I'm scrapping Divine Intervention (sort of) and A Villain's Paradise. The former because I'm revamping that series, and the latter because the premise has been done before, and I just couldn't find a way to make it work to my satisfaction.
(On a side note, I was planning on hosting a Star Wars/LOTR mash-up game in the February slot based heavily on wideyedwanderer's Legend of Zelda's game mechanics, but it just seemed hackneyed. Besides, I really want to get started on this new trilogy, and I'm excited about finally hosting games with an actual storyline, which the Star Wars/LOTR game would have been seriously lacking.)
Instead, my next three large games will be a trilogy, starting with the following game.
Dakalam I -- Unnamed
Host: Zack
Type of Game: Large
Preferred calendar slot: My February slot
Number of Players: Unknown, most likely in the 30 - 40 range
First time host: No
Progress: 20%
High Priest Kurizhen informs the people that because of their wickedness, God has demanded that one person is sacrificed every day, to be voted on each day. In addition, God has commanded a small group of individuals to slowly eradicate the rest of the people by night. Kurizhen then declares that God has told him that should the people successfully eliminate the killers (the mafia), they will regain his favor, and the sacrifices will be allowed to come to an end. If they aren’t successful, they will all be killed.
(The game takes place in a fantasy setting, and don't worry -- there will be twists, turns, and surprises galore. I pinkie-promise you that it will be a-w-e-s-o-m-e, and hopefully get you in the mood for the hopefully epic feel of the Dakalam trilogy.)
EDIT: Also,
very story-driven.
EDIT2: I'm also contemplating implementing a character creation mechanic, similar to what was seen in Atto Ngoogol.