ls612's C2C Units

@ls612

So taking out the gunpower based Mounted units could you please still change the following ...

- Zebra Chariot = Zebra Trainer AND Chariot Workshop

- Fulani Calvary = Fulani AND Horse AND (Copper OR Iron OR Obsidian) AND Horse Trainer
- Mandekulu = Malinese AND Horse AND (Copper OR Iron OR Obsidian) AND Horse Trainer
- Savannah Calvary = Hausa AND Horses AND (Copper OR Iron OR Obsidian) AND Horse Trainer

- Cataphract = Byzantine AND Iron AND Horse AND Horse Trainer
- Elmeti = Italian AND Iron AND Horse AND Horse Trainer
- Grivpanvar = Parthian AND Iron AND Horse AND Horse Trainer
- Hussar = Hungarian AND Firearms AND Horse AND Horse Trainer
- Nakharar = Armenian AND Iron AND Horse AND Horse Trainer
- Turkman Rider = Turkmen AND Iron AND Horse AND Horse Trainer
- Uighur Knight = Uiguar AND Iron AND Horse AND Horse Trainer
- Winged Calvary = Polish AND Iron AND Horse AND Horse Trainer

Remember to utilize the new code so you can have more than A + B in the resource requirements. Also just to be clear these are AND requirements and not OR requirements.

Thanks! :goodjob:
 
@ls612

Here is another culture unit.

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Shan Warrior (National Unit - Limit 15)
Graphic: Here
Icon: ?
Type: Gunpowder
Strength: 22
Movement: 1
Cost: 180
Req Tech: Flintlock
Req Resource: Burmese AND Firearms AND Sulphur
Req Building: -
Upgrades To: Rifleman

Special Abilities
  • 50% Jungle Attack
  • 50% Jungle Defense
  • Builds 15% Faster with Lead
  • Starts with Martial Arts I

Notes: Use Musketman as a Base.

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Please chnage the following Gunpowerder units ...

Arquebusier = Firearms + Sulphur
Janissary = Ottoman + Firearms + Sulphur

Musketman = Firearms + Sulphur
Musketeer = French + Firearms + Sulphur
Oromo Warrior = Ethopian + Firearms + Sulphur
Banderirante = Brazilian Firearms + Sulphur
Highlander = Scottish + Firearms + Sulphur
Gurkha = Nepalese + Firearms + Sulphur
Black Guard = Moroccan + Firearms + Sulphur
Seypoy = Bengali + Firearms + Sulphur

Rifleman = Firearms + Ammunition
Redcoat = English + Firearms + Ammunition
Digger = Australian + Firearms + Ammunition
Cherokee Rifleman = Cherokee + Firearms + Ammunition
Navajo Rifleman = Navajo + Firearms + Ammunition
Kalamath Rifleman = Kalamath + Firearms + Ammunition
Jaegar = Austrian + Firearms + Ammunition
Siyu Warrior = Swahili Firearms + Ammunition

Trench Infantry = Firearms + Ammunition
Infantry = Firearms + Ammunition
Modern Infantry = Firearms + Ammunition
Powered Exoskeleton Infantry = Firearms + Ammunition + Nanotubes

Bazooka = Firearms + Ammunition
SAM Infantry = Firearms + Ammunition
Anti-Tank = Firearms + Ammunition

Marine = Firearms + Ammunition
Navy SEAL = American + Firearms + Ammunition
Modern Marine = Firearms + Ammunition

Paratrooper = Firearms + Ammunition
Modern Paratrooper = Firearms + Ammunition
Special Forces = Firearms + Ammunition
Ski Patrol = Firearms + Ammunition + Skis
Lara Croft = Firearms + Ammunition + Hit Movie + Museum

Sharp Shooter = Firearms + Ammunition + Saloon
Guerrilla = Firearms + Ammunition + Rebel Camp

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Also the Outlaw should be a Mounted unit, not a Gunpowder unit. Also it should require ...

Outlaw = Firearms + Ammunition + Horse + Saloon + Horse Trainer

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Thanks in advance! :goodjob:
 
@ls612

sb-07-tomol.jpg


In the Tomol description you say its a "Polynesian" canoe but its a "Native American" Marine canoe made of driftwood (typically redwood).

http://en.wikipedia.org/wiki/Tomol

Please fix it to not say Polynesian.
 
@Hydro:

OK, I did all of those new resource requirements, with a couple exceptions.

1. The Zebra and other alt-timeline units are DH's, so he needs to update them, because it involves a schema update. Please ask him to do so.

2. The Highwayman and Outlaw units are Vokarya's, so please ask him to update those once he's done with the TH era.
 
@Hydro:

I was looking at the armor units in the Modern and the TH era to try and balance them with my earlier TH unit balance pass, and I noticed that the Modern Marines (str 58) upgrade directly to the Dropship (str 160). We should have a Hi-Tech marine unit, somewhere early in the TH era, between those two units. Could you please look for good graphics for that? Also, the Ski Patrol should upgrade to the Modern Infantry, not the Dropship.
 
@Hydro:

OK, I did all of those new resource requirements, with a couple exceptions.

1. The Zebra and other alt-timeline units are DH's, so he needs to update them, because it involves a schema update. Please ask him to do so.

2. The Highwayman and Outlaw units are Vokarya's, so please ask him to update those once he's done with the TH era.

1. Ok.

2. Highwayman is but I designed the Outlaw. Should be in the core I think. Please fix that at least. I will ask Vokarya about the Highwayman though.

@Hydro:

I was looking at the armor units in the Modern and the TH era to try and balance them with my earlier TH unit balance pass, and I noticed that the Modern Marines (str 58) upgrade directly to the Dropship (str 160). We should have a Hi-Tech marine unit, somewhere early in the TH era, between those two units. Could you please look for good graphics for that? Also, the Ski Patrol should upgrade to the Modern Infantry, not the Dropship.

I will see what I can find.
 
@ls612

Please change ...

Ballista Elephant
Req Resouces: Elephants
Req Buildings: Elephant Trainer AND Siege Weapons Workshop

Bombard Elephant
Req Resouces: Elephants AND Iron AND Sulphur
Req Buildings: Elephant Trainer AND Cannon Forge

Elephant Gunner
Req Resouces: Elephants AND Firearms AND Ammunition
Req Buildings: Elephant Trainer

Thanks! :goodjob:

EDIT: Also please change the tech requirements for the Camel Gunner.

Camel Gunner
Req Techs: Steam Power AND Rifling AND Stirrups AND Calvary Tactics

EDIT2: Ok I found a bug. Please fix the Musketeer to be ...

Musketeer
Req Resources: French AND Firearms AND Sulphur.

Thanks again!
 
@ls612

So I was looking over the Infantry stuff and I think I want the following changed ...

Infantry
Upgrades To: Modern Infantry or Marine or Paratrooper

Modern Marine
Upgrades To: Special Forces or Hi-Tech Marine (TBA)

Ski Patrol
Upgrades To: Special Forces or Hi-Tech Marine (TBA)

I will post the units stats soon.
 
@ls612

Here are the hi-tech units ...

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Hi-Tech Marine
Graphic: Here
Icon: ?
Type: Hi-Tech
Strength: 90
Movement: 1
Cost: 660
Req Tech: Amphibious Warfare AND Nanotechnology
Req Resource: Firearms AND Ammunition AND Nanotubes
Req Building: -
Upgrades To: Nothing yet

Special Abilities
  • 1-2 First Strikes
  • 80% Attack vs Siege Weapons
  • Starts with Amphibious, Arctic Combat I, Arctic Combat II, Arctic Combat III, Desert Combat I, Desert Combat II, Desert Combat III
  • Cost +1:gold: per turn

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I would also like to change Marine, Navy SEAL, Modern Marine, Ski Patrol and Digger to have Attack vs Siege Units rather than Attack vs Machine Gun and Artillery. They should keep the same % for each but just a more generalized vs all siege units instead of specifically Machine Guns and Artillery.

Thanks in advance! :goodjob:
 
2. Highwayman is but I designed the Outlaw. Should be in the core I think. Please fix that at least. I will ask Vokarya about the Highwayman though.
I will see what I can find.

I fixed the Highwayman. It should require Horse AND Sulphur AND Firearms now.
 
@ls612

Here are the hi-tech units ...

-----

Hi-Tech Marine
Graphic: Here
Icon: ?
Type: Hi-Tech
Strength: 90
Movement: 1
Cost: 660
Req Tech: Amphibious Warfare AND Nanotechnology
Req Resource: Firearms AND Ammunition AND Nanotubes
Req Building: -
Upgrades To: Nothing yet

Special Abilities
  • 1-2 First Strikes
  • 80% Attack vs Siege Weapons
  • Starts with Amphibious, Arctic Combat I, Arctic Combat II, Arctic Combat III, Desert Combat I, Desert Combat II, Desert Combat III
  • Cost +1:gold: per turn

-----

I would also like to change Marine, Navy SEAL, Modern Marine, Ski Patrol and Digger to have Attack vs Siege Units rather than Attack vs Machine Gun and Artillery. They should keep the same % for each but just a more generalized vs all siege units instead of specifically Machine Guns and Artillery.

Thanks in advance! :goodjob:

please i love this unit graphics(the stalker one) . could you please i beg you make it a regular unit or a special forces unit and not marine.please
plus their equipment doent look marine too much
 
@Hydro:

I added the Shan Warrior and the Hi-Tech Marine with two changes. The first was that I made the Shan Warrior more unique by giving it Forestry (the double-move in forests/jungles promo) free. The second was that I made the Hi-Tech Marine upgrade to the Power Armored Infantry for the time being.
 
please i love this unit graphics(the stalker one) . could you please i beg you make it a regular unit or a special forces unit and not marine.please
plus their equipment doent look marine too much

What unit would you have me put in its place. I need a futuristic looking Marine and I can't seem to find a graphic that we have not already used on another unit.
 
I like the models like they are now, I don't want to be swapping them.

still i thing the special forces unit model is more suitable than the stalker.why in hell a naval unit wanted to have an oxygen mask and a hood.also the green camouflage is more suitable to forests camouflage not in sea while the blue of special unit mode is more suitable in sea and looks more like a naval unit)
if still you dont want is there a way to do it my self
 
As presently statted, what is the purpose of the Organ Gun?

It's unlocked by Metallurgy, requires Sulphur + Iron and a Cannon Forge, and costs 250 hammers. It upgrades to the Gatling Gun. It's Power 15, Movement 1, 1 First Strike, 50% vs. Archery, Mounted and Melee, 25% vs. Gunpowder, 100% vs. Animals, and Ignores Building Defense.

The Ribauldequin is unlocked by the same tech, requires the same resources, building and hammers to build, and upgrades to the same unit... but it trades 1 First Strike for 5 more Power (to 20) and a 25% better bonus vs. Melee, which can still be quite relevant when it becomes available. :o

Even the 'pedia entries are the same and mention that these are different names for the same branch of field guns.
 
@ls612

DH is having trouble with running C2C on his computer. Can you please chnage the following alt timeline units for him. Thanks!

Bombard Mammoth
Req Resources: Mammoth AND Iron AND Sulphur
Req Buildings: Mammoth Trainer AND Cannon Forge

Zebra Calvary
Req Resources: Firearms AND Ammunition AND Zebra (once they are added)
Req Buildings: Zebra Trainer

Zebra Chariot
Req Resources: Zebra (once they are added)
Req Buildings: Zebra Trainer AND Chariot Workshop

Zebra Cuirassier
Req Resources: Firearms AND Sulphur AND Zebra (once they are added)
Req Buildings: Zebra Trainer

@Hydro:

What about those other culture units I PMed you about? Could you please post stats for them?

I am still deciding on them. Some of the graphics looks bad (poor texturing) so I am reluctant to use the units.
 
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