Mafia Hosting Queue

Zack

99% hot gas
Joined
Feb 19, 2009
Messages
16,749
Location
insert joke
Do not post in this thread

...Unless you are announcing a game you plan to host. If you wish to discuss mafia, go to the Mafia Discussion and Information thread.



The list of games that are in play and accepting sign-ups is kept here.


The queue is located in Post #2.

Please read posts 1, 3, and 4 of this thread before requesting to host a game.




Too many games at once results in several negatives, such as:

  • Games failing to acquire the desired number of players.
  • Overwhelmed players and hosts.
  • Rampant inactivity.
  • Mafia burnout.
  • etc.
Keep in mind when hosting a mafia game that many of the players on this site play in the Night of the Werewolf games here on CFC, as well as in mafia games on other sites. Be patient with the timing of your game so as to ensure that there are a sufficient number of players willing to play in your game who have enough time to do so.

With that in mind, the limits on games are as follows:

Mini Games
  • 3 - 10 players
  • Unlimited

Clue Games

Small Games
  • Small games which aren't clue games
  • 11 - 20 players
  • One at a time

Large Games
  • 21 or more players
  • One at a time


(There may be special instances where more than one small game, or more than one large game, are allowed to run at the same time. The vast majority of the time however, only one of each.)


Sign-ups for your game should be opened once the current game is starting to wind down, or halfway through at the very least.
 
Large Mafia Games






Large Game Queue

  • The queue is organized in a "first come, first serve" manner for hosting spots.
  • A person can have a maximum of two games on the queue, with at least five people between each game.
  • The queue goes down in a strict list.
  • The person on top of the queue has the first right to open sign-ups, then the second, third, etc. (If it is the time for a large game to open sign-ups, the first game on the queue will have the first choice. They can choose to either open sign-ups, pass to the second person, or go to the bottom of the queue. If the first passes, those three choices go to the second person, and so on.)
  • If a game fails to start within two weeks after the previous game ends, it will be moved to the bottom of the queue.
  • If you would like, you are allowed to reserve a spot in any number of upcoming games (listed below), and you will have a guaranteed spot in the game when it opens sign-ups (you are not, however, obligated to sign-up for that game). *Note that this is up to the host's discretion. Contact the host of the game you wish to reserve for. They have the right to refuse your reservation, or to make a reservation work differently than the way it is listed here.
  • Once the current game gets down to 1/3 of the original players still living, the next game on the queue can (and is expected to) start sign-ups.


Earthling and robbiecon - Simpsons Mafia (CURRENT)

Darth Caesar - Blazing Tommy Guns (NEXT IN LINE)

Arakhor and Takhisis - Knights of the Old Republic

Skwink Caesar - LOST Mafia

landlubber - Sims 3 Mafia: Coman Schnala

Zack - Star Wars/Lord of the Rings MASH-UP

civplayah - Heroes Mafia

Jarrema - Four Virgins

choxorn - Star Wars Mafia II: Bloodlust

bestrfcplayer - Avatar: the Last Airbender

kill_fire - Team Fortress 2

Catharsis - Snakes and Foxes: The (Second) Greatest Show on Earth!

Zack - Unnamed






Small and Clue Mafia Games




Small Game Queue

  • The queue is organized in a "first come, first serve" manner for hosting spots.
  • A person can have a maximum of two games on the queue, with at least five people between each game.
  • The queue goes down in a strict list.
  • The person on top of the queue has the first right to open sign-ups, then the second, third, etc. (If it is the time for a large game to open sign-ups, the first game on the queue will have the first choice. They can choose to either open sign-ups, pass to the second person, or go to the bottom of the queue. If the first passes, those three choices go to the second person, and so on.)
  • If a game fails to start within two weeks after the previous game ends, it will be moved to the bottom of the queue.
  • Once the current game gets down to 1/3 of the original players still living, the next game on the queue can (and is expected to) start sign-ups.


Zack - Zack Mafia III (CURRENT)

Earthling - Starcraft Mafia (NEXT IN LINE)

CivGeneral - Fallout: Vault 11

Kennigit - Smurfette's Box: releasing the evils of Smurf

Catharsis - Mafia: The Awesome Adventures of Awesome Reginald Featuring Beartato






Clue Game Queue

  • The queue is organized in a "first come, first serve" manner for hosting spots.
  • A person can have a maximum of two games on the queue, with at least five people between each game.
  • The queue goes down in a strict list.
  • The person on top of the queue has the first right to open sign-ups, then the second, third, etc. (If it is the time for a large game to open sign-ups, the first game on the queue will have the first choice. They can choose to either open sign-ups, pass to the second person, or go to the bottom of the queue. If the first passes, those three choices go to the second person, and so on.)
  • If a game fails to start within two weeks after the previous game ends, it will be moved to the bottom of the queue.
  • Once the current game gets down to 1/3 of the original players still living, the next game on the queue can (and is expected to) start sign-ups.


Skwink - The Social Experiment (SIGN-UPS ARE OPEN)






Games Pending Review

If you would like to submit your game to be reviewed by an experienced host, please notify me, and your game will be placed on this queue.

Certified Reviewers: Zack, Askthepizzaguy
 
Please note the restrictions for number of games allowed on the queues and other rules, noted above.




If you wish to put a game on the queue, please post in the following format:

[CENTER][B][U][SIZE="3"][Game Name][/SIZE][/U][/B][/CENTER]


[B]Host:[/B] [Your Name (and co-host's name if there is one)]
[B]Type of Game:[/B] [Large, Small, or Clue]
[B]Number of Players:[/B] [Small: 20 or less; Large: 21 or more; Clue: unnecessary to specify here]
[B]First time host:[/B] [Yes or No]
[B]Progress:[/B] [preferably some sort of percentage]

[Setting and any other information]
It is fine when you first announce your game that you leave some places blank, but please go back and edit your post as you progress and fill in the blanks.

Please either post updates in this thread or PM/VM me; be sure to edit your post, no matter which way you notify me.
 
GMing Tips and Advice

Balance

Askthepizzaguy has written a couple essays on balance in the Mafia Information thread. They start here (posts 401 and 405).

You can always PM your game's setup to an experienced host to check if it is balanced or not.

Feel free to send your setup to any of the following people to get it checked for balance:
  • Zack
  • autolycus
  • askthepizzaguy

Role Randomization

People use their own methods, but I have one that is both easy to learn and easy to perform - quick, too. To start us off on that journey, I have gone to the liberty of creating a Google Doc. Copy it into your own spreadsheet to practice with. Follow these instructions, and you'll be good to go:
  • Fill in Column A with names of the CFC players (In this example: A, B, C, D, E, F)
  • Fill in Column B with the character roles (In this example: 1, 2, 3, 4, 5, 6)
  • Fill in Column C with (this exactly, without the quotes) "=RAND()"
  • Copy and paste "=RAND()" into however many rows you need (In this example: Rows 2-7)
  • Highlight Columns B and C
  • Click Tools -> Sort... (This is on the toolbar across the top)
  • Check the box that says "Data has header row"
  • Sort by Column C; A-> Z
  • Click Sort
Behold the randomization!

BB code

Just use it. Please. It makes a huge difference. Embrace the BBcode! A very detailed table of CFC BB code is located here.

How Many Nightkills Should I Have?

http://forums.civfanatics.com/showpost.php?p=10671722&postcount=1891

Under construction: Creating a ruleset, thinking of abilities, advertising your game, and more.
 
Star Wars Mafia II: Bloodlust


Link to video.


Host: choxorn, with some minor assistance from Zack
Number of Players: 35
First time host: No
Progress: 50%

From beneath your hood, near the back of the newly formed Imperial Senate, you watch disdainfully as the new regime is lifted up in their seats for all to see. Three figures sit pretentiously on luxurious furnishings, looking down at the rest of the gathering with an aloof glance. The man in the middle slowly rises to his feet and holds up his hand. This is their leader.

Palpatine.

Corrupted beyond belief by the dark side, he is as deformed and disfigured as they come. His cold, yellow eyes chill you to the bone. He lifts his hand up for silence, and as soon as the motion is made, all noise ceases. Senators used to being at the top of the food chain turn pale, breaking off in mid conversation. They were afraid of Palpatine, as well as his two minions. No, they weren't afraid.

They were terrified.

Palpatine and his two... companions had crushed every thought of rebellion. Risen to the seat of power, grinding those below them into tiny spicules of dust beneath their metaphorical boots of power. Those three men - or Sith, as they were called - had seized control of the galaxy, and Palpatine's "coronation" as Emperor was beginning now.

Palpatine lifted his arms up in the air, gloating his victory with a triumphant bellow. "Ladies and gentlemen, if you are worthy of those titles, you will submit without question to the new regime. You will accept me as your supreme ruler without question. You will accept those beside me as my second in command(s). And most importantly, you will accept all of this without any thought of rebellion. Surely you saw what happened to the fools who tried to rebel last time, did you not? It was a complete and utter failure. You would be wise to not attempt such foolish revolution.

"I come to you as Emperor Palpatine of the Sith Imperium! Beside me is Darth Maul, and to the other side of me is Darth Tyranus! We will bring a new age of prosperity, wealth, and power to the galaxy! Never again will the galaxy be bound by the menacing shackles of corruption and deceit! Never again will the galaxy be slaves to an inept ruler and ineffective ideologies and practices! Today is a new day, citizens of the Imperium!"

With that, the new Emperor sat down. A woman to the left of you shakes her head sadly. "So this is how liberty dies? With chee-"

Before she can finish, everyone turns and glares at her. "Shut the @#!*% up, you said that last time."

Beneath your hood, the gears in your mind were already turning rapidly. The Emperor would not be on his throne for long. With that thought, you promptly twirl your snazzy cape around and walk out of the room.

The rebellion has only begun.

~~~~~~~~~~~~~~~~~~~~~~~~~~~

Factions: Each of you will belong to a 5 man faction. There are 7 factions. If you played in TheForestAuro's "It's a Long Story", then this should feel somewhat familiar. You all have your own goals and plans. Good luck. You'll need it.
 
King Maker 2 (Likely without the lyncher/lynchie this time)


Host: remake20 and likely wideye
Number of Players: 30 maybe, number is still unknown
First time host: No
Progress: 1%

Will likely not be hosting until at least December.
 
Metal Gear Mafia​

Host: mgsmuhammad
Number of Players: 20
First time host: Yes (aside from a devastatingly awfully moderated game in the Civ 4 MTDG team Merlot sub-forum). If possible, I would like ATPG to look over balance. If he is unavailable, i'll bug wideyedwanderer or Remake.
Progress: 100% (aside from balance look-over)

Ready to go once balance has been okayed by a vet.
Characters and idea developed off the video-game "Metal Gear Solid: Portable Ops" for PSP from Konami and Kojima Productions "Metal Gear" series.

In a short summary of the game's plot, Russian soldiers in a top-secret Red Army facility in Colombia, including a Nuclear Silo with live nukes, went renegade in 1970 after the Russian high-command abandoned them due to the embarressment it would face if the existence of such a base were ever revealed, thanks to the new era of Detente.

Rumours abound that the top American special forces unit, FOX, were the instigators of the rebellion, and that they had a revolutionary new american-made prototype nuclear weapons system in their possession.

The unit included the legendary soldier and hero of Groznyj Grad, codenamed: Naked Snake, who was believed to be the leader of the insurrection.

As both Powers could not get involved without losing considerable face, it was up to forces already on the peninsula to attempt to prevent the terrorism and nuclear blackmail for both Superpowers that followed by stopping the rebellion and destroying the prototype.
 
Spongebob Squarepants Mafia

Host: Darth Caesar
Number of Players: 20
First time host: Yes, no one as of yet has looked over it for balance.
Progress: 100%

A tounge and cheek mafia adventure, humor will abound as I pull out the quotes for this whimsical mafia under the sea.
 
I would like to host a small mafia game...

Small Town Story (or whatever general name you want).

Host: Jarema
Number of Players: 16-25, preferable would be 21 (is it still a small game??)
First time host: Yes.
I asked Askthepizzaguy to review my setting (especially for the balance issues) and he agreed (but I believe he is somewhat busy now)
Progress: 90%? (I believe, but it depends on ATPG opinion)

It would be fairly "normal" mafia game... if I find participants for a game without too much flavour in it. Lot of peoples would have no special role, just simple townies...

EDIT: If 21 is large, I would limit it to 20 without too much problem
 
I guess you are not transfering over the games the were already in the queue?

In case you need reminding.
Stargate: Universe
Huge - I can scale this game quite easly to the number of players but 40-50 players would be prefered.

Abuout 70% - Role pms are done, Planet Design is almost complete. Just got to balance things in ship design and mecahnics but that can't really be fined tuned untill I know how many players.
 
The Game of Awesomeness (Working Title, I'll probably come up with a real name later)

Host: choxorn
Number of Players: 30-40
First Time Host: No
Progress: 2%
 
Please put my experimental mafia and Les Cirque des Mort on the queue.

EDIT: Oops, I'll edit in all that other stuff.

civplayah's Experimental Mafia II
Host: civplayah
Number of Players: 14
First Time Host: No
Progress: 100%

Les Cirque des Mort
Host: civplayah
Number of Players: ~50-60
First Time Host: No
Progress: 5%
 
The Life and Times of Atto Ngoogol, Ngomish Wizard*
*hopefully expect a fancier script/handwritten title for the game

Host: Earthling
Number of Players: 25-40 (Large)
First Time Host: No
Progress: 85% = Ready For Sign-ups (see below)

Description: A multi-faction, fantasy setting mafia game which promises intrigue and new mechanics. Players will have the opportunity (or burden for the really lazy) of character creation and roleplaying for a generic fantasy setting - the sum of all of what we get hopefully being greater than the individual parts. The game is basically ready to go, but the best time for me as a host would be in a few months and other hosts I believe intend to have their games first, so that all works out. The game is also as far done as it can be right now - character creation, during sign-up time, will take some work so when we get around to sign-ups starting early and giving that a couple of weeks is probably ideal. There are also some possible game mechanics currently being considered that players could give feedback on if they desire (or else I won't be changing these things, and they'll be set as they are)

In particular:
Spoiler :
Character Creation is still going to be a significant amount of work, so the game can't really be fully ready until players are signed up and it's going to be launched. However, I have the explicit rules for all parts of character creation related to game mechanics (Players will get preferences on things like strength, abilities, items. I've got a few dozen possible abilities and items that would go out individually as warranted along with faction assignments).

So just to give a feel, what I'm looking for from players, other than their short decision on "stats", will be:

Character background: (motivation, upbringing, history, career, whatever), name, race, and various personal tidbits/preferences. The ideal would be a couple paragraphs plus the requested details I'll be giving out at signups. Players should feel free to create characters that fit into your generic fantasy setting - there is no specific universe/world this game is hosted in that has to be adhered to. So in other words, there will be lots of leeway and good characterization will result in more fun for everything - players who wish may go into details about whatever religion/deity their character worships, the kingdom/realm/whatever they are from and so on.

What's discouraged, is collaborating with other players to create character backgrounds or expecting to get in-game effects, like masons with another player or a specific ability. Players should not share specific details that will be asked for like names and good/neutral/evil self-identification for their character and so on.

So basically, no one has to go into too much work right now, and especially not getting together with someone else to say "we're the prince and princess of somewhere" and be disappointed when I can't actually write those characters into the game.

As far as I can tell after all is said and done though, the game should be very flexible to a wide variety of player preferences. If players cannot create a character, I can also do that (but if come sign up time I'll have to create like 15 characters for a bunch of lazy players, that would take some time) but if you just are interested, it shouldn't be much work at all if you want to wait till signups. So long as I don't get like all 30 players giving me something like "My character is secretly a half-dragon evil sorcerer seeking power for himself" things should be able to work.


As in the previous thread, I am still looking for input on possible options on game mechanics. PLEASE DO NOT POST RESPONSES IN THIS THREAD OBVIOUSLY AS THIS IS NOT WHAT THIS THREAD IS FOR. PM me or post in the discussion thread.

Spoiler :

For some other details - currently the optimal size for the game is at 30-35 players. I would like to have a policy of taking 3-5 reserves once basic slots are filled, so eg. 33 signups might wind up with 30 players/last 3 to sign up are reserves. However, the game could extend up to 40 players very easily, which is more than I think we could get anyway. It could even go down to about 25 though that would take some rebalancing and possibly seen a little disappointing.

Lastly, though, I do have a couple of questions that I would like to have decided well in advance - can't be adjusted/balanced for at signup times really but mechanics/ideas that are likely to affect the game. Just so everyone is aware, there are other hopefully very fun new ideas that are already set/won't be let out before the game signups eventually, but the two things below are undecided so any input is appreciated.

1) "Puzzles" as part of a Magic System: The basic idea here, is that there would be some various puzzles, riddles, or problems that would be posed to player(s) during the course of the game, representing in our mundane world the grasp over magic a character might have. Basically, they could solved/failed to solve for various minor effects, representing whether a character succeeds or fails at a magical effect.

A few very important details should immediately be noted:
-Again, the gameplay effects will be mostly minor
-In almost every case, it is voluntary whether a player will be tasked to "solve a puzzle" and players won't be forced by other players to anything regarding this.
-ALL PLAYERS may participate in the solving of any puzzle. So while one/two/x player/character will have to give the right answer, the puzzle will be public, players can discuss it.. and give each other help or false clues accordingly.
-For the most part, the puzzles should have no bias, require little background knowledge that would be unfair if one player knew and another didn't, should seem original, etc... Your standard "fantasy riddle" is a good way to think of things, that you might see in various fiction, but I'm not straight out copying well-known or obscure riddles or anything, things will be more original.

The last part is what's hardest on me, as the GM, because of the following - I might need a couple dozen puzzles/problems/riddles/etc... from what I'd predict, and have only 5-6 good ones right now. However, hopefully good ideas will come through eventually, or at the least the game will just wind up with the puzzles as more easier/distracting/kind of aside to any major actions in the game, and if the system is approved and in place then coming up with these is entirely apart from game balance.

On the other hand, if everyone hates this idea now, I can cut it out pretty easily, make sure anything is tweaked/balanced around that and not worry about any more work here. This shouldn't cause any more extra work or anything duringthe course of gameplay itself though, and hopefully would be a little fun.

2) Private Communication This issue, on the other hand, would have *profound* effects on both the players and GM. The default right now is unlimited private communication, just as most games on CFC, to be clear. However, I believe it is possible for the game to work otherwise, and some players might prefer that and there are various benefits either way, so to describe the other possibility:

-The other possibilty is Communication limited to only the game thread, with a few exceptions. I anticipate this would result in a bit more work for me as a GM, and for many players, probably a VAST increase in challenge and difficulty to playing the game. Everyone will be on a faction with a small number of allies, and factions would not even be guaranteed their own quicktopics if the game was setup to cut out private communication. As such, some players with skill/time/etc... may be up for the challenge and the game should not see any changes in real balance between factions - except that everyone would have a tougher time communicating/scheming and must really make their words and the public thread count. So I could equally see if the answer to this is "no way" from most players.

The above would be more "realistic" to the game setting and certainly give a "grittier" feel. It would also allow for a few more twists and turns in mechanics/items/abilities.

But again, the default is just the regular unlimited communication. Only if a significant number of players desire that not to be the case, and I have time in advance will this be adjusted (I won't be changing this come signup time, now of course is probably a few months in advance so things could certainly change now though).




(no working title) A Simpsons Mafia Game​
Host: Earthling AND would be happy to have a co-host
Number of Players: 35-50 (Large)
First Time Host: No
Progress: 15%

A traditional Mafia game where the fate of Springfield will be in the players' hands.

Currently:

Spoiler :
A large number of role ideas, setting, and backstory are available - I have a good idea perhaps of all the major details of gameplay, who's going to be who in essence. Details of everything are not yet planned out, nor is the size of the game (which, as always, could change) The game will feature story-based writeups and quotes and scenes as best as possible. All material will be based on the TV show, not external Simpsons material, though of course that leaves a huge amount of possibilities everyone will be sure to speculate on.

Expect to see many traditional Mafia game staples but hopefully in surprising and exciting new ways. Though yes, I also know the Simpsons have made a common theme for Mafia games as with other popular media or TV shows. I have never played in or hosted one but probably some of you have. Right now as far as I can tell the game should be quite original in both mechanics, roles, and story though the last relates of course to the Simpsons universe. And if there are to be multiple hosts, or others interested in game design we would certainly promise an entirely new and fresh game.

The more extensive knowledge of the Simpsons the more fun will be had - and someone who really wants, please step up if you want to co-host. The game could work with or without but I think overall another host (or even hosts if people really want) could only help add to the experience.


Special: I am in no hurry to host this game, a year or more away is fine. I *think* I've heard back from anyone else hosting a similar TV/Simpsons/similar enough themed game but to reiterate, I don't want to overload people with the same themes/settings and anyone else with such a game should surely go first/host whenever they like. It would even be possible for this game to be hosted in the end by entirely different hosts without me I guess...and of course my first preference would be to work out the best time for any co-hosts on when they could host.
 
Gangland wars


Host: classical_hero
Number of Players: 50+some reserves needed
First time host: Yes. For these types of games, yes, but I have hosted the old style before. So I will have to ask some one for balance
Progress: 1% But I can get working on it.

The game is set in a town where two rival mafia gangs are trying to gain control over the yet to be named city. Caught in the middle are various groups of people. We have a police group that are doing their best to protect the citizens and work out those who are working against the town for their own benefit. We also have a group of shopkeepers who trying to make living in this town, but due to the mafia influence they are having troubles trying make sure business is working well, plus there are other various citizens in this game, but you will have to find out.

The special thing for this game is that all communication between players has to be sent to me, since they might come in handy.
 
MYTHOLOGICAL MAFIA​

Host: DrumStudent
Number of Players: 31
First time host: No.
Progress: 38%

Creatures and species from all over the realm have gathered to discuss the growing troubles of their respective kingdoms and move towards peace. However, there are some who prefer war. Many different roles, items, and twists abound in this brand new production! Fun? You bet. Good roles. Different factions. Strength? Included. Items, yes. Storyline? Yeah. You want it, you'll probably get it in:

MYTHOLOGICAL MAFIA​
 
1) Kennigit's failed to launch game:
edit- by this I mean I had a sign up thread but never reached the number of people I needed. The summer ran out so I did not try to rehost it as I did not have the time.

Host: Kennigit
Players: 43 off top of my head. + or - 2.
First time host: Yes, but ATPG and Love looked at it. Love helped come up with some ideas. ATPG basically just said "looks fun and is balanced".
Progress: 100%. Everything is typed up, including role PMs, etc etc. GM notes and other stuff is all typed up so taht I could shove it onto someone else to host and, w/ some discussion with me, they theoretically could run it as I would have.

Time projection: June 2011 at the earliest. Unless someone else hosted.

Game Style: Multifaction game with not only an overarching mafia vs townie trend, but also factions have faction goals. Each faction is strong. An HP system is used and there are *numerous* items. HP system allows for some rather interesting game mechanics, such as healing, super-effective attacks, etc etc.
Theme: Typically, everyone is a powerful figure from either video games or Western literature. The "mafia" are the heroes/protagonists of Western literature/video games/culture while the "townies" are divided into factions largely analogous to some type of villain archetype. Think of factions as archetypes in literature (a bit).

Game is extremely complex but balanced; every faction has clear directed goals to achieve.

2) This is a side note really. I still plan to write a "smaller", different themed version of this game. Just to test out the player's responsiveness to an HP system and a game with many items. More to show how awesome it can be. I'll make ~15-20 roles, probably 3 factions. Soes:

Host: Kennigit
Players: 15-20. Number undetermined.
Writing Date: game will be written during my winter break, so late december.
Projection host date: whenever the queue needs a small game to go. I'll say march 2011.
First Time Host: Yes.
Game Style: not exactly sure, but there will be a factional element and an individual element. HP system, many items, etc.
Theme: Undecided. Whatever peaks my interest during my wikipedia browsing over winter break.
Progress: 0%.
 
Small game - The Chrysalids

Players 16-20
progress: 0.5%


Small Mafia set in a Post-Apocalyptic world.

'A few thousand years in the future post-apocalypse rural Labrador has become a warmer and more hospitable place than it is at present. The inhabitants of Labrador have vague historical recollections of the "Old People", a technologically advanced civilization which existed long ago and which they believe was destroyed when God sent "Tribulation" to the world to punish their forebears' sins. The society that has survived in Labrador is loosely reminiscent of the American frontier of about the 18th century. The inhabitants practice a form of fundamentalist Christianity with post-apocalyptic prohibitions. They believe that in order to follow God's word and prevent another Tribulation, they need to preserve absolute normality among the surviving humans, plants and animals. Genetic invariance has been elevated to the highest religious principle, and humans with even minor mutations are considered "Blasphemies" and the handiwork of the Devil. Individuals not conforming to a strict physical norm are either killed or sterilized and banished to the Fringes, a lawless and untamed area still rife with animal and plant mutations.'
 
Small Game- Civilization Mafia (Not CFC like Remake, Civilization)

Host: Domination3000

Players- Probably going to be very small, somewhere between 12-15.

Progress- 0%

Will start work soon and can host whenever (After I've finished it.)
 
I changed the host of SWMII to choxorn with some minor assistance from myself, I'll link it to my earlier post as long as choxorn hasn't posted that he's going to host it himself (in this thread). Anyways, this is a completely unrelated game that will probably take place quite some time in the future:

Chess Mafia


Host: Zack
Number of Players: 32, could also make it work for 12 or 16
First time host: No
Progress: 90%, any more progress requires players

[Using this site for hosting purposes]

This will basically play like a game of chess. Players will be divided evenly into two teams, White and Black (you can name your teams once they are decided and the game begins). The members of each team will be known publicly in the player list. Each player will play as a piece on the chessboard.

The twist: There are mafia hidden amongst both teams. Each player's victory condition will vary and they will get a personalized role, even pawns, that will have varying VC conditions. For example, a player on the White team could achieve 75% of his Victory through a White victory and 25% by eliminating the mafia.

Still deciding on how to work out the kinks. Again, it won't happen for some time and should be pretty easy to grasp...

but awesome.
 
Funny, I was thinking about hosting a game frighteningly similar to that.

Also,

The Sims 3 Mafia- Coman Schnala
Host: landlubber
Number of players: Flexible, see below
First Time Host: No
Progress: 2%
This game would be unique, because roles would be decided via a trait system. Each person would randomly be assigned three, four, or five traits, depending on signups. Each person would have either the "Good" trait or "Evil" trait. This would determine that person's alignment. Another example is, if there was such a trait, "Land Lubber" would make you stay out of the water if the town goes swimming. All 65 traits from The Sims 3 would be used, and each would have varying effects. Because of the structure of the game, any number of sign-ups would be acceptable (if it has to be categorized, put it under Large Games)
 
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