Mad Scientist's RPC summary

Non isolated isolationist game could be a good idea. :goodjob:

Wang Kon is actually one of my favorite leaders, coupled with the Korean UB.

Wang Kon, the Non-Isolated Isolationist! I like it! Hemispheres or Pangea map.
 
Well a few things to mention.

1) Future RPCs I think are going to but upped a notch to emperor. I will play the easier RPCs first (Mansa/Liz/Fred) although I may alternate with some of the harder leaders at Monarch (Sury/Ramses)

2) If anyone is keeping track (I am!) I have played 37 RPC games not including the first loses of Washington/Sal/Alexander which never got off the ground proper. Of these I have a 27-10 win-loss record!!! Of the 27 wins 5 were domination, 5 were conquest, 5 were culture, 5 were diplomatic (1 being via AP), and 7 space. 3 of the 10 losses came directly from the hands of Shaka!!

Which leads me to point 3

3) What victory type have we NOT gotten??? Yep, time. Dull win conditon, just dragging a lost game to the end where you cannot win. Easy to do?? Perhaps, perhaps not. But here's an idea for another RPC using Mehmed II

Mehmed the meh..., or "How I Learned to Stop Worrying About Victory and Love the Game!". AKA Mehmed the Complacent. We can only win the game by time. Sounds easy??? Think about it. We have to ensure every other civilization does NOT get a diplomatic win, thus the AP and UN cities MUST be razed!!! We must destroy any civilization going for culture. We must destroy any capital of a civilization trying for a space win to wreck the spaceship. And we have to do this the entire game. Or we can destroy everyone early except one doormat civlization and build the perfect civilization.

What do you think of Mehmed the meh...
 
BURN'M ALL!!! Time is really more difficult than it seems. Good luck moving up to Emperor! I'm just about to make the jump to Prince as I am winning all my games at Noble. I tried the Augustus-All or Nothing on noble but did not make it as far as you. I really enjoy your RPCs keep them coming.
Cripp
 
The Mehmed idea reminds me of one that I had recently, except mine was to try and get multiple victories in one game, as opposed to not getting any. But strategically they would both involve preventing the AIs from winning.

My thinking was to try and fulfill as many victory conditions as possible. Domination and Diplomatic, for example, are easy to get in one game (i.e., if you have domination you can win diplomatic, too), but something like Culture and Space Race could be interesting - say, the rule is you have to win culture after you were first to launch your ship, but before the ship lands. The timing might be difficult but it's probably doable, and it might force you to sabotage the AI's space parts to prevent them from launching before you do while you're waiting for your culture cities.

Even better if you were able to get close to the domination threshold without going over, thus fulfilling three victory conditions. Or maybe disabling Conquest, Domination and Diplomatic would be better, I dunno.

Anyway it was just a thought, but I figured it might fit your RPC series.

The Mehmed idea sounds fun, it's always satisfying to ruin your opponents' victory plans. Yesterday I just barely scraped a diplomatic victory about five turns before Isabella's ship landed. It was awfully undeserved, she completely dominated the game and I played terribly, but hey, I'll take it.
 
How about a philosophical leader where you have to bulb any great person you get. If you can't bulb then use them as you see fit. So a great prophet that can bulb meditation should do so. Get the great artist from music but you haven't researched drama yet, then you bulb drama. Lets see if you can get an science lead quickly. No acadamies, no rushing wonders, no shrines, no culture bomb/trade missions or infiltration missions. Target goal is to get a very fast space race win. Or a huge military tech lead to beat the AI into oblivion. More or less sacrificing the great people for the greater good (something for Peter?)
 
The Bulb-o-matic RPC game!!! Maybe a nice addition to the Suliman game, to go along with his KINGLYness. He can only run HR/Bureacracy/State Property civics, must get at least ONE vassal to boss arround, and uses these GPs as fast as he gets them!!! GGs get attached to units (no settling here!), Great Spies get sent onto infiltrates, otherwise every GP must be used IMMEDIATELY for what ever bulb you can get. No corps, No shrines, no rememberance of that former GP only remembrance of Suliman teh magnificent!!!!

I like the idea of multiple victory condition met at the end, within reason. I would say getting a culture win, with the spaceship in flight, 60% of teh population, control of the Ap and UN, and 50% of the land. Now which leader.
 
I like the idea of multiple victory condition met at the end, within reason. I would say getting a culture win, with the spaceship in flight, 60% of teh population, control of the Ap and UN, and 50% of the land. Now which leader.

Hmm, I didn't actually give the leader any thought, heh. I think there are a few angles to look at it from an RPC point of view. It could be either someone with a serious inferiority complex; someone who's just greedy; an overachiever who has to dominate everything he does; or even just someone trying to impress and win over the heart of another (who could be left as the only non-vassalized AI on your way to Conquest / Domination. You could gift them cities to stay under the threshold).

From a gameplay point of view, probably one of the stronger leaders, though it'd probably be doable with anyone. I'd say Huayna if you hadn't just done a game with him recently. But it probably depends more on the RPC angle.
 
Have you done a wonderless game yet?

Most players have tried it, but I can't remember if there is an RPC based on no wonders.

Rules:
No wonders being able to be built, or corporations founded (Shrines are OK, if you founded the religion)
No one else can have them either, must raze every city with a wonder, a corporate HQ, or a shrine of a minor religion
Every wonder should be destroyed. (Hollywood, U.N. and Space Elevator are exceptions, since they come so late)
Shrines and HQs do not have to all be destroyed, but it helps

No idea what leader goes along with it.

Also, I think Gilgamesh deserves a great idea. He is (According to Sumerian texts) half-god, and he has the coolest leaderhead in the game. :D
 
the greater good

The greater good.

Brings to mind an idea - one of the English ladies (or chap) to make the 'perfect' civilization (at all costs) span the entire world (conquest, I guess)? No crusty jugglers or dog muck. I dunno, sort of a half-baked idea.
 
Have you done a wonderless game yet?

Most players have tried it, but I can't remember if there is an RPC based on no wonders.

Rules:
No wonders being able to be built, or corporations founded (Shrines are OK, if you founded the religion)
No one else can have them either, must raze every city with a wonder, a corporate HQ, or a shrine of a minor religion
Every wonder should be destroyed. (Hollywood, U.N. and Space Elevator are exceptions, since they come so late)
Shrines and HQs do not have to all be destroyed, but it helps

No idea what leader goes along with it.

Also, I think Gilgamesh deserves a great idea. He is (According to Sumerian texts) half-god, and he has the coolest leaderhead in the game. :D

Gilgamesh could be a forced spy game. He gets early courthouses with Priesthood, so you could force him to get all his techs after Priesthood/Alphabet from spying. No Libraries, Universities etc Science slider to 0% after researching both Alphabet and Priesthood.
 
How about Mehmed along the real life lines?

Set civs:
Rome - Mehmed wanted to reunite the eastern roman empire.
Byzantine - Constantinople. Nuff said.
Mongols - Mehmed allied himself with the Golden Horde in the Crimea.

Rules:

- Must adopt the Islamic faith. If founded by another civ, must control islamic holy city by end of the game.
- Must try to maintain good relations with Mongols and seek defensive pact.
- Must hold Rome by the end of the game.
- Must eliminate Byzantine Empire.

Victory conditions: Any. For a challenge, AP victory under Islam would be the ultimate.
 
How about Mehmed along the real life lines?

Set civs:
Rome - Mehmed wanted to reunite the eastern roman empire.
Byzantine - Constantinople. Nuff said.
Mongols - Mehmed allied himself with the Golden Horde in the Crimea.

Rules:

- Must adopt the Islamic faith. If founded by another civ, must control islamic holy city by end of the game.
- Must try to maintain good relations with Mongols and seek defensive pact.
- Must hold Rome by the end of the game.
- Must eliminate Byzantine Empire.

Victory conditions: Any. For a challenge, AP victory under Islam would be the ultimate.

Heh, I had a similar idea.

Mehmed II (I have no idea what a good title would be)

Mehmed holds a strong hatred towards the Byzantines. He wishes to destroy them. However, he is also envious, and secretly wishes to own the city of Constantinople, and not raze it to the ground as he has said to his fellow Ottomans.

Rules:
You must take over Constantinople
You must then rename your capital to something else, and rename Constantinople, Istanbul
You must eventually (but not immediately) change your capital to Istanbul (Constantinople)
You must also wipe out the Byzantines entirely

Mehmed the Meh is good too, though.
 
I'd also really like to see another EE game. Because you're moving up in difficulty I think the EE would be an even more viable strategy. Maybe once you get Civil Service you play with the tech slider at 0 the rest of the game? Spies and trading for tech, and massive amounts of culture?

Steal and barter for all your techs and live the good life on the fruits of other civs labor! Just not sure which leader to go with. Maybe Zara?
 
Heh, I had a similar idea.



Mehmed the Meh is good too, though.

Sorry N, didn't read that far back and was firing from the hip. Your version might be a bit easy though, no? Even on Emperor....once chance starting point and an axe rush later and he's met the conditions, no? Now, if he wasnt allowed to do it until the 1400's...
 
Sorry N, didn't read that far back and was firing from the hip. Your version might be a bit easy though, no? Even on Emperor....once chance starting point and an axe rush later and he's met the conditions, no? Now, if he wasnt allowed to do it until the 1400's...

I cut out the part where I said "could use a lot more rules"...:)
 
Can we just request a sticky for this? I had to really hunt for it...
 
Can we just request a sticky for this? I had to really hunt for it...

The link is in my signature. I also keep my RPCs posted in the Sample game directory which is stickied.
 
Would you consider playing a team game with Slobberin bear? I don't know what leaders.
Not my idea, but I think it sounds fun
both? A team game with mad maybe?(If time zones don't screw it over)
Maybe with different limitations on both sides :P

Just playing with thought.
 
Now that the Mansa Musa game tooks to be heading towards victory, if a little while off, time to open up ideas for teh next game.

Next will be Suryamanan and this clones! A Fantasy world where he needs to build the spaceship and leave the madness, or kill every single imposter.

The big question I have is whether to have all the Sury's as Khmerians, or mix in different civilizations? Can you randomize the Civilizations but keep the Sury? Also to add to the insanity I plan to use choose your religions, and random leader personalities! Or do we stick with 6 identical Sury's?
 
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