Lurking Liu
Prince
- Joined
- Jul 27, 2007
- Messages
- 344
Federalism replaces Nationalism in the Legal(?) column. In turn, Nationalism is moved over to the new Identity column.
But why +2 per specialist?Federalism replaces Nationalism in the Legal(?) column. In turn, Nationalism is moved over to the new Identity column.
The "Culture" and "Religion" civics are horribly overpowered compared to the others.
In fact, the "Culture" one is so insanely overpowered that I'd never run anything else.
But why +2 per specialist?
But why +2 per specialist?
Heh,
Still even worse, you can get people who are really, really into the real-life version of a civic saying, "Well that's not right! Puppyism is accurately represented by it's +1 due to the cutness of the puppy, but why does it also get -1 because we don't eat them? Kittenism doesn't get -1 "
...my original point was just to propose what I thought would be a better option than Public-Funded Healthcare, which to me sounds an awful lot like Subsidized Healthcare. I thought the -1 to happiness would add in interesting dynamic to the civic options...
As far as Universal Health care being better that Subsidized, sans the upkeep, I think some civics SHOULD be flat out better replacements. Not all of them, but I think simple, clear choices can make the game more fun. Besides, it's available at Radio and has a high upkeep...Health Care
*Natural........../NONE..../no effect
*Shamanism...../NONE...../Mysticism/ +1 in cities w/ jungle
*Hospice........./NONE...../Divine right/ +1 in cities w/ aqueduct
*Subsidized...../MEDIUM./Medicine/ +2 in all cities, Factory +
*Universal......./HIGH...../Radio/+3 in all cities
The bottom line, for me, is that civics should *only* give benefits. No drawbacks. Firstly because the benefit should be so small that no drawback is necessary, but secondly because then you start to open the can of worms about "Well, if this has a drawback, then why doesn't this?"
+1 per 10% is still overpowered. Most people run the slider with at least 10%-20% :culture, so that's a guaranteed +1/+2 in every city! Compare that to e.g. serfdom or vassalage. Hugely overpowered.GoodSarmatian said:The problem with "Culture" is that +1 per 10% seems a little weak compared to the +2 from Nationhood with Barracks while +1 per 5% may be too strong. I could change it to +1 per 10% :culture and +1 from Theatres. This is like giving every civ the Byzantine UB, but it might be the best solution.
Sorry, but I disagree with that justification. There's no reason that an alternate Civic has to "substitute" a bonus of a given Civic. What's the substitute for the +3 of representation in the other civics in that column?GoodSarmatian said:The +2 per Specialist is intended as a substitute to the +100% from Free Speech.
It also doesn't give you so many great people, so there's a real risk of falling behind in the global tech race compared to full CE or SE civs. So you pay through the nose for your extra . This is of course, quite realistic, taking the example of Russia, which was the last of the major european nations to run serfdom.snipafist said:The more I think on it, the more I like the changes frob and I had considered for Aristocracy/Serfdom. it makes a farm-based economy more worthwhile, but it's a potential trap - it won't "age" as well as a cottage-based economy, so the late game could see civs that went too "medieval" getting into trouble with more advanced progressive civs outpacing them, just like in real history.
Not at all.+1 per 10% is still overpowered. Most people run the slider with at least 10%-20% :culture, so that's a guaranteed +1/+2 in every city! Compare that to e.g. serfdom or vassalage. Hugely overpowered.
Sorry, but I disagree with that justification. There's no reason that an alternate Civic has to "substitute" a bonus of a given Civic. What's the substitute for the +3 of representation in the other civics in that column?
Not at all.
Nationhood gives you +2 in every city with barracks (and you will have barracks in every larger city by the time), and Representation will give you + 3 in your largest cities. Compared to this +1 per 10% is weak.
In an SE with Representation you could just run 60% culture for an incredibly overpowered empire. Not to mention how easy it would be to go for cultural wins or reduce War Weariness/Drafting unhappiness.
Yep, but with that much happiness, a pure SE becomes quite the research/great person/war machine.Well...except that, unless you're planning on going cultural, having 60% of money going towards instead of or will cripple all but a pure SE...