Dancing Hoskuld
Deity
Except that the after war canoe is the same as the ancient work boat.
Except that the after war canoe is the same as the ancient work boat.

@ls612
A few problems ...
7. The Canoe should have people in it. Please fix the graphic so it shows the people or use the other graphic I listed before.
Thanks in advance.![]()

thats what i informed you'll about, its the same graphic as was there, now we have 2![]()
Well the Multiverse mod got it to work properly. Can you see what they did and fix it?


@ls612
A few problems ...
1. The War Canoe should use the icon/button that the Work Boat (Ancient) uses.
2. The Work Boat (Ancient) should have the icon/button provided here.
3. The Raft should upgrade into the Canoe OR War Canoe.
4. The Canoe should upgrade into the Galley.
5. Tomol should upgrade to the Galley.
6. The Kayak should upgrade into the Caravel.
7. The Canoe should have people in it. Please fix the graphic so it shows the people or use the other graphic I listed before.
Thanks in advance.![]()
6. Why the Caravel? That seems like way too far of a jump for me, that is why I chose to have it go to the War Canoe. Is there something else in the ancient era that the Kayak could upgrade to?
1-5. I'll go and fix those shortly.
7. Which graphic is it supposed to be? I did a search through the whole unPAKed Multiverse art folder and the only canoe I found was the Waka, which is obviously not correct it seems. Sorry for these issues.
<UnitArtInfo>
<Type>ART_DEF_UNIT_CANOE</Type>
<Button>Art/Interface/Buttons/Units/canoe.dds</Button>
<fScale>0.10</fScale>
<fInterfaceScale>1.5</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Art/Units/canoe/canoe.nif</NIF>
<KFM>Art/Units/Galley/Galley.kfm</KFM>
<SHADERNIF>Art/Units/canoe/canoe_fx.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/WorkboatShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>1.0</fShadowScale>
</ShadowDef>
<TrailDefinition>
<Texture>Art/Shared/water_ship_wake.dds</Texture>
<fWidth>1</fWidth>
<fLength>180.0</fLength>
<fTaper>1</fTaper>
<fFadeStartTime>.2</fFadeStartTime>
<fFadeFalloff>0.35</fFadeFalloff>
</TrailDefinition>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bSmoothMove>1</bSmoothMove>
<fAngleInterpRate>720.0</fAngleInterpRate>
<fBankRate>.3</fBankRate>
<fExchangeAngle>25.0</fExchangeAngle>
<bActAsRanged>0</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop>LOOPSTEP_OCEAN1</AudioRunTypeLoop>
<AudioRunTypeEnd>ENDSTEP_OCEAN1</AudioRunTypeEnd>
</AudioRunSounds>
<SelectionSound>AS3D_UN_WRK_BOAT_ANC_FORT</SelectionSound>
<ActionSound>AS3D_UN_WRK_BOAT_ANC_FORT</ActionSound>
</UnitArtInfo>
<UnitArtInfo>
<Type>ART_DEF_UNIT_CANOE</Type>
<Button>Art/Interface/Buttons/Units/Canoe.dds</Button>
<fScale>0.29</fScale>
<fInterfaceScale>0.6</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Art/Units/newcanoe/canoe.nif</NIF>
<KFM>Art/Units/newcanoe/galley.kfm</KFM>
<SHADERNIF>Art/Units/newcanoe/canoe_fx.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/GalleyShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>1.0</fShadowScale>
</ShadowDef>
<iDamageStates>4</iDamageStates>
<TrailDefinition>
<Texture>Art/Shared/water_ship_wake.dds</Texture>
<fWidth>1</fWidth>
<fLength>180.0</fLength>
<fTaper>1</fTaper>
<fFadeStartTime>.2</fFadeStartTime>
<fFadeFalloff>0.35</fFadeFalloff>
</TrailDefinition>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bSmoothMove>1</bSmoothMove>
<fAngleInterpRate>720.0</fAngleInterpRate>
<fBankRate>.2</fBankRate>
<fExchangeAngle>25.0</fExchangeAngle>
<bActAsRanged>0</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop>LOOPSTEP_OCEAN1</AudioRunTypeLoop>
<AudioRunTypeEnd>ENDSTEP_OCEAN1</AudioRunTypeEnd>
</AudioRunSounds>
<SelectionSound>AS3D_UN_OCEAN_END1</SelectionSound>
<ActionSound>AS3D_UN_OCEAN_END1</ActionSound>
</UnitArtInfo>

I notice that Kathy has put out a new version of the ballista unit. One without the elephant sounds.
I notice that Kathy has put out a new version of the ballista unit. One without the elephant sounds.
Do we have offriggers yet? They might be able to embody a step between Kayak and Caravel... but I think we have them as culture units already don't we?
Rowboat could be another idea for that use...
I believe we need another btn looking different for the Llama, than the current one, just too typical, IMPO.