I noticed that when I upgrade a unit to a special UU I loose all my earned experience. For example I had selected a leader in the Renaissance who has a Minuteman UU but upgrading my level 4 crossbow to minuteman caused my experience to disappear.
That's what happens when I am lazy and use convert unit method. Will try to fix it. Or maybe just add two unique units to this civ?
In general HRE needs so much work that I am quite sure it is not worthy.
So I decided to update those mods for hotseat compatibility, which is needed in about 50% cases. Gonna start within 3 weeks or so.
Recently I uploaded Portugals with it, and some initial rework, most notably Maria's nerf. Hopefully, I have also removed uniques' names that are too common in South America.
To the point, if there are some nitpicks, imbalances or even worse, boring stuff; feel free to mention it now. I will try to fix all the stuff with those updates.
From my side, I have this one nice idea about instant healing not increasing the level (and XP treshold), which I am gonna put somewhere, much likely in Gallia.
I noticed AI Tatars are sending workers to improve resources in temporary territory, and in general I will forbid ability within city radius.
Cherokee's UA will be changed from "Diplomats working like Spies" to "bonuses from Diplomats" + AI support for that. +1 Tourism upon Printing Press for Shrines. This will free the espionage theme for UA I designed, (Spies are less likely to be caught and rival negative spy stealing rate is only half as effective - I thought that I came up with something new, but obviously Cherokee had it already, meh. At least, bonus from hanging rival spies might be new).
Numidia will be allowed to acquire naval and air UUs as well.
Finally, I think that Hittites UA should be changed, because this bonus from resource is absolutely boring to me. Much likely recycle "for every Great General generated X bonus" from Gallia here, and remove GG points from Qin's UB and add it to Hittites' UB.
Shortly, my focus is on sets 6, 7 and 9.