Moeniir
Mr FLICster
Thanks for the update, DS. I had no idea that a single-direction Unit FLC was possible.
, didn't really check every FLC, I just assumed the above info covered all the possibilties. I will definately account for this in the new version, which should be going beta before Christmas (i hope!).
The above is a quote from the information about unit FLCs that Mike B of Firaxis very kindly shared with the Civ community - without which, there would be no FLICster. I, being the lazy programmer that I amoriginally posted by SWB, quoting Mike Breitkreutz of Firaxis
int directions: Bit flags representing which directions are present. If a bit is set, that direction is present.
Bit 0: southwest
Bit 1: south
Bit 2: southeast
Bit 3: east
Bit 4: northeast
Bit 5: north
Bit 6: northwest
Bit 7: west
I believe this was done so that you could have an animation with 4 directions and set bits 1, 3, 5, and 7 so that you have just the cardinal directions (for example). However, I don't think this will work for units in Civ3.
, didn't really check every FLC, I just assumed the above info covered all the possibilties. I will definately account for this in the new version, which should be going beta before Christmas (i hope!).

Oh, of course remember that the same color should not appear anywhere else in the palette 
Forgot about the ring frame, just ignore this message, heh 
. v1.0 will open a Civ3Unit FLC and let you export it straight to PCX for editing, in your choice of three layouts: