LS Civilization Set

County of Flanders added to set XIII: link

Spoiler :
E67ZxBn.jpg


County of Flander by hokath:

Robrecht III (Champagne Fairs) Each trade route to a City State grants a copy of the Tapestry Luxury Resource.

Goedendag (UU) - Unlike the Pikeman, which it replaces, the Goedendag receives both no movement penalty and a +33% combat bonus on Marsh Tiles.

Commune (UI):
  • Available at Guilds.
  • Requires Grasslands.
  • Requires Marsh or Forest.
  • Cannot be built adjacent to other Commune.
  • +2 Food and +1 Production.
  • +1 Food per every two adjacent Farms.
  • +1 Gold per each adjacent Trading Post.
  • Transform Forest into Marsh.
  • If originally built on Marsh, it boosts City's Population by 1.
 
Seems rather strong but that's only the first iteration so there is room to change.

Oh and how is set 12? you got stuff behind the scenes?
 
Actually, you need 2 Farms and 2 Trading Posts adjacent to have Polder bonus. Forests may be more common that flood plains, but Commune can't be built adjacent to each other.
In general, I am not very huge fan of Improvements, a lot of work is put to make AI handling them and they are usually boring Yield bonus. In future, I would aim into making Commune something like a little city (not attacking though, because it is covered by Hungary), but it is dependent on hokath's will.
If you wonder, Commune is using scalled Custom House graphics.


I am not sure what you mean by stuff behind the scenes. Mostly, I am planning to simplify stuff and add more AI support. It will be not significantly different than current available version.

I forget to ask who recognized Bismarck on the last leaderscene.
I am also open to discuss, which civilization is in need for art overhaul (mostly leaderscreens, because that's actually the only art that I like do).
 
Suryavarman II could use changes, he looks rather feminine.
I already said this and I will say it again Koyah got barbie girl feet.
 
I am actually still thinking about not being able to choose tech researching. Something interesting can be done around that.

I quite like this idea.

County of Flanders added to set XIII: link
:thumbsup::bowdown::bowdown::bowdown::clap: :woohoo: :hatsoff:
 
I forget to ask who recognized Bismarck on the last leaderscene.
I can tell they're German, but that's it.

Flanders: Commune doesn't seem to gain gold.
 
I can tell they're German, but that's it.

Flanders: Commune doesn't seem to gain gold.
That sounds very troubling since I got excactly one gold per Trading Post adjacent. I hate when same stuff is working in two ways. What is more, I noticed that game ignores terrain requirement, it is sad.


Heh, feminine. Gods have no gender. Suryavarman is eternal peace, he could laugh at you each time you visit him, but he is busy with other thoughts (wonders, his glorious person).
Spoiler :
IXsNn9M.jpg


Dunno about feets, but 10% size boost doesn't make him big foot.
 
Goth colors are extremely similar to Kilwa's. I'd recommend a colorset more fitting to 'pillage all the wonders and be terrifying', a dark gray on deep red is my preference. .3333 .2353 .2353 on .3843 0 0 is a pretty effective one and absolutely not a color you would want to see encroaching on the map.

Also why do both those civs have multiple cities listed as having neuter genders when that's meant for spies?
 
Suryavarman is eternal peace
Hello MTV, and welcome to my crib.

That sounds very troubling since I got excactly one gold per Trading Post adjacent. I hate when same stuff is working in two ways. What is more, I noticed that game ignores terrain requirement, it is sad.
It seemed to enforce the terrain requirement for me. Weird. I'll try again.
 
I know you redid Purea's leaderscreen recently... but I still find it odd. She doesn't look like a proper leader... or someone who's actually standing on her feet.
 
One of the reason you rarely see legs in LS Leader Screens, I find it kinda sad that LS neglects the art department because the truth is people pick mostly mods with good art.
 
It seemed to enforce the terrain requirement for me. Weird. I'll try again.
I get the following:
Terrain requirement works, must be grassland forest or marsh. +1 pop on marsh and conversion to marsh both work as intended.

It says I will gain +3 food, +1prod, +1 gold, but the tiles have 3food, 1prod when completed.
Putting two farms next to one gives it 4food 1prod
Putting a trading post next to one makes it 3food 1prod 1gold
Putting a trading post AND two farms gives 4food 1prod (!)
Deleting those two farms makes it 3food 1prod 1gold, replacing them with trading posts makes it 3food 1prod 3gold

Hope that helps
 
I get the following:
Terrain requirement works, must be grassland forest or marsh. +1 pop on marsh and conversion to marsh both work as intended.
I built it on Forest on Plains. :/

It says I will gain +3 food, +1prod, +1 gold, but the tiles have 3food, 1prod when completed.
In 'Help' bonus yields are correct: +2 Food, +1 Prod. This extra 1 Food/Gold represents the potential of improvement (it also helps AI)
Putting two farms next to one gives it 4food 1prod
Putting a trading post next to one makes it 3food 1prod 1gold
Putting a trading post AND two farms gives 4food 1prod (!)
That was helpful, it is actually cFBonus instead cGBonus in one place. Instruction to manually fix it below.
Deleting those two farms makes it 3food 1prod 1gold, replacing them with trading posts makes it 3food 1prod 3gold

Hope that helps
Fix:
1. Open Flanders Civ Related.lua in notepad.
2. Go to line 78
3. Replace 'cFBonus' with 'cGBonus'.

One of the reason you rarely see legs in LS Leader Screens, I find it kinda sad that LS neglects the art department because the truth is people pick mostly mods with good art.
Not nice. Never felt like I neglect art, but it seems that my art is so meh.
Doesn't matter that most custom leaderscenes have no feet visible.

Goth colors are extremely similar to Kilwa's. I'd recommend a colorset more fitting to 'pillage all the wonders and be terrifying', a dark gray on deep red is my preference. .3333 .2353 .2353 on .3843 0 0 is a pretty effective one and absolutely not a color you would want to see encroaching on the map.

Also why do both those civs have multiple cities listed as having neuter genders when that's meant for spies?
Copy-pasted from scenario. (oh no, somebody is browsing my mods !!!)

You know, if you like, you can replace great random in future. I will consider changing colours, while adding third civ.
 
I got an idea for Khmer, is it possible for a building/ability to improve tiles after x amount of turns? if the answer is yes it will be a rather strong ability (if you add priorities for what to improve first), add flavour and make a place for a more interesting UU.
 
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