TheRealShayne
Chieftain
- Joined
- Jul 7, 2020
- Messages
- 6
Thanks for the in depth answers. That covers a lot of my curiosities.
Still not sure why the adventurer(phalanx right now) can't attack/explore. Not barbarian, can't explore a permadungeon with no one on it. Has 63 strength right now because tons of spell 3 promotions and gear. Isn't a summon, and is a vampire, but I don't think a thrall or vassal of one. Maybe he's qualifying as a siege unit? He does have bombard, and I can't figure out what is giving it to him. It isn't that big of a deal, because I can still use him by walking up to enemy stacks and casting provoke, just trying to figure out what's broken about him. (aside from being a level 44 adventurer vampire)
But still every unit with enchant 3 gets Cast, break, cast, enchant spellstaff. Makes it feel like enchant 3 is something you have to get. This isn't necessarily a bad thing, just doesn't feel great imho.
Dock of dreams? I haven't seen this yet, but it excites me, in no small part because I (obviously) love abusing adventurers, and I REALLY want an adventurer or two in an amurites game, or just a lot more in a vampires game.
Speaking of adventurer abuse, does this mean that with enough patience, mana manipulation, and unit religion manipulation I could, theoretically, get an adventurer to affinity w/ every mana I have by cycling them up through the adept->mage->archmage path and then letting them reset?
This also explains why in my calabim game almost every archmage and profane has Body, Shadow and Dimensional.
I also think the Crucible is great, I just wish that it would stop being the recommended building in every city, because I don't want that when I'm the leading mage.
Also is it intended that Basium be able to be summoned repeatedly? He's been summoned by 4 different civs in my game now, and it's starting to get annoying to have to kill him.
Makes sense. Maybe some of the more major changes (like the mana change for instance) could be changed in the civilopedia, or added to the first post, because changes like this can lead to hours of searching and re-reading the civilopedia to figure out what was changed.
Thank you for maintaining a version of this mod. Every couple of years I come back to civ4 for ffh, and this time I found this, and there's so much that's new to explore. It's hard not to get even more excited than usual.
A unit cannot explore if the unit belongs to the barbarian state, of the improvement is temporary, if it is hellfire/pit and the player is Infernal, if the unit is less than 2 strength, if it is a summon (which is also used for units dominated by others or made a thrall or vassal of a vampire), if it is a bird or fireball, a siege unit, or if someone else is already exploring that lair.
Still not sure why the adventurer(phalanx right now) can't attack/explore. Not barbarian, can't explore a permadungeon with no one on it. Has 63 strength right now because tons of spell 3 promotions and gear. Isn't a summon, and is a vampire, but I don't think a thrall or vassal of one. Maybe he's qualifying as a siege unit? He does have bombard, and I can't figure out what is giving it to him. It isn't that big of a deal, because I can still use him by walking up to enemy stacks and casting provoke, just trying to figure out what's broken about him. (aside from being a level 44 adventurer vampire)
Yes but it is a delayed casting.
But still every unit with enchant 3 gets Cast, break, cast, enchant spellstaff. Makes it feel like enchant 3 is something you have to get. This isn't necessarily a bad thing, just doesn't feel great imho.
Dock of dreams? I haven't seen this yet, but it excites me, in no small part because I (obviously) love abusing adventurers, and I REALLY want an adventurer or two in an amurites game, or just a lot more in a vampires game.
Affinities are given at random but based on how much effective mana you control. The unit's religion, mana on its tile, the player's alignment, the player's state religion, the player's civilization, the player's leader type may all contribute, as well as your actual mana supply. The Crucible negates everyone's effective mana as well as causing real mana sources to gradually disappear. So long as you have some mana, every Mage or Archmage is guaranteed at least 1 type of affinity, and may get 2. (A mage with one or two mana may get another one or two upon upgrading to an archmage, so it is possible to get 3 or rarely 4 even though canonically only Kylorin ever learned more than 3 types of affinity). Religious disciples can also get affinity for one type of mana closely associated with their religion, but it still depends on your effective mana supply.
Speaking of adventurer abuse, does this mean that with enough patience, mana manipulation, and unit religion manipulation I could, theoretically, get an adventurer to affinity w/ every mana I have by cycling them up through the adept->mage->archmage path and then letting them reset?
This also explains why in my calabim game almost every archmage and profane has Body, Shadow and Dimensional.
I also think the Crucible is great, I just wish that it would stop being the recommended building in every city, because I don't want that when I'm the leading mage.
Also is it intended that Basium be able to be summoned repeatedly? He's been summoned by 4 different civs in my game now, and it's starting to get annoying to have to kill him.
I was modding for a couple years before I considered sharing anything with anyone else, and never bothered with mcuh documentation from that early period. There is no complete changelog, although with the more recent releases I do try to mention all the newest changes in the description on ModDB and I generally go into more detail in a few posts before each release..
Makes sense. Maybe some of the more major changes (like the mana change for instance) could be changed in the civilopedia, or added to the first post, because changes like this can lead to hours of searching and re-reading the civilopedia to figure out what was changed.
Thank you for maintaining a version of this mod. Every couple of years I come back to civ4 for ffh, and this time I found this, and there's so much that's new to explore. It's hard not to get even more excited than usual.