Mad Scientist's RPC summary

Your Alex1 Game on the spiderweb map, or what ever its called, gave me an idea.

Play the Black Widow!
Play maybe as Boudica?
Must get diplo or domination win.
Has to give her victims the old come on before she strikes and kills them like the real spider. This means can only declare war if your victim is at least pleased with you. You can defend yourself as you see fit.
Now the twist, when you capture rivals cities in a war and you can turn them into colonys you must! This is your brood of spiderlings and the guys who are your key to victory!

Sounds OK, but I already have a Boudica idea in the OP. I consider her the mirro image of the Washington game
 
Another idea that has been forming in my head and I think I have it.

Very simple rules but may or may not be a mega challenge and we can approach it many different ways.

GREED! using who else, our beloved tech-whore Mansa Musa. But it does not revolve arround his tech-mongering although we certainly want to do that. No, Mansa Musa is a greedy bastard and requires control of all trade resources that have any commercial value.

Gold
Gems
Silver
Dye
Sugar
Silk
Spices
Fur
Elephants
Whale
Oil
fish
crabs
clams
sheep
horse
(what else am I missing)

Oddly MM does not care about commerceless resources such as grains, livestock (exception sheep), copper, iron, bananas etc...

He can win anyway he wants but must have access to all those resources by the end (even those that goes obsolete). He can do this via conquering (the most reliable way) or trade (the best way for an economy).

He also MUST establish at least 2 corps, preferable 4 (Sushi, Creative, Jewelers, Aluminum Inc).

Only the default and Free Market civics are open under the economy, but all others are possible.

The map would be snakey continents.

I will also need someone to look at the opening map with worldbuilder to make sure all those resources are available in tha game, and at least 2 or each (for trade purposes)!!!

What do you all think!
 
Another idea that has been forming in my head and I think I have it.

Very simple rules but may or may not be a mega challenge and we can approach it many different ways.

GREED! using who else, our beloved tech-whore Mansa Musa. But it does not revolve arround his tech-mongering although we certainly want to do that. No, Mansa Musa is a greedy bastard and requires control of all trade resources that have any commercial value.

Gold
Gems
Silver
Dye
Sugar
Silk
Spices
Fur
Elephants
Whale
Oil
fish
crabs
clams
sheep
horse
(what else am I missing)

Oddly MM does not care about commerceless resources such as grains, livestock (exception sheep), copper, iron, bananas etc...

He can win anyway he wants but must have access to all those resources by the end (even those that goes obsolete). He can do this via conquering (the most reliable way) or trade (the best way for an economy).

He also MUST establish at least 2 corps, preferable 4 (Sushi, Creative, Jewelers, Aluminum Inc).

Only the default and Free Market civics are open under the economy, but all others are possible.

The map would be snakey continents.

I will also need someone to look at the opening map with worldbuilder to make sure all those resources are available in tha game, and at least 2 or each (for trade purposes)!!!

What do you all think!

Sounds good! :goodjob:
 
Did you build the great wall to handle barbs? That sounds like a tough challenge. You are bold sir.


can you build scouts and explorers? They aren't technically military since they can't attack. Now that would make for a interesting defense, 20-30 explorers defending a city.
 
You come up with some good ideas for these games. I'm gonna have to go back and try to play my own version of some of them. Same rules different map. I'm sure it goes a long way towards keeping the game from going stale.

I like this idea you have for Mansa Musa. You're probably gonna need to be king of your continent to have a hold of a good enough chunk of resources. Without being able to use State Property, having an overseas empire gets expensive quick, so it will be fun trying to get those overseas resources. Maybe make some colonies and trade with them?
 
Here's a list of all commerce generating resources (from the excellent pdf reference sheet - get it here: http://forums.civfanatics.com/showthread.php?t=236346)...

Gold
Gems
Incense
Silver
Dye
Silk
Fur
Spices
Wine
Uranium
Sugar
Marble
Horse
Sheep
Oil
Ivory
Whale
Aluminium

EDIT: You might want to get all the commerce generating/saving wonders too...


Colossus
Wall Street
Spiral Minaret
Corp HQs (big ask getting all of the though!)
Forbidden Palace
Versaille
Kremlin
Mausoleum of Maussollos
Taj Mahal


Taj and MoM are stretching it a bit though.

EDIT2: And how about, can't win the game unless you have more cash in hand than any other civ (can check on the trade screen). Otherwise it is a technical KO, you ended with less cash than a rival?
 
Thanks Cinut. I find these game entertaining. That Musa idea was there somewhere, just took awhile to sort it out. In fact MM may get his moment after teh Pericles game.

But we have Big Al first who is once again struggling. I am about to post that games next segment. Sometimes a Greek god cannot win!
 
Now that the Alexander game is winding down, I am starting to seriously consider game conditions for the Perciles side of the Greek RPCs.

Looking for suggestions/preferences before i load up a start in a few days. Some ideas I have

1) An always peace game but limiting Pericles to three Greek founded cities (no barbs).All victory conditions are open.

2) Normal conditions but limiting Perciles to 6 Greek founded cities. We are allowed to only defend our cultural borders. All victory conditions are in play.

3) Normal game with Pericles being limited to 3 cities, and a specific culture challenge. Ai can win anyway they want but Pericles must win by Culture. I am reluctant here as I am planning a later RPC using Hyuna Capac for the three city culture challenge.

4) Limitless peacefull Greek expansion (he can never take other cities) with an eye on aspace race win (culture would be too easy I think).

Any ideas/preferences with Pericles let me know.
 
Now that the Alexander game is winding down, I am starting to seriously consider game conditions for the Perciles side of the Greek RPCs.

Looking for suggestions/preferences before i load up a start in a few days. Some ideas I have

1) An always peace game but limiting Pericles to three Greek founded cities (no barbs).All victory conditions are open.

2) Normal conditions but limiting Perciles to 6 Greek founded cities. We are allowed to only defend our cultural borders. All victory conditions are in play.

3) Normal game with Pericles being limited to 3 cities, and a specific culture challenge. Ai can win anyway they want but Pericles must win by Culture. I am reluctant here as I am planning a later RPC using Hyuna Capac for the three city culture challenge.

4) Limitless peacefull Greek expansion (he can never take other cities) with an eye on aspace race win (culture would be too easy I think).

Any ideas/preferences with Pericles let me know.

3 would be interesting, but I would save it for the Huayna Capac game in the future.

I personally would go with 2 or 4 (probably 2). I've played Always Peace games...they're quite dull. Without the risk of your enemies declaring on each other and you, and you not needing a military or military techs, it really destroys a major element of the game.
 
I think what type of map you put up with these conditions would have a big impact. Trying to just peacefully expand on a Pangea or Terra map will be pretty tough. An archipeligo, no problem.

I don't know about you, but 6 cities is about the max number I found on the majority of my games, it's usually build 3 or 4 then start capturing someone else's cities. But if you go off and say he can't acquire other cities other than expand peacefully beyond 6, then that might be pretty interesting. That kinda eliminates a domination win. Pericles is a good one for culture wins. I did one with him after looking at your Shaka #2 walkthrough.
 
I think what type of map you put up with these conditions would have a big impact. Trying to just peacefully expand on a Pangea or Terra map will be pretty tough. An archipeligo, no problem.

I don't know about you, but 6 cities is about the max number I found on the majority of my games, it's usually build 3 or 4 then start capturing someone else's cities. But if you go off and say he can't acquire other cities other than expand peacefully beyond 6, then that might be pretty interesting. That kinda eliminates a domination win. Pericles is a good one for culture wins. I did one with him after looking at your Shaka #2 walkthrough.

I usually never have more then 6-9 cities in any of my games :p But they're usually all awesome.

There are some exceptions though, like the Stalin's Mad Rush for Space game I recently played. I had like 20 cities.
 
As far as map I am thinking snakey continents anf fractal to give us a nice mimic of the ancient Greek work.

Remember the flavor of the RPC is the opposite of Big Al, so we want to definite wor on wonders, culture, and maintaining peace in general. This would also entail trying to be the arbitrator to all problems. I am leary of stating we cannot send armies into other AI lands, my thinking is to police the world. Example, if Napolean is arround causing havoc, he needs to be addressed to promote world peace. Likewise is Isabella or Charlemange are in the game I think we need to try and get everyone else to adopt that their state religion.

SO I am liking the idea of 6 city max, our fair share without bucking heads with the AI for land. The cahllenge would be late in the game if we have no oil, coal or aluminum.

Rules would be something like never refusing a request as long as it does not offend another AI (such as waror stop trading). We should try to trade with all, and always trade or gift excess resources, even military :)eek:). However, a threat to all should be dealt with approrpiately.

Domination and Conquest are definitely out (we will let the AIs have thatoption to make it interesting though). Cultural or Diplomatic are probable. Space as a last resort although I highly doubt Perciles cannot get culture first!

But remember the primary thing. Pericles must show Al that the way of the leaf is superior than the way of the Sword.

Oh, and I never mentioned it before. Pericles must win earlier than Al for bragging rights!
 
Well as long as he doesn't go to three attempts hes got those bragging rights in the bag! ;)

THREE attempts?????? :confused:

Big Al tells me he had only had one try!!!:D
 
Out of interest and maybe a bit off topic, can you have multipule leaders from the same civ in a game? I can't say its ever occured to me before now.
 
OK, I'll post the Pericles save tonight.

I will go with the following rules, so any suggestion or comments let me know before tonight

1) Pericles is limited to 6 Greek founded cities (6 so I can still build all of the national wonders). We need to show Al that less is better!
2) Map is a snakey fractal map. We shall try to mimic the ancient Greek days!
3) We are prohibited from declaring war with teh following exception. If a threat to world peace emerges we may join in with others to defeat that threat. At least 2 non-vassals must be involved first
4) We must attempt to broker peace if possible. We also should open borders with all ASAP and must trade all excessresources if there is a taker. Also we cannot refues a deal with the exception of DoW or stop trading.
5) We are limited to all peaceful victories (diplo, space, culture) but the AI has all option open.
6) We cannot adopt theocracy, vassalage, mercantilism, or police state.
7) We can build defensive wonders, but not military offensive ones. West Point and Pentagon are out, but the great Wall and SoZ are OK. HE is also OK.
8) Great Generals must be saved for military academies only. No settling or attaching with the lone exception of a sinlge medic unit.
9) We can defend ourselves as best we can. However we cannot raze nor capture enemy cities, thus attacking cities are out. Wecan pillage to weaken the enemy's economy though. Thus seige weapons are only useful for collateral damage!!!
 
Hmmm... what happens if a city culture-flips to you? Per rule 1, is that acceptable (since you say founded cities)?

Will you regenerate the map if you're isolated? Or still fill your own continent with only 6 cities?

Good luck! :)
 
Hmmm... what happens if a city culture-flips to you? Per rule 1, is that acceptable (since you say founded cities)?

Will you regenerate the map if you're isolated? Or still fill your own continent with only 6 cities?

Good luck! :)

Culture flipped cities must be disbanded.

Isolated start we play as it is, no regens here. Pericles is more nobel than his brother, and will try only once. A barbarian uprising that wipes us out will get a regen though.

That's!
 
I like the idea of Pericles taking up the role of Ambassador of world peace, only fitting seeing as Al was such a war monger/instigator, which brings up my question...

I didn't see a mention of it in the rules, are you allowed to bribe other AI's in to war's? It would seem a little against the idea of the rpc if you were.

Also how will judge the winner of the two Greek Brothers, are you looking at the earliest victories?

With pericles I'm thinking an early, specialist powered culture win could be on the cards.
 
Being all nice to folks could open up a diplo victory too. I guess in reality shotting for a cultural victory will come much sooner.

For some reason rule 9 really appeals to me. One thing about it though is are you allowed to attack cities, as long as you leave one defender alive?
 
Top Bottom