Dragonson
Back and Stronger

Hey people.
My first NES, M&ANES (Mercenaries and Assasins, http://forums.civfanatics.com/showthread.php?t=320815) went pretty well, until something happened that i am not fond of telling you about. This will be a NES that charts the events afterwards. Anyone that participated in the original M&A, will probably find their charecters somewhere in the story. Some will have more important roles than others, and some might be hard to guess, but thats how itl be. Now... before the rules... Story.
Dont, ever, think youre invincible. Thats fatal. - Nila, Chosen of Sillien
When everything is going perfectly, people tend to think theire invincible. When people reach this point, it is a fact, that something bad will happen. In this case, the "Invincible" ones, were The Black Spectres. They ruled everything. Everyone. The Black Spectre was a known name in 7 of the 13 planes. In fact, most others thought they were invincible too. But they werent. The Ashlord showed them that.
In the middle of their greatness, a powerfull magician attacked their main base, Nokrath. He controlled a army of strange, molten creatures, and to make his army unbeatable, he had a giant, floating fortress with the firepower to blow up most of the planet. He took control of the land. He were called the Ashlord by his servants, and he liked the name, so he kept it. He was a wise ruler. A iron-hand-ruler, but a wise iron-hand-ruler.
But strangely enough, the Ashlord were only interested in this one land. He did not try to conquer any more than that. He didnt even have spies, forts, colonies or sentries out of this one land. So, on a new shore, the survivors of the Magmawar started over. But ofcourse, it didnt take long before the factions started fighting over things. And then, the carreer choice of Mercenary or Assasin, were once again possible.
Welcome to Inkita! - Morlak, The Sunwolf Tribe Cheiftan
Rules:
Okay. Here are some basic rules:
Spoiler Game Basics :
Okay: Basicly, this is a NES about taking missions, gaining gold, backstabbing "Freinds", stealing stuff, buying stuff, rising in the ranks of your faction and much more.
Each day your charecter will have THREE (that is 3, for anyone that cant understand. Get it? Three = 3!) action points. With a action point, you can do one of the following actions:
Mission: Complete a mission from the bulletin board. (only doable once per day.)
Steal: Attempts to steal a item from a player or npc. Or shop, =P
Aquire Information: You tell me what you want information about, and how youl try to get it. Il fix the rest.
Sabotage: If you dont want another person to complete a mission, you can PM me that you want to sabotage his mission BEFORE he starts it.
Help: Help a player with a mission. Like sabotage, just more freindly =)
Explore: Go explore ancient ruins or something. 50% chance for treasure!
Training: To do this, you must specify how you want to train, what tools youl use (optional), where you want to train, who you want to train with (optional) and how long. Depending on combination, you can learn new secret abilities or perhaps even get a class change!
Other actions do NOT require action points.
When you do a action, you tell me what you want to do OOC, and then you write a lil story about you starting the task. If the story is Neat, theres more chance youl succeed. When ive read the story and agreed to its contents, il write the rest of the story =) If you dont want me to make up the rest of the story just from what your char can do, gimme some mission tactics too =)
Rolling is simple. You post an action and say for example "Roll: Charged Arcane Orb", and i will roll one of my shiny D20. Rolling is only required for the more "Epic" or Advanced acts, so dont roll on everything.
From the 13. Sept and onward, missions will give you Fame. Fame gives things such as discount, various special missions, titles, and other cool stuff. But, it also results in people knowing who you are, and that might lead to assassination attempts and challenges, on you.
Each day your charecter will have THREE (that is 3, for anyone that cant understand. Get it? Three = 3!) action points. With a action point, you can do one of the following actions:
Mission: Complete a mission from the bulletin board. (only doable once per day.)
Steal: Attempts to steal a item from a player or npc. Or shop, =P
Aquire Information: You tell me what you want information about, and how youl try to get it. Il fix the rest.
Sabotage: If you dont want another person to complete a mission, you can PM me that you want to sabotage his mission BEFORE he starts it.
Help: Help a player with a mission. Like sabotage, just more freindly =)
Explore: Go explore ancient ruins or something. 50% chance for treasure!
Training: To do this, you must specify how you want to train, what tools youl use (optional), where you want to train, who you want to train with (optional) and how long. Depending on combination, you can learn new secret abilities or perhaps even get a class change!
Other actions do NOT require action points.
When you do a action, you tell me what you want to do OOC, and then you write a lil story about you starting the task. If the story is Neat, theres more chance youl succeed. When ive read the story and agreed to its contents, il write the rest of the story =) If you dont want me to make up the rest of the story just from what your char can do, gimme some mission tactics too =)
Spoiler Rolling :
Rolling is simple. You post an action and say for example "Roll: Charged Arcane Orb", and i will roll one of my shiny D20. Rolling is only required for the more "Epic" or Advanced acts, so dont roll on everything.
Spoiler Fame :
From the 13. Sept and onward, missions will give you Fame. Fame gives things such as discount, various special missions, titles, and other cool stuff. But, it also results in people knowing who you are, and that might lead to assassination attempts and challenges, on you.
Wow... did i just sum up almost all of the game in that small hub of text? Neat! (tell me if i missed something) Ofcourse theres advanced rules too. Il add them later.
Spoiler Factions :
In the game, there are various factions you can do missions for. Ofcourse you can be a freelancer too.
The Sunwolf Tribe
The Sunwolf Tribe were having the tropical paradise of Inkita's West Coast for themselves until a big load of refugees from another land arrived. They are adepts at light magic, and teaches it willingly to anyone joining their ranks. When the Order of the Moon came along, something abit strange happened. Go read info in the Order of the Moon for more info on the Order of the Moon!
Bonuses: Anyone joining this faction learns Light Magic Lv1.
Terretories: The Sun Grove and The North Jungle.
The Wavebenders
The Wavebenders are a faction dedicated to water magic and runes. They are adept at escaping pursuers and silent assasination. They reside in the Tidecaller's Temple, a old ruin they found in the East Jungles. They are rumored to appear everywhere. Perhaps is cause they got a tunnel system from the temple to... anywhere? =) But well... if you manage to hit one of them, you kill him. Mostly...
Bonuses: Quick access to various places. Anyone joining learns Watery Grace Lv 1.
Disadvantages: Anyone joining gets the Fragility Lv1 debuff.
Terretories: The Tidecaller's Temple and The Underground Labyrinth.
The Everstriders
They stride the lands, never having a real place to reside, always preserving the earth where they can. Keeping it in line. Preventing curruption. All groovey.
Well... no. They actually dont just wander mindlessly and are hippy types. Their true home, is a place called The Stone Forest. It is a... dimensional pocket. A little dimension all for itself. And in fact, all members of The Everstriders has strength and battle training equal to abit more than a imperial soldier. The Everstriders is the only faction that were NOT in any kind involved in the Magmawar.
Bonuses: They have their own dimension. Sweet huh?
Terretories: The Stone Forest.
The Brotherhood
The Brotherhood is a faction that only wants one thing: Revenge. They train in the dark arts, becoming masters of necromancy, shadow arts and demonic magic. They want to end the Rein of the Ashlord, and take back what they once had: Nokrath. Some say that their leader, Miss. Ilia, is an old freind of The Black Spectre.
Bonuses: No Matter what class you are, Necromancy, Demonic Magic or Shadow Arts can be taken as a free starting ability.
Terretories: Nokrath II, The City on the Shore.
The Order of the Moon
They resisted for too long. The Order of the Moon is the followers of Sillien, a extremely active god near the time of the Ashlord's attack. They fought against him almost till they were wiped out. They resisted too long. Now they reside with the Sunwolf tribe in Inkita, since strangely enough, Sillien and Alsok, The Sunwolf, have came along quite well. Actually alot more well than that. Actually there popped out abit of minor gods. But well. With their new union with the Sun god, the Order of the Moon is now growing again.
Bonuses: None. Yet

Terretory: The Sun Grove (Guest. Kinda.)
Spoiler Charecters :
This spoiler will contain classes, abilities and races. And more. =)
To create a charecter, you need to fill this form. Then i have to accept.
Charecter Sheet:
Name:
Class:
Race:
Abilites:
Inventory:
Armor:
Weapon:
Organisation: (Just write none if you wanna be freelancer)
Appearance:
Personality:
Background:
Organisation Bonuses: (Dont fill if you dont have a organisation, ofc)
Misc: (optional)
Classes:
Mage: The mage is fragile, but balances it by dealing loads of damage. If you like big and impressive, the mage is the class for you!
Possible Starting Abilities: Any kind of magic.
Weapons Used: Staves, Daggers and Crossbows. Other small weapons may also be used.
Armor Used: Cloth and light leather.
Warrior: The Warrior is tough and rough. Good at heavy armor and taking lots of damage. A real weapon master too.
Possible Starting Abilities: Charge, Roar, Frenzy or Weapon Specialisation.
Weapons Used: Almost anything.
Armor Used: See the above.
Assassin: The assassin is the assasin. Stealthy and fast.
Possible Starting Abilities: Poisen Brewing, Dagger Mastery, Kama Mastery, Scythe Mastery, Sword Mastery, Bow Mastery, Stealth Training, Lockpicking or Evasion Training.
Weapons Used: Scythes, Swords, Daggers, Kamas, Bows and Throwing Daggers.
Armor Used: Cloth and Leather. Abit mail sometimes.
And yes, this is what calles available. No customs.
Things like being a warrior that uses magic and such must be acheived INGAME.
Also meaning: Due to your charecters actions, your class might change. (most possibly into something new)
Races:
Human: A balanced and abit boring race.
Elf: Adept at magic. Not too tough though.
Dwarf: Tough little guy. Perfect warriors.
Orcs: They live at Inkita though not at the old lands. Theyre strong, but not too good at magic. Can do amazing things when theyre angry.
Celestical: The celesticals are a rare race, but a highly magical one. Theyre skilled at fighting with blades, but no too tough.
Half Demon: Theyre feirice, swift and strong. Watch your back.
Darkelf: Sneaky and backstabbing bastards. No, really, they are. Mostly...
Sub-Races: Theese races are additions to the normal races.
Undead: You are abit fragile, but wounds that would normally kill a mortal are no way lethal to you.
Were-Something: You know the deal...
Abilities:
Abilities can be obtained through ability points. Everytime you complete a mission, you obtain one. You can then spend it on a ability that your class can learn. You can see in your class description what starting abilities you can get. Choose one of those for a starting ability. Also remember that you dont master a ability just by learning it. You can spend more ability points on a ability to upgrade it. Thats usually a good idea.
Warrior:
Frenzy: Allows you to go into a blood rage after a kill. This ability is mostly usefull when fighting a group.
Charge: Well... allows you to charge at high speed. The usual =)
Weapon Mastery: Makes you alot more skilled with a weapon of your choice, but weak with any other weapon.
Roar: You roar out in anger! Boosts your damage greatly until you fail to hit a opponent.
Whirlwind Attack: You master the amazing whirlwing attack! You can now attack everyone around you with a single blow. Not all the time ofcourse...
Penetrating Blow: You cut right through opponents armor, dealing damage and permanently damaging opponents armor >=D
Mage:
Water Magic: Allows you to manipulate water. Water magic is good to power up stealth and evasion, even though the ultimate stealth magic is shadow arts.
Earth Magic: Allows you to make plants sprout, manipulate earth and rock, talk to animals and that sort of stuff.
Necromancy: No longer a forbidden art =) Anyone NOT knowing what necromancy is: GO WIKIPEDIA IT!
Shadow Arts: The stealth magic. Alot about teleportation and moving swiftly. Silent as a ninja.
Demonic Magic: Allows you to summon various creatures from the demonic planes. If you become extremely skilled you can summon from the celestial and angelic planes too.
Alchemy: Allows you to brew alchemy, find herbs and kill yourself with a chemical explosion. Nice huh?
Staff Mastery: You become awesome at stave fighting! Thats actually pretty usefull.
Assasin:
Poison Brewing: Allows you to brew poisen out of various plants. This ability also gives you knowledge on poisonous plants.
Kama Mastery: If you dont know, Kamas are small onehand schytes. Go google it!
Dagger Mastery: Youre now a rogue. Wait... what?
Sword Mastery: You can now look upon yourself as a sword weilding badass.
Scythe Mastery: You now look extremely badass. Even though the scythe can be abit impractical.
Bow Mastery: Ranged assasinations ftw.
Shadowstep: Voila, youre behind me!
Stealth Training: Nobody will hear you now. Maybe.
Evasion Training: Now youre abit harder to hit!
Lockpicking: Locks mean nothing to you!
Light Feet: You can now run abit faster!
Spoiler Prestige Classes :
Ritualist
Spoiler :
Abilities:
Materialize Spirits: Materializes a spirit in the mortal plane, allowing it to take form of a animal or mythical creature, or perhaps just its normal spirit form. (nomatter what it will still be shining teal and transparent). The spirit will attack foes of the Ritualists choice, or perform other tasks, depending on the situation.
Mind Powers - Offensive: Allows your conciousenes (not spirit) to leave your body and attack other peoples minds, with either headache, spasms, intense pain or maybee even madness as the result. As with most other magic, the ease of this act depends on the targets will powers.
Spirit Weapons: Allows you to materialize one or more spirits (depending on your skill and willpower) as a weapon. This Spirit Weapon ignores armor, but strikes at the mind and not at the body. (wich means that it decreases willpower and the ability to resist magic). Normal weapons and shield can still block theese weapons though.
Warnings:
Do not attempt to materialize spirits that are too strong for you. Might be your doom.
Materialize Spirits: Materializes a spirit in the mortal plane, allowing it to take form of a animal or mythical creature, or perhaps just its normal spirit form. (nomatter what it will still be shining teal and transparent). The spirit will attack foes of the Ritualists choice, or perform other tasks, depending on the situation.
Mind Powers - Offensive: Allows your conciousenes (not spirit) to leave your body and attack other peoples minds, with either headache, spasms, intense pain or maybee even madness as the result. As with most other magic, the ease of this act depends on the targets will powers.
Spirit Weapons: Allows you to materialize one or more spirits (depending on your skill and willpower) as a weapon. This Spirit Weapon ignores armor, but strikes at the mind and not at the body. (wich means that it decreases willpower and the ability to resist magic). Normal weapons and shield can still block theese weapons though.
Warnings:
Do not attempt to materialize spirits that are too strong for you. Might be your doom.
Loremaster
Spoiler :
Abilties:
Lore: Allows you to attempt to identify various creatures. You simply say/post (Lore Roll) in your story or text, and i will roll a D20. The Result depends on the dice number. Higher levels of this ability gives bonus on the dice roll. And hidden extra stuff are also somewhere in the higher Lore levels >=) This ability also allows you to identify items.
Control Magic: Allows you to tempolarily sap a magic users energy. While the effect lasts, the magic user cannot use magic, and all of his/her energy will be used for healing your wounds. Or powering your own magic, if you want too. If target has too much willpower, or your ability level is too low, the spell fails.
Tame Mythical Creature: If you got a good result on a lore roll, you can use your lore of the creature to tame it, unless it is "Intelligent". This is a great way of making pets.
Lore: Allows you to attempt to identify various creatures. You simply say/post (Lore Roll) in your story or text, and i will roll a D20. The Result depends on the dice number. Higher levels of this ability gives bonus on the dice roll. And hidden extra stuff are also somewhere in the higher Lore levels >=) This ability also allows you to identify items.
Control Magic: Allows you to tempolarily sap a magic users energy. While the effect lasts, the magic user cannot use magic, and all of his/her energy will be used for healing your wounds. Or powering your own magic, if you want too. If target has too much willpower, or your ability level is too low, the spell fails.
Tame Mythical Creature: If you got a good result on a lore roll, you can use your lore of the creature to tame it, unless it is "Intelligent". This is a great way of making pets.
Spoiler Faction Rankings :
Theese are the various rankings you can acheive. The bonuses they give you depend on your class, and ofcourse the faction, and some ranks are like a unlockable prestrige class. You can rise in the ranks by doing missions or warzone battle, and trust me on this: ITS WORTH IT.
Spoiler Wavebender Rankings :

Spoiler Sunwolf Rankings :

Spoiler Order Rankings :

Spoiler Everstrider Rankings :

Spoiler Brotherhood Rankings :

Okay... I think thats it.
Oh and: FIRE MAGIC IS FORBIDDEN. ALL SURVIVERS OF THE MAGMAWAR HATES IT. IT IS SHUNNED.
If i forgot to add anything, tell me.
When i got enough signups, il rewrite second post as a bulletin board. On it i will post various missions each day, if i have time. Now, create those charecter sheets!