Thanks for the in depth answers. That covers a lot of my curiosities. Still not sure why the adventurer(phalanx right now) can't attack/explore. Not barbarian, can't explore a permadungeon with no one on it. Has 63 strength right now because tons of spell 3 promotions and gear. Isn't a summon, and is a vampire, but I don't think a thrall or vassal of one. Maybe he's qualifying as a siege unit? He does have bombard, and I can't figure out what is giving it to him. It isn't that big of a deal, because I can still use him by walking up to enemy stacks and casting provoke, just trying to figure out what's broken about him. (aside from being a level 44 adventurer vampire) But still every unit with enchant 3 gets Cast, break, cast, enchant spellstaff. Makes it feel like enchant 3 is something you have to get. This isn't necessarily a bad thing, just doesn't feel great imho. Dock of dreams? I haven't seen this yet, but it excites me, in no small part because I (obviously) love abusing adventurers, and I REALLY want an adventurer or two in an amurites game, or just a lot more in a vampires game. Speaking of adventurer abuse, does this mean that with enough patience, mana manipulation, and unit religion manipulation I could, theoretically, get an adventurer to affinity w/ every mana I have by cycling them up through the adept->mage->archmage path and then letting them reset? This also explains why in my calabim game almost every archmage and profane has Body, Shadow and Dimensional. I also think the Crucible is great, I just wish that it would stop being the recommended building in every city, because I don't want that when I'm the leading mage. Also is it intended that Basium be able to be summoned repeatedly? He's been summoned by 4 different civs in my game now, and it's starting to get annoying to have to kill him. Makes sense. Maybe some of the more major changes (like the mana change for instance) could be changed in the civilopedia, or added to the first post, because changes like this can lead to hours of searching and re-reading the civilopedia to figure out what was changed. Thank you for maintaining a version of this mod. Every couple of years I come back to civ4 for ffh, and this time I found this, and there's so much that's new to explore. It's hard not to get even more excited than usual.