Skaz881
History Major
I had the pack with Scythia enabled (but the other two civilizations deleted) and it caused a couple of errors. Pasture showed up twice when researching Animal Husbandry and barbarian camps spawn empty.
@PastureGlitch
Was not worthy an update, to fix manually:
In Scythian folder, look for XML file related to Unit. There search for <Builds> and delete '<PrereqTech>TECH_ANIMAL...' line.
@BarbarianSpawn
I don't think it is related. I can't even imagine possible fatal interaction with other mod.
----
First reason was to simplify the ability, second was about rare scenarios, when player or, even worse, AI ends up with pointless Work Boat. Anyway, trireme with Change Port and building Fishing Boats (5 turns standard) should solve this.Whyever does Tahiti no longer have cities getting a Work Boat at Sailing? That helps get them up immensely since a lot of them are inevitably in places where the only improvements are in the water.
Not really interested in neither Easter Europe or Italian kingdoms. I was thinking about making this ability an exploration policy.I kinda figured a good naval civ for that 'maritime city-states give unique naval units' would be Croatia or Ragusa. Naples or Pisa would be okay but Eastern Europe can always do with a bit more love. (there will probably never be a Belarus civ though
Ballcourt, colloseum, not bad. Anyway, proper civ request template:The Zapotec could be a good New World civ! That would be a decent place to use the Ball Court - maybe a Colosseum that's at Masonry and gives extra (insert yield) based on the level of a unit stationed inside? They do have several named rulers one could use, and a handful of decent city names.
I remember that some time ago I was posting some loose ideas and one I can recall. Bonus from clearing Barbarian camp. Let's see what is made currently:
~Triple Gold (yield bonus, not really interesting)
~Chance to spawn an unit (random, meh)
Opportunities:
~bonus would be early (at least on maps I play) and have short time window, therefore it is opening option of stronger UU, UC2 or secondary UA effect.
~smashing barbarians 'smash them' mini-game early; some mobile early game UU
~AI friendly
Interesting bonus is a tricky part. So far I haven't thought up anything better than Ancient Ruin bonus (or own unique bonuses).
Maybe in sovietThat background is extremely recognizable![]()
First of all, cookies are for knowledge, not wild guesses. Though you were surprisingly close.Could it be Stephen Duan?
Yes, it is. However, there are reasonable concerns about it (bad locations, a lot of cities). Maybe something like pseudo-city would work? Barbarian camp turns to your side, generating units for you, what do you think?I recall that in civilization revolution the mongols had an UA where barbarian camps became cities when cleared. Would that be codeable?
First of all, cookies are for knowledge, not wild guesses. Though you were surprisingly close.
And it would be too close to Germany. Though, if bonus would be random:I believe it may potentially be even more broken, at least with normal cities you run the risk of them being in awful locations, balancing them somewhat, keeping them just spawning units would give you a hell of a strong army.