That coding seems too complicated for its returns, especially when there is not a strong lore basis for the specific effects. For now I just have the Duergar being Rentiers with Mountaineer, so they can cross mountains to conduct the same sort of exploitative trade missions as human Rentiers. (I believe the amount of gold stolen, determined by the same formula as normal trade missions, would be based on the distance between cities through a route passable by normal units, which might be much longer than the distance that a Mountaineer would take. That might let the Duergar steal a lot more gold than regular Rentiers just because they retain the ability to cross peaks.) I already made Bribe Mercenaries a Stewards ability. The idea of maybe making the Stewards version of Evangelize Units also add the Mercenary promotion is interesting. [/QUOTE] I think I prefer just having the Redcaps be a Beserker UU. (Right now they are just Berserkers with Mountaineer, Heavy, and a little more defensive strength although they are still better attackers than defenders.) Most melee units can upgrade to Berserkers anyway. (I added a direct upgrade path for the Warrior so that the Luchuirp's golem UUs don't stop their warriors from becoming Redcaps.) lfgr already said he would change a bit of C++ code to block units with a religion (instead of just a religion type in their xml defines) from upgrading to units with a different religion type, so you would not have any Rune, Order, etc, units becoming Redcaps unless they were converted. I already have it so that units may be initiated into the Occis only when at least level 3 and in the same tile as an Aeron's Chosen promotion. That is what I was trying. On the Fang Dragon model (and a version of the Feathered Dragon I used before deciding to go with a art from the same source as the Wyverns instead) I was able to change the wings (or legs) to be transparent by erasing part of their skins, but on the succubus model that only made the erased areas appear black. Thanks for that link. With that version of the model, deleting the wings and dagger were trivially easy tasks. ----- I'm still trying to decide whether I want to let the new faiths become state religions. I'd rather flesh them out more fully first, but one religion having 4 heroes (Danag the Faithful, Luidag the Rag, Sir Halewyn, and Odio) may be a bit much if they don't all require state religion and abandon players who change religions. The thought came to mind that the Graft Flesh spell, creating a Flesh Golem, might work better as a divine spell for the Occis. The mutilated but still living human body that the Occisor named Hamish the Candyman wore like a suit of armor sounds a lot like a Flesh Golem to me. As such, I think I am changing my mind about the Occis not having a disciple unit. So that Flesh Golems do not become too common, I might make it a High Priest equivalent national unit. I just asked Kael if he has an official name for an Occis priest, but if he does not tell me anything different I will probably go with "Carnifex." That is a Latin term which literally means "Meat-Maker," that can refer to a Murderer, Executioner, Hangman, Torturer, Butcher, or Knacker (those who render livestock to make glue, soap, etc), but" It also seems to evoke the term "Pontifex," which literally means "bridge builder/maker" but is most often the term for "High Priest."