.
Hey - why don't we have any walls in our cities?? Teo and Istanbul both swap to and will build them this turn - but not before a Babylonian sword gets to attack Teo and kill a spear.
Next few turns, more units get killed on both sides, nothing important. We lose the elite spear that was defending our iron hill to a Persian horseman that knocked it down to 1HP before retreating and then an American archer kills it.
550 BC: Our army attacks Athens twice, killing its two hoplites leaving a 1HP archer showing. We'll have this city next turn!
Also this turn, we have a road complete to Cuzco and its Wines.
Also this turn, we retake our iron hill (it didn't get pillaged) and park our remaining elite spear there.
Also this turn, Monarchy is due. If we revolt - and I think we should - I
*highly* recommend whipping 30-shield units (swords or horses, your choice) in each of the three southern cities. Each whip will get almost exactly 20 shields, and we'll need the units during anarchy.
Pay attention to the three workers NE of Tenoch (they're under the archer right now). They're on Ctrl-R so they can finish the road a turn sooner, but if they get threatened you'll need to wake them *before* the game cycles around to them so you can move them to safety.
Also note the Babylonian units by Teotihuacan. They're no threat to the walled city with spears and catapults, but make sure to leave 2+ spears in the city.
Picture attached.