LS Civilization Set

Neither holy nor roman nor an empire. :think: And it is not Holy Roman Empire, more a new ability of existing civilization. Right now, I am testing "half of military units", but AI doesn't ally any City-State, so no data for me.

Israel also lacks greeting text (unfortunately, it is connected to hokath's text template since certain moment, 'firstgreeting' instead 'first_greeting'. I am gonna slowly take all the bugs down. What is weird, is that both Hungary and Vikings work properly)
 
I'll go with Luba just to throw a Wild Guess... going by the "already existing civilization part" I think Olmec could kinda fit.
 
Israel turned out to be my fault. :crazyeye:

I am probably gonna update set 13 today, because there is quite serious bug when Commune changes owner. Happens.

Luba? (google) Nope :).
I want Hittites to have this ability. Current one is very strong for AI and quite useless for human player. Though, I faced several problems so far (half or every military unit? make them maintainence free?).

After the year, I think Timurids need new ability. Current one is glorious, but I haven't seen AI using it even once and I have never made a greater usage of it. I have founded new background for totally-not-deceptive Timur:
Spoiler :
sqIvXEH.jpg


The new ability is very simple: "Cities gain +1 Prod and Gold for every razed city." AI support provided. Supremacy through terror.
 
It indeed sounds very fitting. I would have never thought there was a way to count how many cities you have razed...
 
dah, Timur's ability was really fun though :( , no way of returning that ability someway or another with a diffrent civ? Like, a civ (or uu) that can create barbarian cities by capturing them? Or a civ that can make city states have more cities? I would hate to see these interesting mechanics go D:
 
I think Hittites may have something like that:
~Can give captured City to City-State for Influence and military units.

Giving City-State an ability to settle more cities is something I am not gonna do.

@Barbarians
I can't find on steam any "Barbarian Camps turn into City" mod. It is something so trivial that I would except to be made.
If you want, I can make one for you (20/30/40/50 turns based on speed; force cities to train military units; and it is done)

I think that I can re-use it in... Hetmanate (excepted Gauls? hehe :)). Current Hetman ability is a bit too strong, if I turn "Liberated" city into Barbarian one, it will balance it out (since player will still need to conquer the city).

It indeed sounds very fitting. I would have never thought there was a way to count how many cities you have razed...
Oh, is it an opportunity for LastSword's "Learning and Helping"?
In unmodded game, razing city is the only way to loose the city (if you track the number of cities on: game start, city found and city capture). All you need is compare the number on PlayerDoTurn (turn begins).
However, some mods may use City:Kill() (I think "Health & Plague" is destroying very unhealthy cities). It is why I will first try/use SetPopulation event; check if new Population is equal "0" and if city is razing. Detecting is equal to counting. (I plan to make this ability not retroactive, so newly founded city start with no bonus even if you have already put some cities ablaze - it will eleminate the need of counting).
 
Rewards from razing a city! I wanted a similar kind of thing to be a part of a reworked Huns as a Treasury UB that gets gold from razing so the Horse Archer could be made a generic unit.
 
Initial delay: 10/15/20/25 turns.
Turns into cities after: 20/30/40/50 turns.
Numbers are easy to change.

Have fun.


//Set 12 Manual fix:
1. 'CarribeanMod.lua'.
2. In lines 51 and 62, change "jUnit" into "iUnit".
It makes promotions properly saved upon unit morph (so you will not loose Shock I, when morphing into naval and back to land unit).
 

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These will be fantastic to milk for max XP for your units without pissing off any other Civ.

Now that I'm here, I just want to congratulate you on the Tatars. Just finished my first game with them, exceedingly fun UA. You can block the way of your oponents (say, to an ancient ruin) in the early game (or be a jerk and flat out trap them in a hex), can "reserve" a settling spot running around an area, can improve any resource on the map provided you have the tech (since your worker own the ground beneath him), can drag your territory to the enemy borders, healing at double speed and being able to upgrade your units mid-war away from home and, BEST of all, you can improve a lux outside your borders, sell it for a lump sum to an unsuspecting friendly Civ, than step your unit off of the lux spot, wait a couple of turns, lose ownership of the lux (breaking the deal, but keeping the money), then step on it again, sell it again to another friend with any money, rinse, repeat, get rich selling an illusion. I loved it. You're evil man.
 
Ooh, this is really fun! Actually makes some stuff more historically XD (like colonizing an 'empty' continent). I was wondering, will set XIII have direct download soon? I'm dying to play them, but... you know, steam download is a b*tch. Also, do your Polands not support TSL?, i dont see either of them in the lists when playing.
 
These will be fantastic to milk for max XP for your units without pissing off any other Civ.

Now that I'm here, I just want to congratulate you on the Tatars. Just finished my first game with them, exceedingly fun UA. You can block the way of your oponents (say, to an ancient ruin) in the early game (or be a jerk and flat out trap them in a hex), can "reserve" a settling spot running around an area, can improve any resource on the map provided you have the tech (since your worker own the ground beneath him), can drag your territory to the enemy borders, healing at double speed and being able to upgrade your units mid-war away from home and, BEST of all, you can improve a lux outside your borders, sell it for a lump sum to an unsuspecting friendly Civ, than step your unit off of the lux spot, wait a couple of turns, lose ownership of the lux (breaking the deal, but keeping the money), then step on it again, sell it again to another friend with any money, rinse, repeat, get rich selling an illusion. I loved it. You're evil man.
You can also build Citadel wherever you want.
Though those luxuries are indeed too much, I am gonna restrict the ability to unimproved tiles.

Ooh, this is really fun! Actually makes some stuff more historically XD (like colonizing an 'empty' continent). I was wondering, will set XIII have direct download soon? I'm dying to play them, but... you know, steam download is a b*tch. Also, do your Polands not support TSL?, i dont see either of them in the lists when playing.
None of my civs have TSL support.
Set 13 (v4)
 
Since some of my civs are using significant number of dummy policies, I was a little irritated with fact that some unknown civ has already 14 policies. I made "Cultural" WhosWinningPopup ignore dummy policies (precisely policies with no IconAtlas). Mod is obviously replacing "WhosWinningPopup.lua".
I have also recently uploaded on steam mod that corrects Drill - Barrage (etc.) promotions on upgrade. I am gonna remove interior code doing it for Siege Engineer (breaking Catapult - Cannon line as melee combat), leaving to you decision if it is "balancing feature" or not.


Focusing further on set III, I am overhauling Phoenicia (Icon! :crazyeye:)
Spoiler :
cD72cQV.png

Spoiler :
twlyaRG.jpg
 

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i have a question about The Hashshashin civ. Can the Fida'i be bought with faith from Holy Warriors, or it can only appear when upgrading a level 3 Swordsman?
 
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