MadV1

Meanwhile Switch Lagertero and Quirigua of them 2 move non-transporting Curraghs, build Libs instead.
Research Map Making and build 3 move transporting Galleys. The diff will be made up in no time

Disagree with this. First of all, I noted that MM is already available for trade. However, the Mongols have it a monopoly, so we should not be trading for it yet. Research Math instead and trade for MM when the time is more appropriate.

I also want to get at least those two curraghs out exploring. There are Hittite borders viewable to the east, and I would like to meet whomever else is out there still as soon as possible. It's not purely a difference of 2 move vs 3 move. Besides, in the cities in question, a 30s galley will take a little time to build.
 
Turnlog
First 7 turns positioning the swords 4 to Lagos, 1 in Yaxchilan (there's a portugese warrior there) the rest near Oporto.
Also moved the spears from CI and Copan to defend Bonampak and Yaxchilan as a failsafe . CI needs a clown now but is at 10 shields so I find it ok.
Founded a couple of new cities: Lazapa and Kaminaljuyu, copan keeps on producing settlers.
800BC
started war on portugese
Lagos and Oporto conquered get destroyed (does anyone know why sometimes you get the question wether you want to take over or rage a city and on other times it just get's destroyed?)
775BC
converge on Lisbon
750BC
Take Lisbon, we keep it. (just now see you guys found out they were building the colossus I probably should heave gotten a embassie firsth to see what they were up to).

Just lost one sword, to a roming warrior!
One settler is Heading for what Oporto used to be. There are plenty of swords left to take out the rest of the portugese, then head for Japan while we're at it? Could send all reinforcements already there.
Could also improve our current cities too.
What do you guys prefer?
 
nerovats the reason you get the message on whether to keep a city or not is its size. If the city is size 1 it will automatically raze.
 
namliaM said:
Friesland is quite 'far from civilization';) j/k offcourse
How are things up north?

Now you're right, I'm not very civilized, I always end up declaring war on everyone and taking their land.

How do you put a smily in the middle of a text? I can only get them in the title.
 
I see that we are building a galley, but see no mention of a trade. Care to enlighten us?

Should definitely finish off Portugal now. Regroup before we talk about Japan.

Did we not like the little cycle I had set up for CI? Going to size 6 and hiring a clown is of no benefit, I would have rather built the extra worker to keep it at size 5. Can the clown at least be changed to a taxman or scientist?

Kaminaljuyu is settled too close to Lazapa - another tile east (per dotmap) would have been more efficient, and given us another port city.

A minor point - why is the settler near Copan standing on an unroaded tile?
 
This time the save

@sesnofwthr: Maybe I kept the turn log a bit brief.
We could trade MM but I dicided to research it ourselfs (just couple of turns).

Clown must be a clown for now because I took out the MP. Could change to worker or settler for now since we got enough units to take out the Portugese, but didn't want to take the risk of ending up one unit short. I expected to loose more then 1 sword.

Those 2 cities are a bit close but I didn't want it closer to CI and there should be another city on the coast east of kam...(forgot the name again).

The settler on the unroaded tile is apperently the shorts path to the remains of Oporto.
 
Whomp said:
nerovats the reason you get the message on whether to keep a city or not is its size. If the city is size 1 it will automatically raze.

That is not entirely accurate. If a GW exists in the city or connected to a local resource a size 1 will not autoraze.
 
I knew about the 10+ culture thing, but what about the local ressource?
 
The resource has to be within the cultural border of the town itself. So you won't lose the chance to get the lux/resource.
 
Thanks for the clarification M60. I didn't know that.
 
lurker's comment: Also, if there is a citizen of a civ not the conquered in the city, it will not be autorazed. :)
 
SG's are a great way to do two things:

Meet other people

To learn, if you care enough to listen

Go ahead and start one, I'm sure you will have people sign up. I would recommend that you feel comfortable playing whatever game you set up though. You don't want to be lost when you're the host, right?

As far as practice, well, there are people like me who haven't practiced in solo games pretty much since they found SG's. I found that not only did I play better in SG's, but the communication and planning made it possible for me to play higher levels than I might have done otherwise.

A word of warning though: Sg's are great fun. And easy to go overboard on. It might not seem like a big deal to play five at once when all the games are in the early stages, but when you get stuck and have three turnsets due and each turn takes an hour plus, well, you do the math. It can become quite a drain on your RL, if you have one. ;)
 
lurker's comment: The first law of SGs states that you will always be up at all your SGs at the same time at the most inconvenient time. I have done a little philosophising and this is what I came up with:

People are more likely to play SGs with the same people over and over again. The rosters, more or less, tend to be very similar.

So: Assuming that a group of five people are in three SGs, the law of averages states that eventually, the games will all hit one person at one time. That's when it all goes wrong. That person will then enter "feast mode" and play all of them. Then the next person will enter feast mode. This is a never-ending cycle. But there's more. What about the games not with those people?

People in discussion-intensive, relatively slow paced (larger map) games groups, when not playing with commonly played with teammates, tend to play shorter, less garrulous games.

That means that a lot of time for those games is spent playing. When in feast mode, the player will definately become up in said game and feel the need to play it quickly to keep the pace quick.

That's thirty seconds of your life you're never getting back.
 
IBT: Press Enter

1- Tikal Bar.-> horse, heal guys, move guys
2- Palenque sword-> settler attack archer: got out 4/4, founded Piedras Negras
3- Math. -> curr. CI sword -> worker, send main thrust on Gumi of 4 swords, 3 swords in the vicinity of Emerita.
4- CI worker -> GLB Copan settler-> horse Cakamul bar.-> spear, send settler to ruins N GUMI: only two spears there ¾ and 4/4 EMER: sword dies 1/3, sword ¾ kills spear. [party] killed Portugal! Make Uaxactún
noaction.JPG

BOOYAH!.JPG

5- Nothing much
6- Lagar. Galley-> harbor, Lapaza Bar. -> sword
7- Bomomak sword -> work, Quiriga galley-> worker, meet Hittites (aka Hittidiots)
Down Masonry, Mys, Philo, CoL, Lita, MM. 8 citites, 10 gold
Found Cuello
8- Copan horse -> lib Palenque settler-> work
9- Yax. Sword -> work, Calak. Spear -> work
10- Nothing much.
empire1.JPG

Summary: kill portugal.
 
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