I am actually still thinking about not being able to choose tech researching. Something interesting can be done around that.
County of Flanders added to set XIII: link
I can tell they're German, but that's it.I forget to ask who recognized Bismarck on the last leaderscene.
That sounds very troubling since I got excactly one gold per Trading Post adjacent. I hate when same stuff is working in two ways. What is more, I noticed that game ignores terrain requirement, it is sad.
Hello MTV, and welcome to my crib.Suryavarman is eternal peace
It seemed to enforce the terrain requirement for me. Weird. I'll try again.That sounds very troubling since I got excactly one gold per Trading Post adjacent. I hate when same stuff is working in two ways. What is more, I noticed that game ignores terrain requirement, it is sad.
I get the following:It seemed to enforce the terrain requirement for me. Weird. I'll try again.
Fix:I get the following:
Terrain requirement works, must be grassland forest or marsh. +1 pop on marsh and conversion to marsh both work as intended.
I built it on Forest on Plains. :/
It says I will gain +3 food, +1prod, +1 gold, but the tiles have 3food, 1prod when completed.
In 'Help' bonus yields are correct: +2 Food, +1 Prod. This extra 1 Food/Gold represents the potential of improvement (it also helps AI)
Putting two farms next to one gives it 4food 1prod
Putting a trading post next to one makes it 3food 1prod 1gold
Putting a trading post AND two farms gives 4food 1prod (!)
That was helpful, it is actually cFBonus instead cGBonus in one place. Instruction to manually fix it below.
Deleting those two farms makes it 3food 1prod 1gold, replacing them with trading posts makes it 3food 1prod 3gold
Hope that helps
Not nice. Never felt like I neglect art, but it seems that my art is so meh.One of the reason you rarely see legs in LS Leader Screens, I find it kinda sad that LS neglects the art department because the truth is people pick mostly mods with good art.
Copy-pasted from scenario. (oh no, somebody is browsing my mods !!!)Goth colors are extremely similar to Kilwa's. I'd recommend a colorset more fitting to 'pillage all the wonders and be terrifying', a dark gray on deep red is my preference. .3333 .2353 .2353 on .3843 0 0 is a pretty effective one and absolutely not a color you would want to see encroaching on the map.
Also why do both those civs have multiple cities listed as having neuter genders when that's meant for spies?
Not nice. Never felt like I neglect art, but it seems that my art is so meh.
Doesn't matter that most custom leaderscenes have no feet visible.