ls612's C2C Units

@ls612

A few problems ...

1. The War Canoe should use the icon/button that the Work Boat (Ancient) uses.

2. The Work Boat (Ancient) should have the icon/button provided here.

3. The Raft should upgrade into the Canoe OR War Canoe.

4. The Canoe should upgrade into the Galley.

5. Tomol should upgrade to the Galley.

6. The Kayak should upgrade into the Caravel.

7. The Canoe should have people in it. Please fix the graphic so it shows the people or use the other graphic I listed before.

Thanks in advance. :goodjob:
 
@ls612

A few problems ...


7. The Canoe should have people in it. Please fix the graphic so it shows the people or use the other graphic I listed before.

Thanks in advance. :goodjob:

thats what i informed you'll about, its the same graphic as was there, now we have 2:rolleyes:
 
Well the Multiverse mod got it to work properly. Can you see what they did and fix it?

Only thing i can think of is, somewhere in the Modules folder their is another reference to such unit(s)?

EDIT: OK i just looked at you'lls newer canoe, and the dds has no unit(s) in it??
 
@ls612

A few problems ...

1. The War Canoe should use the icon/button that the Work Boat (Ancient) uses.

2. The Work Boat (Ancient) should have the icon/button provided here.

3. The Raft should upgrade into the Canoe OR War Canoe.

4. The Canoe should upgrade into the Galley.

5. Tomol should upgrade to the Galley.

6. The Kayak should upgrade into the Caravel.

7. The Canoe should have people in it. Please fix the graphic so it shows the people or use the other graphic I listed before.

Thanks in advance. :goodjob:

6. Why the Caravel? That seems like way too far of a jump for me, that is why I chose to have it go to the War Canoe. Is there something else in the ancient era that the Kayak could upgrade to?

1-5. I'll go and fix those shortly.

7. Which graphic is it supposed to be? I did a search through the whole unPAKed Multiverse art folder and the only canoe I found was the Waka, which is obviously not correct it seems. Sorry for these issues.
 
6. Why the Caravel? That seems like way too far of a jump for me, that is why I chose to have it go to the War Canoe. Is there something else in the ancient era that the Kayak could upgrade to?

1-5. I'll go and fix those shortly.

7. Which graphic is it supposed to be? I did a search through the whole unPAKed Multiverse art folder and the only canoe I found was the Waka, which is obviously not correct it seems. Sorry for these issues.

6. Because I want to make a line that leads to the Caravel. Also the Kayak can entire enemy territory without open borders like a Caravel can. I just have not figured out what unit(s) should be between the Kayak and the Caravel.

1-5. Thanks.

7. In the Extreme0.FPK of the Multiverse mod I found this (see attachment).

Also this is the Art Define for it ...


Code:
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_CANOE</Type>
			<Button>Art/Interface/Buttons/Units/canoe.dds</Button>
			<fScale>0.10</fScale>
			<fInterfaceScale>1.5</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/canoe/canoe.nif</NIF>
			<KFM>Art/Units/Galley/Galley.kfm</KFM>
			<SHADERNIF>Art/Units/canoe/canoe_fx.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/WorkboatShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<TrailDefinition>
				<Texture>Art/Shared/water_ship_wake.dds</Texture>
				<fWidth>1</fWidth>
				<fLength>180.0</fLength>
				<fTaper>1</fTaper>
				<fFadeStartTime>.2</fFadeStartTime>
				<fFadeFalloff>0.35</fFadeFalloff>
			</TrailDefinition>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bSmoothMove>1</bSmoothMove>
			<fAngleInterpRate>720.0</fAngleInterpRate>
			<fBankRate>.3</fBankRate>
			<fExchangeAngle>25.0</fExchangeAngle>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop>LOOPSTEP_OCEAN1</AudioRunTypeLoop>
				<AudioRunTypeEnd>ENDSTEP_OCEAN1</AudioRunTypeEnd>
			</AudioRunSounds>
			<SelectionSound>AS3D_UN_WRK_BOAT_ANC_FORT</SelectionSound>
			<ActionSound>AS3D_UN_WRK_BOAT_ANC_FORT</ActionSound>
		</UnitArtInfo>

And here is ours ...
Code:
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_CANOE</Type>
			<Button>Art/Interface/Buttons/Units/Canoe.dds</Button>
			<fScale>0.29</fScale>
			<fInterfaceScale>0.6</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/newcanoe/canoe.nif</NIF>
			<KFM>Art/Units/newcanoe/galley.kfm</KFM>
			<SHADERNIF>Art/Units/newcanoe/canoe_fx.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/GalleyShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<iDamageStates>4</iDamageStates>
			<TrailDefinition>
				<Texture>Art/Shared/water_ship_wake.dds</Texture>
				<fWidth>1</fWidth>
				<fLength>180.0</fLength>
				<fTaper>1</fTaper>
				<fFadeStartTime>.2</fFadeStartTime>
				<fFadeFalloff>0.35</fFadeFalloff>
			</TrailDefinition>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bSmoothMove>1</bSmoothMove>
			<fAngleInterpRate>720.0</fAngleInterpRate>
			<fBankRate>.2</fBankRate>
			<fExchangeAngle>25.0</fExchangeAngle>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop>LOOPSTEP_OCEAN1</AudioRunTypeLoop>
				<AudioRunTypeEnd>ENDSTEP_OCEAN1</AudioRunTypeEnd>
			</AudioRunSounds>
			<SelectionSound>AS3D_UN_OCEAN_END1</SelectionSound>
			<ActionSound>AS3D_UN_OCEAN_END1</ActionSound>
		</UnitArtInfo>

Are you seeing a difference? :confused:

I don't understand why the people don't show up in the canoe for us but do in the Multiverse mod.
 
Do we have offriggers yet? They might be able to embody a step between Kayak and Caravel... but I think we have them as culture units already don't we?

Rowboat could be another idea for that use...
 
Do we have offriggers yet? They might be able to embody a step between Kayak and Caravel... but I think we have them as culture units already don't we?

Rowboat could be another idea for that use...

I think you mean Outriggers not "off". And no becuase there has not been a model for them yet.

I also would like to have a Polynesian Catamaran for a culture unit. Again just needing a graphic.
 
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