JosEPh_II
TBS WarLord
<delete>
@Hydro:
Thanks, I renamed your Ornithopter folders and it wasn't a red sphere anymore. Now though the ornithopter is too high up. Could you please move it down a bit? Thanks.
hmm... if you can do that to the ornithopter, I wonder if you could get eagles and hawks to fly a bit higher.
hmm... if you can do that to the ornithopter, I wonder if you could get eagles and hawks to fly a bit higher.
Not if you want to keep them animated.
ah. makes sense. the animation portion of those dang things is a nightmarish headache from what I could tell from glancing over the tutorials on the matter.
On another note: Why is the Carib Blowgunner so close to the beginning of the tech tree, with str 3? You need Culture Carib to even build him, and that does even appear till after you get Boat Building about 20 - 30 techs later??
Well the Blowgunner is very much linked to poison darts. However the culture needs crab resource which is enabled at Boat Fishing. It gets tricky in the prehistoric ones.
Any suggestions?
Didn't we originally want the ambusher to be a blowgunner unit but we couldn't because it was a graphic we couldn't find?
Yes. I would not mind taking out the Ambusher now that we have a real Blowgunner.
I would mind this considerably. The Ambusher is an integral part of simulating tribal warfare, in which you aren't directly attacking your enemy, but instead raiding and using hit-and-run attacks to cause problems. Please don't remove this.
Please don't ask for any new art until V24 is released, as SO needs to make a new set of FPKs before release.