ls612's C2C Units

Well the explorer always looked like it was a Conquistador type unit. So I think perhaps it should be moved to a Medieval era and then have a new earlier unit between Scout and Explorer.

EDIT: In fact the scout doesn't look very much like a prehistoric unit either. Perhaps move the scout up to where the explorer is, move the explorer to a new spot and then make a new unit after the wanderer but before the scout.
 
Yes.

JosEPh
 
All human units should not have dogs with them. Please remove the dog unit graphic from that unit if it happens to have a companion graphic.

What about the English, hunting for fox etc??
 
I've been thinking on that subject actually... I'd like to eventually allow dog units to be ALSO like Vassals, where they can attach to Hunter units as companions that provide aid and additional abilities to the Hunter (like visibility promos).
 
What about the English, hunting for fox etc??

That's fine then take a canine unit with you. But don't have it included on the unit. it makes no sense that one can have a Hunter unit with a dog yet you cannot make a dog unit without a dog resource. Nor would it make sense for a Hunter unit to require a dog resource. Which is why graphically they should be separate units.
 
That's fine then take a canine unit with you. But don't have it included on the unit. it makes no sense that one can have a Hunter unit with a dog yet you cannot make a dog unit without a dog resource. Nor would it make sense for a Hunter unit to require a dog resource. Which is why graphically they should be separate units.

OK, now i understand what you are say, makes more sense now, thx.
 
That's fine then take a canine unit with you. But don't have it included on the unit. it makes no sense that one can have a Hunter unit with a dog yet you cannot make a dog unit without a dog resource. Nor would it make sense for a Hunter unit to require a dog resource. Which is why graphically they should be separate units.

I like having the units with a man and dog graphically. It makes it more interesting and different in my opinion, and so I'd lobby against this being changed.
 
I like having the units with a man and dog graphically. It makes it more interesting and different in my opinion, and so I'd lobby against this being changed.

Well... my idea would add the dog to the unit as a support figure if you attach it to the hunter so it could be the best of both worlds as it were.
 
I like having the units with a man and dog graphically. It makes it more interesting and different in my opinion, and so I'd lobby against this being changed.

But it gets really confusing if your stack actually has a dog unit or not.

Well... my idea would add the dog to the unit as a support figure if you attach it to the hunter so it could be the best of both worlds as it were.

Please don't. The 2 units were made to work together (or canine + police). Otherwise it diminishes the canines role as a unit.
 
But it gets really confusing if your stack actually has a dog unit or not.



Please don't. The 2 units were made to work together (or canine + police). Otherwise it diminishes the canines role as a unit.

And canines as a unit actually don't do things alone. They usually if not always have human handlers.
 
personally I also dont like idea of dogs as independent unit.

Does anybody read somewhere about battle dogs vs swordsmans? No
Doge was always as a support in army not as independent unit.

So i like the idea to work like warlord or promotion.
 
The kennels could provide dog resource anyway since they come at Dog Domestication any way. Either that or we merge kennels and Dog Trainer.

The dog kennels give XP though. The dog breeder provides a resource while the dog kennels provide unit xp for new units. Thus you need both to get the full effect. If you just build a dog breeder then you will have weaker units. If you just build the dog kennel then you cannot build any dog units.

You dog kennel is like a barracks for dogs. If you want it to be like all the other subdued animals then you need to make a "Herd - Dog" or "Herd - Wolves" and then have that provide you with a dog resource. Likewise perhaps the dog kennel could require Dog Breeder OR Herd - Dog.
 
personally I also dont like idea of dogs as independent unit.

Does anybody read somewhere about battle dogs vs swordsmans? No
Doge was always as a support in army not as independent unit.

So i like the idea to work like warlord or promotion.

Tut%2Bcloseup%2Bof%2Bwar%2Bdogs.jpg


"They show vicious animals unleashed by their soldier-masters and leaping upon their feeble enemies. A war dog was also immortalized in a mural depicting the great Battle of Marathon."

In other words they worked along side the army and went into battle like a soldier would. If you have ever seen a herding dog herd livestock you can know that you don't need a leash on a dog for it to do what you want. Even modern police dogs can be trained to attack a person and act independently of a trainer. Like an army being ordered around the dog can do that too.

The other problem of having a human unit with the canine unit is that the human unit cannot nearly move as fast as a dog can (unless on a horse). Which is why the canine units are separate but dependent units that do much better in a unit stack than alone.
 
The dog kennels give XP though. The dog breeder provides a resource while the dog kennels provide unit xp for new units. Thus you need both to get the full effect. If you just build a dog breeder then you will have weaker units. If you just build the dog kennel then you cannot build any dog units.

You dog kennel is like a barracks for dogs. If you want it to be like all the other subdued animals then you need to make a "Herd - Dog" or "Herd - Wolves" and then have that provide you with a dog resource. Likewise perhaps the dog kennel could require Dog Breeder OR Herd - Dog.

I a getting rid of the kennel and letting both kinds of wolves build any of the dog trainers instead. There is just no point to the kennels.
 
But it gets really confusing if your stack actually has a dog unit or not.



Please don't. The 2 units were made to work together (or canine + police). Otherwise it diminishes the canines role as a unit.

I don't think you're understanding that I'm not meaning to make the dog incapable as its own unit or change it , just POSSIBLE to use like a warlord to attach to and enhance some selective other units. And its a suggestion is all... something for far off. I agree that the Dog units are perfectly valid as they are and that all other units should NOT have dog accompaniment as stock definitions.

And I'll second you on those kennels! IMO its the whole reason to go out of the way to catch a wild canine!
 
@Thunderbrd

I still don't think the dogs should even be used like a warlord unit. And I understand what you ment. If anything perhaps units could have "synergy" if in the same stack together. But I would not want a canine permanently attached to a unit. Note that "synergy" could be used with other unit combos such as melee units and battering rams getting extra defense when attacking a city.
 
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