LS Civilization Set

[BNW] LS HT Imbangala (v 1)

Well, I am open to discuss eventually changes, but I would prefer do it once than upload it six times. Therefore, playtest carefully and take your time. Have fun, everything was tested at least once, but it doesn't guarantee mod to be bug free. I can send you project solution if needed.
Oh, I let myself made Gonzos not upgradeable by Ancient Ruins. Annexing City-State will trigger medium (30) diplo penalty with civs whom protect it (lasts 50 turn on normal speed).
What is more, barbarian encampment will not turn into city if within minimal range of other city.

Oh thank you so much, it'll be so fun to play with this civ, I'm already planning a game of them, Kilwa, Zimbabwe, Kongo, Zulu and Boers for ultimate Southern African dominance!

As for taking foreign capitals, hey, it's not a bug, it's a feature! :p

Hm... I saw a map the other day with relative locations of the cities, however, it's indeed painstakingly difficult to find the actual locations, no document I found talked much about them.
Spoiler :
centralafrica_copy5.jpg

AFRICAN_NATURAL_NATIVE_KINGDOMS.jpg


Edit: Confirmed, the Imbangala really do honour their name, played a quick game with them going honor, Kongo was the first civ I met (heh), a turn after choosing the policy I already had my second city thanks to a Barbarian Camp, a turn after choosing the Policy that grants the Kinguri I had already defeated Kongo by taking their Capital and only city, there I burst out laughing and quit the game because it would be waaay too easy after that.
 
The dummy is only given when Stalin has a Trade Route with the CS; it's removed after the trade route ends. If Austria or Venice eats the City-State, the dummy building is removed.
 
I just put Kasanje in Malanje because apparently it's kind of in the same place ish. As close as I'm probably going to get.

hard to find places make me T.T at trying to map it out, like, what do you mean nobody has a clue where Akkad is (I still have a derptheory that it is actually Acre all along)
 
Actually, I need new DoM, because Canute doesn't fit to my new concept of 'exploration' vikings (old one was more "imperial").
I would be fine with Leif Erikson, Erik the Red or even Ragnar Lodbrok. Surprise me.

UA: Overseas Expansion: +3 embarked movement, land units have 20% combat bonus on continents different than Capital's one, bonus enhanced to 35% if have no city on this continent. (well, I will need to write it smoothly)
UU: Longboat: Galleas, Optics, Melee, can cross oceans, can colonize continents where you have no city (will turn into settler, which will turn into Longboat upon embark).
UC: ~~
 
I don't know who you have on mind by saying Colonialist Legacies. I know that Nerai is pretty busy with his own stuff, while I somehow cannot imagine TPangolin coding my ideas or even touching lua. Actually, I read Civitar ideas and I am not interested in them.
You know, the problem with Canute is that he doesn't fit the leaderscreen or even the concept of nord. He was an emperor, representing the fall of viking culture, when brave nords settled down. Eric the Red would actually require beard recolouring, but he was an explorer, the nord voyager. I still think that using Harald would be best option, but somehow I can't break myself to modify official civs.
 
I don't know who you have on mind by saying Colonialist Legacies.

Mainly it's Civitar who requested it, seeing as he said that he wanted to and is willing to convert and create some Viking ships and units. I've already started on some art. My idea however is much different to his:

Leader: Erik the Red (Erik)
Capital: Reykjavík
UA: Sagas of Icelanders - Upon founding Cities on other continents, :c5production: Production is hurried in the Capital. Once Writing is researched, these cities generate points towards :c5greatperson: Great Writers.
UU: Farmann - Unlike the Settler it replaces, the Farmann can embark into ocean tiles immediately and has +2 Movement when embarked.
UB: Hofn - In addition to the benefits of the Harbor it replaces, the Hofn generates +1 :c5greatperson: Great Writer Points for each Internal Naval Trade Route in the empire (with a maximum of +3).

(also all embarked units have the Danish Longboat skin that is altered because variety).

Here is some initial art:

Spoiler :
gyErYKR.png
8Eu7xo1.png
 
Ok, in this case write a DoM for Ragnar Lodbrok if you can. Leif Erikson is actually the least interesting option even though probably the most popular.
 
Mainly it's Civitar who requested it, seeing as he said that he wanted to and is willing to convert and create some Viking ships and units. I've already started on some art. My idea however is much different to his:

Leader: Erik the Red (Erik)
Capital: Reykjavík
UA: Sagas of Icelanders - Upon founding Cities on other continents, :c5production: Production is hurried in the Capital. Once Writing is researched, these cities generate points towards :c5greatperson: Great Writers.
UU: Farmann - Unlike the Settler it replaces, the Farmann can embark into ocean tiles immediately and has +2 Movement when embarked.
UB: Hofn - In addition to the benefits of the Harbor it replaces, the Hofn generates +1 :c5greatperson: Great Writer Points for each Internal Naval Trade Route in the empire (with a maximum of +3).

(also all embarked units have the Danish Longboat skin that is altered because variety).

Here is some initial art:

Spoiler :
gyErYKR.png
8Eu7xo1.png

Damn, the Tahitian settler ability would have been so fitting in this civ, too bad it's already used...

Edit: Found another bug for the Imbangala, loaded last night's game and the game spawned the starting units again.
 
[BNW] LS HT Imbangala (v3)
That's actually quite disappointing, fixed and removed diplo penalty for now as well. Gonna find them a place on OP.

...too bad, nobody would came up with this ability if they were no Tahitians.
 
Odd, the game I was playing had them with the starting settler.

Anyways, I've had no more bugs in the last Imbangala game I've played, but I must comment on their gameplay, it truly twists the normal way you play the game!

While the bonus may sound like they may end up as a Venice-like civ, the truth is that they actually expand incredibly easily incredibly fast, the only problem is that they also are very good at drawing the ire of all your neighbors due to settling way too close to them. (Hey, it makes sense for them, kinda).

You've also have to choose wisely your battles, particularly when clearing barbarian camps, or you'll end up with a bunch of useless cities everywhere that will do nothing but drag you down. They are, I think, the only civ where I've serioulsy considered trading cities away with the AIs, it's amusing to have useless chaff to trade away and then see how they do nothing with them.

The Kinguri does feel kinda redundant, you've got more than enough cities with the Gonzo rush at the beginning, yet I can't think of a better idea for a second UU, so whatever, it may be more balanced however if he had to stay close to the city state you want to take I believe.
 
The Kinguri does feel kinda redundant, you've got more than enough cities with the Gonzo rush at the beginning, yet I can't think of a better idea for a second UU, so whatever, it may be more balanced however if he had to stay close to the city state you want to take I believe.
There is no balance where the Imbangala steps.
Anyway, I don't truely want challenge myself with sending AI Kinguri into intimitaded City-State's border.


Dunno if anyone interested, but I have started working on next huge sets update (some art I already posted), currently half-done set VI, I have also figured all the issues so far with diplo penalties. Hopefully, in one week it will be done.
What is more, I've finally made Vikings I am happy with, with 6 months stage of development (originally in set 8, later removed from set 10). Nothing truely impressive, but I think they are solid. Available at steam, link in OP on my way.
 
Tried out the Vikings, they're a pretty good take on it, different from the regular ones. Harald's are still the more...Viking-ey of the two, since really, what they primarily did was run around and pillage everything, and that's pretty much what Denmark is awesome at - Ragnar's definitely more about the kind of forward expansion we tend to think highly of them now for. Honestly I'd switch the two leaders, Ragnar fits more with the running around and being valiant jerks, Harald's from the era when they started to sort of settle a bit and become more medieval. The North Sea Empire would be a good companion as a representation of the later bits of that, when naval warfare gave way to naval trade.

I was about to give a whole list and DoM and abilities for Savoy (in the form of Piedmont-Sardinia, but Savoy and their Savoyard things rolls off the tongue better), but I accidentally closed the tab and lost all that work. It is kind of sad, aside from Nice, none of their major cities are or would be on the lists of other civs except maybe JFD's Italy. The result was kind of eh though, the only idea that was really any fun was them having a Knight that got a boost of EXP for adopting a social policy, otherwise they were pretty much 'Austria but using Spies instead of cash', I'd need to think of a better thing for them. Maybe you could pay barbarian camps and turn them into territory (but not cities)? I think a better gameplay one to put forth would be Genoa or Naples though, because I guess I'm in an Italy mood.

...also if my idea for a big game-changing expansion works, I'd totally propose Monaco here as one that is sorta Venicey but attracts lots of Tourism and corporations for being tiny.
 
For the record, I would pretty much never turn down a chance to work with you, LS.

That said, I'm not working on the Vikings project at all.
 
Tried out the Vikings, they're a pretty good take on it, different from the regular ones. Harald's are still the more...Viking-ey of the two, since really, what they primarily did was run around and pillage everything, and that's pretty much what Denmark is awesome at - Ragnar's definitely more about the kind of forward expansion we tend to think highly of them now for. Honestly I'd switch the two leaders, Ragnar fits more with the running around and being valiant jerks, Harald's from the era when they started to sort of settle a bit and become more medieval. The North Sea Empire would be a good companion as a representation of the later bits of that, when naval warfare gave way to naval trade.

I was about to give a whole list and DoM and abilities for Savoy (in the form of Piedmont-Sardinia, but Savoy and their Savoyard things rolls off the tongue better), but I accidentally closed the tab and lost all that work. It is kind of sad, aside from Nice, none of their major cities are or would be on the lists of other civs except maybe JFD's Italy. The result was kind of eh though, the only idea that was really any fun was them having a Knight that got a boost of EXP for adopting a social policy, otherwise they were pretty much 'Austria but using Spies instead of cash', I'd need to think of a better thing for them. Maybe you could pay barbarian camps and turn them into territory (but not cities)? I think a better gameplay one to put forth would be Genoa or Naples though, because I guess I'm in an Italy mood.

...also if my idea for a big game-changing expansion works, I'd totally propose Monaco here as one that is sorta Venicey but attracts lots of Tourism and corporations for being tiny.
Quite chaotic.
Yes, I agree that Harald would be best leader (mainly for 3d leaderscreen). Though what is done, is done. I think Vikings is not my worst civ mod, definitely nothing special, but solid creation. I have yet to see how they manage in game, I am sceptical though, because AI in general doesn't handle naval too well.

I understand your pain for losing text, happens to me sometimes (using Chrome I recommend using "post reply", because text in "post quick reply" is unrescuable). EXP for adopting policies sound solid, 'Austria but using Spies instead of cash' actually might be something I would have hard time coding. Anyway, I have just finished my pro bono civ for Hoop Thrower, but I think I should do one for you in July (of course, providing text is mandatory). Other than that, I can ask JFD to make Italy quicker for impatient players. I doubt the results though.
Oh, paying for Barb Camps sound like the fall of Roman empire.


For the record, I would pretty much never turn down a chance to work with you, LS.

That said, I'm not working on the Vikings project at all.
Emperor_Good.jpg

On the serious note, you can work on anything you like. I am quite easy to work with and help as long as I see the other side efforts. Actually I dare you to do some Vikings. In fact, one of my first civilizations were Timurids, not because I found Tomatekh's version bad or I thought I could do better than that. Before I started modding, I was visiting "Civ Ideas" thread and I had already thought up several civilization before I saw the Tomatekh's thread. Well, after all I started modding to see if I can represent my ideas in game. That's why It will be not dishonour for me if you made your own Sioux or Vikings, though I can't promise I will play your versions (currently I am quite hard to impress :crazyeye:).

What is more, you can send me current Inuits code, I am done with exams and have some time to look upon this wall of text.

=======

Added Vikings external (dropbox link) download.

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To Krajzen and anyone interested in custom music for civs, update is almost done so the time is now to send me requests: (civ, war/peace, link to music, eventually exact time if needed). Please look for only high quality (better in-game than bad custom) and no mad about copyrights stuff.
Spoiler Custom Music already added :
Gallia War
Gallia Peace
Zimbabwe War
Zimbabwe Peace
Ashanti War
Ashanti Peace


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Such a wall of text and my english so beautiful.
After making Vikings, there are two civs left that I think deserves to be in game (aka should be in game, do not confuse with can/might be in game). I bet sooner or later I am gonna do Sumer, but no Sumer this Summer :cool:. It is matter of respect (making Romania, while not having the craddle of civilization?). Anyway, I can announce my next civ (will be done after the update and probably before August):
<:king:>
 
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