mikeejimbo
Chieftain
- Joined
- Jan 16, 2010
- Messages
- 65
Are there any GameEvents that fire whenever combat occurs, whether the player sees it or not, and whether Quick Combat is on or not? It's the Quick Combat thing that's really tripping me up. EndCombatSim fires every time combat the player can see occurs, but only if Quick Combat is off. I think there are CombatBegin and CombatEnd events that - from my testing - seem to occur even for "offscreen" combat (at least, I see it called in FireTuner at times when combat isn't occurring to my view), but only when Quick Combat is off.
I haven't been able to find such a thing in the API references at either the modiki or the 2kgames wiki, and I haven't been able to find a more extensive API. I feel like detecting when combat has occurred should be fairly in-demand, so I might just be missing something?
I haven't been able to find such a thing in the API references at either the modiki or the 2kgames wiki, and I haven't been able to find a more extensive API. I feel like detecting when combat has occurred should be fairly in-demand, so I might just be missing something?