LotR14 -- RAW (and uncut?)

The unit situation is not so bad that we won't be able to take care of it in the next two players' turns. I shut research off for two turns to build-up cash. If we were to do that a few more times, we could rush enough units to get ourselves well-defended. Popping another leader and building another army would allow us to more than adequately defend ourselves. If we research Currency next (someone's already taken the monopoly edge off of it), we would have a marketplace as a consolation prize if we were to lose the SoZ race. Alternatively, we could go with Construction and have the Great Wall as a cascade option.
 
550 – The crack of the whip is heard throughout the land as military units are rushed in every city but Cuzco in advance of our impending revolution. Edrine is tweaked to get growth one turn faster and Cuzco’s scientist is put back to work. Everything else looks cool.

530 – The Dutch drop off a chariot next to Cuzco and the Mongolian sword actually retreats during the interturn. We revolt and have four turns to Monarchy. Teno riots as a result. All else is quiet on the happiness front. We go 4-0 in combat this round. Athens should fall next turn. Map Making is well known, so our scientists start researching it.

510 – Athens, 6gp, and four slaves are finally ours. We go 4-0 in combat and lay some ‘pult fire on those we don’t attack.

490 – 1-0 combat, otherwise quiet.

470 – 1-1 in combat, with the loss a vet horse against a regular archer. :cry:

450 – We are now a Monarchy. 1-0 in combat and chase some AI units away with cats.

430 – 1-0 combat, move next to Tiwanaku. Teno: chop-aided spear->spear.

410 – Cuzco’s horses are pillaged. I was defenseless to stop it. We need more units! I had to use the army to attack two Russian regular units, rather than take the city. I shut down research (save for a lone scientist) to raise cash for a few turns. 4-0 combat, including one promotion.

390 – Our Cuzco spear redlines but defeats an attacking horse. Teno: spear->sword. Cuzco: walls->spear.

370 – Athens: walls->rax. Tiwanaku is ours and the Inca are toast. :hammer:

350 – Istanbul: sword->horse. Edrine: spear->sword. Teo: rax->sword. Teno swaps to Zeus. Feel free to swap any/all of these except for Teno (unless you want to rush another unit before starting Zeus). We need everything, pretty much.

This has been one of the most disjointed sets of turns I’ve ever played. Between distractions and problems with my game crashing, I don’t think I got in more than two consecutive turns at any one time. Ugh. Thankfully I make it a habit to save quite often each turn (which saves some headaches with lost moves and preserves the random seed). Anyway, there are still some military strategy decisions to make that will impact Speaker’s future turns, so I’ll pass the game along with some movement points left on various units (workers that can either chop or irrigate, units that can attack or move into another position, etc.) and some cash in the bank. Welcome back and have fun, Speaker!
 
Forewarning
I accidentally skipped the final IT with a keyboard/mouse error. More about this later.

Final unit tally: 42-4

FYI: Reagan's file was misnamed as 550BC but was actually (correctly) 350BC.

IT- There are a ton of troops threatening our southern cities. I would like to get us up to 8 cities so we can build a second army but I'm not sure that will happen on my turns. We desperately need to grow our cities. Thanks to Reagan for leaving me some active units.

Teotihuacan gets an extra spear shuffled in.
Attack the horse threatning Istanbul, but he escapes as redlined. No unit left exposed to enemy attack however.

Shuffle a few tiles around Istanbul and Teotihuacan now that the horse is gone.

*Enter*

Two horses and an archer die against us. For some reason Tenochtitlan riots when it was definitely not set to. Two archers moving on its tiles disrupted the commerce and lux tax. I fix it. [3-0]

330BC (1): Drop science with MM due next turn. Knock off one spear near tenochtitlan with elite archer. Sword army redlines but kills sword. Elite Jag kills archer. Bombard legions near Istanbul. Redline and chase away horse near Istanbul. Kill spear near Athens with sword. Move spear off of Horse near Tenoch to lure opponent spear. [7-0]

IT- As expected, spear moves onto horse tile.

310BC (2): Kill spear and Tenoch is clean now. Bombard and kill spear near Edrine. Istanbul sword eats archer bombard and kills his partner and elite sword cleans up the last archer with no attacking troops in range. Start research toward Currency, due in 8 turns at a loss of 6. Set of Legions is making the Istanbul region a little hairy and I hope to stabilize it in the next few turns. [11-0]

IT- No attack between turns. Legions are trying to move toward our core.

290BC (3): Athens Barracks => Spearman. 2 elite swords kills 2 spears. Athens sword kills spear. Shuffle troops near Cuzco to remove archer threat. Shuffle horse to Tiwanaku so we can bring army back. [14-0]

IT- Archer dies on Cuzco's walls. [15-0]

270BC (4): Germans are now on Diplomacy screen, so I contact them. We are up Monarchy and they have 1 city besides their capital. I declare war. Cats bomb Archers and Elite Jag and Sword kill them. Kill archer near Tenoch. [18-0]

250BC (5): Bombard Archer and kill him with elite Jag. Kill spear, redlining elite sword. Mongols may pillage a tile near Tenoch next turn. Forces in that area are healing. [20-0]

IT- Spear does not pillage and just moves on.

230BC (6): I think maybe the Mongols were running a big deficit because the spear is gone. I check in through diplomacy and they have 20 gold. No idea what happened to the spear. He didnt attack or pillage but just vanished. :confused: Build Swords in Istanbul and Teotihuacan. Healed elite sword kills spear near Tenoch, and he is no ordinary ranger. I name the victorious unit Aragorn, son of our fearless leader, and send him to Istanbul awaiting an eighth city. I will hopefully have one by the end of my turn. Sword kills spear near Teotihuacan. Cats bombard, but little action this turn. [22-0]

IT- Kill 2 archers and a sword on defense. [25-0]

210BC (7): Tiwanaku Walls => Barracks. Sword army advances on Berlin, which I will capture to build an army and then abandon. It is dastardly for sure, but this is always war. Jag kills archer. [26-0]

IT- Kill horse and Sword on Tenoch incense hill and kill horse defending Tenoch (didn't notice he could attack and got lucky). [29-0]

190BC (8): Bombard and kill 2 spears. Bombard horse so he will retreat to heal and then decide to whack him with Jag. Army sits next to Berlin on same side of river, ready to attack next turn. Finally lose a unit, an elite sword attacking spear near Tenoch, though the spear is redlined. [32-1]

IT- Lose a spear in defense of Athens, redlining Sword. 2 Legions move into range of Teotihuacan. [32-2]

170BC (9): Complete Currency and start Code of Laws, due in 4 at a deficit of 8. Finish off sword near Athens. Sword army kills single Spear and captures Berlin. Form second army and fill it with 3 swords in Teotihuacan. Kill archer with sword. Kill Legion with army. Kill redlined spear with spear, redlining in the process. Raze Berlin. Hurting a bit for swords on the front now with the army taking 3 of them. [37-2]

IT- Sword army near Berlin takes a little damage but wins against sword. [38-2]

150BC (10): Move army back from Berlin ruins. Two Spanish horses come out of the fog near Cuzco which is now threatened by 3 horses. This might get a little tricky. Tiwanku is now connected to the road net. Lose Jag attacking yellowed horse near Istanbul. Warrior kills Spanish horse but is now exposed. Aragorn moves to help Cuzco. Kill redlined horse with elite spear, and cover him with 3/4 spear (no attacking units in sight). [40-3]

Conclusion- Slight misclick sends a spear from Teotihuacan to Istanbul instead of onto iron hill, so I have to shuffle the other spear there. Might take a few turns to figure out the proper unit placement down there, but most of the action was at Istanbul. Cuzco should hold with a spear coming in next turn (can be changed to Archer if so desired), but it looks like a stream of swords is starting to head that way, so the original army, which is near Tiwanku should head to Cuzco for support.

Um, I meant to hit spacebar in notepad but accidentally had brushed my hand against the touchpad of my laptop, causing Civ3 to suddenly be on top, and the IT played out. Very sorry.

IT- Exposed warrior near Cuzco kills 2 horses (!). He's quite the hero. Roman Legion comes out of fog to kill spear, giving me a thrill as he redlined, but holding on for the win. [42-4]

Conclusion Part Deux- I have not touched any of the cities or builds this turn. Very sorry about the spacebar mixup, but didn't feel that replaying the turn was necessary or proper.

Good luck to the next player! :hammer:
 
130BC: We have the Iroquois on the diplo screen now, who have only one city. I declare war.
There's a regular swordman on the hill at Athens, which is only defended by one sword of our own. The only unit able to reach the city this turn is a horse, so I'll reinforce Athens with it. [3:0]

110BC: Our sword defending Athens has indeed fallen, but a new one is produced there now which gets rid of the offending enemy sword. [6:1]

90BC: Oh man, a lot of units are advancing on our cities: Four swords, a horse and spears towards Teno; three legionaries, two swords and spears towards Istanbul; and two swords and a spear towards Tiwanaku, not counting several warriors in the mix. We need more units...good thing the SoZ will be completed next turn. [8:1]

70BC: We've lost a spear on defense at Tiwanaku. SoZ completes, and the Iros get the Pyramids - quite an expensive granary in this scenario. :lol: CoL comes in, and construction is looked into next, in 5 turns at -17g. [12:2]

50BC: [17:2]

30BC: Argh, we've lost a spear in a walled city on defense against a horse. France completes the Great Wall, the Celts the Great Library, the Hitties the Mausoleum of Mausollos, and Babylon the Temple of Artemis. Wow, what a cascade! :eek: [25:3]

10BC: [28:3]

10AD: [31:3]

30AD: We enter the medieval age, and set research on feudalism. Our first ancient cavalry is produced, and now that Teno has repelled the advnacing hordes of swords and spears, one of our army leaves northwest to capture the Russian capital. It looks like it's on the coast, and could remove one front for us if we get rid of it. [35:3]

50AD: The army reaches the mountain near Moscow and can start to attack next turn. [40:3]

lotr14-50AD.jpg


After I had no units to spare to make any offense during my turns, now it's a bit quieter again, and together with the SoZ we should be able to expand again during the next player's turn.

Roster:

Reagan
Speaker
Kylerean
Arathorn <-- UP NOW
T-hawk <-- on deck


-Kylearan
 
Early: Capture Moscow and lose a TON of units -- probably 7 or so. Elite sword attacking redlined spear in the open? Dead sword. Follow it up with vet ACav? Dead ACav. Etc. etc. etc. Defend with walls, elite spear, and defensive bombard vs. an attacking regular sword? No chance. I can't even scratch him. UGH! At least our unit cost problems are getting under control.

Middle: Nearly lose our southern sword army. Silly me. I attacked a 2 hp legion on flatlands with only 10 hps. I had 2 left when the legion died. What was I thinking? :crazyeye:

Late: Think St. Pete will be a capture, not a raze, for some reason, and destroy the Russians. Lose more units, but at least I'm getting them replaced now. Try to keep some cities on infra builds, so we don't get too far behind. Complete Feudalism and start Monotheism at 50%. Pikes and MDI might help the casualties, but knights help lots of ways.

Feels like poorly played turns. Not sure if it was me or the PRNG, but not a casualty rate I'm proud of -- I didn't keep track but it was probably like 45-10 or so. I started a few more 'pults for that reason, too. Next player really has his pick of direction(s) to go.

Roster:
T-hawk -- UP NOW
Reagan -- ON DECK
Speaker
Kylerean
Arathorn

Good luck (not that you really need it),
Arathorn
 
We're pretty much running even with the tech leaders at this point. No one has completed it (heck, we don't even know Literature yet!), but we'd probably only get a very few techs out of it -- Monotheism, Republic, Theology, Engineering, and Education is my best guess. We can research reasonably well, even with our small nation, and the next MGL can build the FP if we want. I don't think Great Library is a requirement in this game. I'd rather see shields go into units/marketplaces/libraries (once we get Lit) and the effort of our units into shrinking our fronts and defending our cities.

We're just getting trickles of units from all kinds of competitors to all kinds of different places, making defense still ... interesting. When we focus on a spot, we can take it, but maintaining our defenses is a bit stickier. Pikes will help, of course.

Arathorn
 
How 'bout this -- once we get knights, just shut down research. Alternatively, shut it down once we've researched through Mil Trad. Depending on how far away its home is, we well may get a lot of free techs once we capture the Great Library. Except for Banking, from which we are quite far away, none of the upper techs seem to be vital enough to research on our own (especially not when we could use the cash we'd save as a way to rush military builds and complete our conquest quicker). Just a thought . . . .
 
OK, here we go.

We have 8 cities and are in the lead by quite a bit; on the power graph we're at triple or better of every other civ. Except America, but we're still ahead of them by about double.

Tenoch can make 20 shields for an MDI every other turn if it runs -1 food; we'll do that once the current horseman finishes. I do a few other MM tweaks, nothing major.

We could also use a Forbidden Palace, which sounds like a job for the next GL.

==========

260 AD: Wish and ye shall receive, Axayacatl pops on my very first attack!


270 AD: Rush the Forbidden Palace in Istanbul. Pretty much a toss-up where to put it; our southern cities are older and more developed so I went that way with it rather than north.

Western sword army kills two units in Lagash. Eastern sword army kills two units in Salamanca.

And ANOTHER GL pops on my next elite attack! Well, nothing else to build at the moment, and at the rate we're going we'll have enough cities for another army in about five turns, so he'll wait for that.


280 AD: Kill three more units in Lagash but the city still doesn't fall.

Kill two more units in Salamanca and that city does fall - and we get The Pyramids!!

Also capture Sumer in the south to help consolidate our front there, although we lose a 6/6 elite ancient cav in the attack.

Contact Carthage in the east, refuse to sell him anything for his piddly 16 gold, and declare war.


290 AD: Finally capture Lagash.


300 AD: The army from Salamanca attacks and auto-razes Utica. Two turns from contact to a city capture. :)

Lose a couple units in a skirmish against a pile of units from several civs around Lagash, but the army is fine so we're fine.

Yay Regent combat bonus against barbs! I use a spearman to attack a camp and clear it out up north of Athens. :)


310 AD: Eh, oops - a Carthaginian galley landed two Numidians next to undefended Salamanca. Fortunately, the army can *just* make it back to the city this turn to defend it.


320 AD: Tlatelolco is founded north of Athens, giving us our 12th city. The last GL forms an army which we load with two MDIs and will soon find a third.

Three Carthaginian swords came overland and joined the two Numidians at Salamanca. This is bad - I don't have any backup within a hundred miles of the city. Our army attacks two swords and kills them, but is down to 2 HP defending against the last sword and one Numidian.

And between turns, our army valiantly defends against the sword, but the Numidian overwhelms it and we lose Salamanca and the Pyramids. :(


330 AD: Building and positioning.


340 AD: This turn we get back on the right track. First we capture Amsterdam to eliminate the Dutch. :thumbsup: Then the one unit I had in the northeast area, an elite horse, gets to Salamanca before the Numidian managed to heal, and recaptures the Pyramids. :goodjob:


350 AD: Our stack of 6 catapults along with the MDI army (in separate stacks as per the variant rules) is in position to capture Ur within a turn or two. The cats have revealed that there's at least six Enkidus in the city, so even the mighty MDI army might need a bit of help here.

Our eastern forces are sorta disorganized right now, but next leader should be able to pull them together and go for the Greek capital there. I'd recommend sending the next couple Ancient Cavs this way, as it's the one front lacking an army at the moment.

Monotheism is due this turn.

Totals for my turn: 5 cities added, two civs eliminated, two great leaders, one Forbidden Palace. One army lost and one gained. About 50 units killed, about 10 lost.
 

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Got it. I'll have to play one or two turns at a time again, but I should be done by Tuesday night at the latest.
 
I actually found time to play eight turns today/tonight. We are already in mop-up mode. We have captured four cities, razed a fifth, eliminated two civs, and are ready to rid ourselves of a third (and gain another lux). Before I play tomorrow night, I have two questions:

1. Do we want to build the Knights Templar? It costs 300 shields (eight MDIs, four knights, or ten horses/pikes) but will spit out five-attack/bonus HP units from its completion until the end of the game (we'll likely never get to Steam Power). The units only have a movement of one, though, which will make them tough to get into play as our fronts start pushing away from the core. Alternatively, we could build Sun Tzu's and save a ton of barracks costs.

2. Do AI settler pairs ever pick-off unguarded workers? There are two of them next to worker stacks. I don't want to waste offensive units guarding the workers nor do I want to wake the workers, but I obviously don't want to lose the workers. I've never been in this situation before because I've either killed the AI units during war time or been at peace with them while letting them take their Deity RoP.
 
And I'm pretty sure a settler pair will never attack.
Well I actually saw one take an empty town in a sneak atttack. I never noticed them bother with workers.
 
1. Do we want to build the Knights Templar?

Sure, why not? It's a fun wonder to have. :) BTW, Crusaders don't have an extra HP.


2. Do AI settler pairs ever pick-off unguarded workers?

Only unintentionally. They won't try to go for the workers, but if the unit pair happens to be moving to the square that the workers are occupying, they'll get captured by the military unit.
 
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