Mad Scientist's RPC summary

Another turtle game for another Protective leader (similar idea to Wang and Churchill), and I see no reason not to go ahead with it.

Some preliminary rules for Qin

1) We must build the Great Wall.
2) We cannot settle or capture any cities AFTER building the Great Wall, unless the cities are within the culture border of the empire. Example, if we settle 2 additional cities, if I can fir more into the culture borders, I can. Thus the GW gives us a culture limitation for expansion, but no limiting tiles to work and population.

I have a few problems with this idea and want some suggestions on how to address them.

1) Qin may be limited on national wonders as we cannot get the needed number of universities/forges/theater etc...

2) What if we miss out on the Great Wall? Restart? Failed RPC? One reason I dislike the requirement of a Wonder.

I had earlier suggested the idea of a paranoid and cowardly backstabbing Qin, But I think I have found another idea for that with Zara.

I'm not sure about the last rule, because I really don't understand it. You forgot the unit restrictions, though. That's kinda the soul of the game.

1) Too bad. Think of it like the Huaeyna game.
2) Reload. Don't even tell us about the failed attempts. No need to make a new game or anything, or restart.

Maybe you can get someone to edit out all the stone resources out of the other capital's BFC, and give one to you?

The Zara idea is beast, btw.

EDIT: Oh ****! I just remembered, I'm running a mac, so I can't participate. ._.
 
Zara I look at a very wide open game. He's one of the stronger leaders and can handle alot. I would need a signup sheet from reliable posters. I also would encourage creative and amazing changes, examples: destroying all courthouses, giving an AI 1 Nuke in the middle ages (NOTE ONE!!!), changing the leaders on my (can this be done!?) say changing my best friend from someone like Fred to the insane Montezuma. Meant for stickly laughs and enjoyment, like the Sury game.
:goodjob: You can't change the leaders themselves on the fly unless the person doing the changing uses a modified DLL, but you can certainly change the Personalities through very simple Python. Ever since Sury, I've wanted to see a game where halfway through insanity ravaged the planet and all the leader personalities changed but I just haven't gotten the chance yet.
 
Here's a possible idea for an RPC: _____ the Merciful Tyrant. I dunno who would work though, maybe Kublai?

Basically Kublai Khan (or whoever) loves everybody, and wants to be their friends! And what better way to show them his love then by letting them become a part of his glorious empire! He wants to win by conquest, attacking a neighbor, not razing a single city, capitulating them as soon as possible, and then now that they're "friends" gifting them all their captured cities back. I dunno, just throwing that out there for sometime later. If you don't already have every leader planned out already. :lol:

Would certainly be an challenging game, as you'd lose the snowball effect of a stronger and stronger empire at the end of each war, and you wouldn't be able to war to make up for your original land's shortcomings. Though having a bunch of vassals still be useful could help, expecially if it's pangaea.

Note: This would probably want low sea level, as getting as much land peacefully at the beginning would be key, since you won't actually gain any more land. As for them breaking free, well all the "you liberated our cities!" bonuses should help negate all the war penalties, plus you can force them into your religion. If one does break free (unprovoked on your side), you'd be able to declare and keep their cities, don't want to fight the same guy over and over again.
 
I like this although I would place it with another one. Perhaps when I get arround to Sitting Bull.
I would say Roads are allowed only for connecting resources.

that removes much of the difficulty, as i see it the major problem is hooking up resources

@PS: I haven't played any succession games but would be interested in having a go, maybe we should start another thread and see who would be interested in either a succession game or just playing normally
 
I've never done a SG before either. I mentioned months back and Cabert reckoned it was doable (no roads thing), so he might be interested as well.

Thinkning abut it, you'd probably want a charismatic and expansive leader for health and happy bonus... Dunno who that is though...

EDIT: It's Washington.
 
Ah, I recall Sirian and someone else did a no-roads SG back in Civ3. Interesting but one "problem" is that you can't pillage your own roads so cultural expansion and military conquest could result in you having roads that you can't get rid of. It's probably doable although I'd avoid a map that has big continents or few rivers. ;)
 
Well, after Lawless Hammurabi I count that I have 15 leaders remaining!

The Amazon Queen: Where Boudica has to vassal one of the two males, kill the other and win a domination/conquest victory against 4 other witches. All rules are open in love and war! The female counter to chivalrous Washington.

Kublai Khan: The Heir Apparent, a replay of the Great Khan's rules. Set to be the last of the RPCs, at least for me.

Abe loves New York: The final OCC game where Lincoln changes Washington to New York and must win a Space Race.

Hatsepsut: A true Cultural Challenge, where she must get 6 cities to 150,000 culture. I will turn off the culture victory and will shoot for the Space Race win once all cities hit 150,000.

Mehmed the Meh. Nothing spectacular except we must win a time race win, at all costs! Easy? Think about it!

Nature Boy Gilgamesh: Must win without ever disrupting the natural beauty of the world! Thus no chopping (except to unlock natures beuatiful resources), no lumbermills, no national parks, no watermill, no workshops, no polluting buildings (forges/factories/airports/ironworks, etc...). Cottages/farms/mines/plantations are allowed, roads minimally to connect cities or resources.

Industrious Sitting Bull: The opposite of Gilgamesh, the true history of the Native Americans! All forrests and jungles MUST be chopped ASAP! NO buildings that reduce unhealthiness (no harbors/graneries/grocers etc...). Never can adopt environmentalism.

DeGaulle the Hero: Come follow the Nobel DeGaule as he spreads democracy to the world. The heroic French Revolution, and RPC to honor the French after my bastardization of them in the Napoelan and Louis RPCS!

Qin the Coward: He must build the Great Wall and can never settler a city past his culture borders. He cannot capture enemy cities (ha can raze).

Paranoid Zara: A divine Intervention game, looking for Mad Scientists Fan's to screw with his game, offering more and more challenges!

Fred and the Perfect Germans: A game of building the ultimate German empire, 8 cities all with specific specialization! We can never capture an inferior nations cities!

Justinian and the Crusades! Enough said :devil:

Hannibal the Land Lubber! Sure you may think he's master of the seas with his financial trait and that dynamite UB, but Mad's Hannibal hates and fears the water and can NEVER settle on a coast, build a navy, nor work an ocean or lake tile!

Supergenius Darius. Remember simple Brennus, well this is Smart Darius using the same rules! We build only farms/mine/improvement for a spectacular hammer/production economy! WE can run limited specialists but have certain limits: No representation (to avoid moving to a SE game) and no caste system. We had Cyrus the Persian CE master, here we have his opposite in the cottage-phobe DArius.

Fickel Isabella and the 7 Holy Grails: Isabella must control every Holy city by the end and adopt to the newest religion she get's! The game can be a war-mongering fest or a peaceful endeavour!

Feel free to make all the suggestions on these games, but I am pretty certain this is what I have planned!
 
Nature Boy Gilgamesh: Must win without ever disrupting the natural beauty of the world! Thus no chopping (except to unlock natures beuatiful resources), no lumbermills, no national parks, no watermill, no workshops, no polluting buildings (forges/factories/airports/ironworks, etc...). Cottages/farms/mines/plantations are allowed, roads minimally to connect cities or resources.
Does that just mean the National Park National Wonder or the Forest Preserve improvement or both? And why forbid either; don't they fit with preserving nature? Also, any civics restrictions (such as Environmentalism?)
 
Does that just mean the National Park National Wonder or the Forest Preserve improvement or both? And why forbid either; don't they fit with preserving nature? Also, any civics restrictions (such as Environmentalism?)

I guess the natural Park and Forest preserves would fit in after all. Civics I would think Environmentalism is essential here. Perhaps Pacificsm, but we should be allowed to defend ourselves.
 
Hi Mad,

Very cool games (long time lurker, since the first games ;) ) ...
About the Darius game, you shoud allow caste system (but with limitations regarding specialists, perhaps just in one city???) so you can use AWESOME workshops later... With SP, 1 food + 5 h or 2f +4h is a really powerfull tile for your production eco... Don't limit yourself to mines :)

Cheers,

Raskolnikov
 
Hatsepsut

Sounds like a easy game. Culture is easy achieveble with corps and Hatty is very strong leader. Maybe you should add "no corporations" rule, or up the difficulty to Emperor.

Nature Boy Gilgamesh

National Park fits perfectly. Maybe he must adopt Enviromentalism as soon as it is avaliable. And he can't have unhealthy cities. If that happens, the city should be starved, or whipped to the healthy cap.

Qin the Coward

What if you miss the wall? You'll obviously want to settle few cities first, and if you have Huayna with stone and if he pops Masonry from a hut... I have seen the wall built at 3000BC on Monarch. Maybe you should preselect the AIs and exclude the wonderspammers.

DeGaulle the Hero

Can you specify any rules?

Paranoid Zara

He can have cities with his state religion only. He must raze 6 holy cities before he can win. I don't know if this is "paranoid", but it fits perfectly with his real personality.
 
Sounds like a easy game. Culture is easy achieveble with corps and Hatty is very strong leader. Maybe you should add "no corporations" rule, or up the difficulty to Emperor.

Easy? Perhaps and I sort of need some nice showy and easy RPCs once in a while. And which leader to get all nice a easy with than the favored Hatshepsut!

National Park fits perfectly. Maybe he must adopt Enviromentalism as soon as it is avaliable. And he can't have unhealthy cities. If that happens, the city should be starved, or whipped to the healthy cap.

I agree on this, the national park and forrest preserves should be allowed. I like the idea of no unhealthiness although I think with no polluting building it will probably happen without much work. Agree about environmentalism.

What if you miss the wall? You'll obviously want to settle few cities first, and if you have Huayna with stone and if he pops Masonry from a hut... I have seen the wall built at 3000BC on Monarch. Maybe you should preselect the AIs and exclude the wonderspammers.

Yes that is an issue and right now I am a little tired of preselecting leaders as I have done this for that past 3. The GW is early and I plan to build it within 1 turn and play from there until an AI builds it or we get to 1500 BC. Cheating? Perhaps, but we are playing as the craven, cowardly, and backstabbing Qin! If we loose it well before then I will just regen the map until we get it. It's a hard enough game to turle down with limited land, I cna use the edge.

Can you specify any rules?

Of the top of my head

1) Democratic civics only. No HR, PS, vassalage, Bur, nationhood, slavery, serfdom, caste, merc, SP, theocracy.

2) Must gift constitution and democracy to all leaders. COmmunism/fascism are off limits.

3) AI vassals must be liberated.

4) No domination or Conquest win.

5) No open borders if an AI refuses to adopt more civilized civics.

6) Espionage used to hinder dictatorships.

Or perhaps I shall announce the 4 tenants of Liberty, similar to Mao's revised Plan.

He can have cities with his state religion only. He must raze 6 holy cities before he can win. I don't know if this is "paranoid", but it fits perfectly with his real personality.

I plan to play Zara as I would a normal off-line game. The challenge is the dipleasure of the Gods (The audience) as they try to defeat Zara. Can Paranoid Zara demonstrate his magnificent abilities even in spite of the God's intervention? We shall see!
 
Hi Mad,

Very cool games (long time lurker, since the first games ;) ) ...
About the Darius game, you shoud allow caste system (but with limitations regarding specialists, perhaps just in one city???) so you can use AWESOME workshops later... With SP, 1 food + 5 h or 2f +4h is a really powerfull tile for your production eco... Don't limit yourself to mines :)

Cheers,

Raskolnikov

Glad to see you "Delurking!"

I want to run a second Hammer economy game where we build really simple mines and farms and see how far we can go (A suggestion from Rolo which I like). WHile the Brennus game was alot of fun and we won (LUCK!) it was not the best illustration of this type of game. Darius represents a Supergenius who can win with simple rules using his immense starting traits and great early UU. Caste system is eliminated as I do NOT want to run a SE game, simply see if hammers and farms with such massive production can really outperform. The general idea is you have ALOT of hammers to invest in military or very early Buildings quickly.

With all that said, I actually like your suggestion about workshops and caste system. I will limit our game to ONE GP farm as I did in the Cyrus game.

SO Darius will be limited to building NO commerce producing improvements. Workshops and lumbermills are back in.
 
@Mad: looking forward to the Darius game...


about the De Gaulle RPC: How about rules regarding the UN wonder: the real De Gaulle was obsessed by France international autonomy: that 's why France left NATO during is presidency (one example)... I don't know if you can come up with rules that reflect this point but it's an idea... Perhaps France can vote "yes " to a UN resolution only if De Gaulle (read YOU) control the UN?

Cheers,

Raskolnikov
 
Qin the Coward: He must build the Great Wall and can never settler a city past his culture borders. He cannot capture enemy cities (ha can raze).

Glad to see my idea in effect. I would like it if you tried not move many units outside your borders, though. Not even as a rule, but as a guideline. :D
 
Are you gonna do the De Gaulle RPC next? it would be a nice change after Hammu's wars.
 
Depends on my mood after the Presidential elections today.

I will say after 2 war-mongering game I am looking at a more balanced game with random AI leaders.
 
Maybe an Obama/McCain RPC? I remember somebody doing a Dubya RPC :D

The Zara idea... Be prepared for gods to mess with your every single step. Just sayin'. One pissed god and cities get wiped off the map. ;)
 
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