ImperialChaos
President
Haha we're mentioned in the article for the achievement theory.
Agreed, I was scratching my head on that. I think maybe they aren't telling us everything, because I thought they had included Indonesia for one of two reasons (1) Fan requested or (2) Major empire in Asia. It could very well be those were taken into account, but the modern presence was most important to them. For Brazil, however, the modern presence as the main reason makes more sense.
I think it makes sense. They expand honorably, without stealing tiles from neighbors and angering them, but this might provoke the neighbor anyway especially in MP when you are eyeing a piece of land but Shoshone snatches it away from you with ease. Historically it makes sense. Gameplay wise the defensive bonuses make sense
The article is interesting, but it's very headscratching at the same time...
"When I was working with ... the art lead, Mike Bates ... whenever there was a concept for Enrico Dandolo, I would be like, 'More evil! He needs to look more evil!'" says Lewis. "Because I feel like the game works great when you have guys that are just bad guys, that you root against. As you know, we can't use Hitler or anybody like that, so we have these guys that are historically ... that were evil toward a certain group, great rivals. We had the Byzantine empire in Gods & Kings, and now we have the Venetians in Brave New World."
The Pueblo stuff in the article contradicts what was said at PAX and makes little sense on its own as well. At PAX they explicitly said the Pueblo Council's objection was that Popé was a sacred figure, and they didn't want him as a video game character where he could be the bad guy or get defeated. Now the article says their objection was that they consider their language too sacred to put into a game--despite the same article pointing out that the Pueblo peoples have a variety of different languages, implying there were lots to choose from aside from the sacred one. Whodawhatnow?
Haha we're mentioned in the article for the achievement theory.
It's still a little sad to see almost confirmation that civ V will stop after BNW. There is still room for so much (sigh).
I really don't have time right now to look up the quote, but I don't think the specific objection was made back then. However, they used "leader" and "Civ" interchangeably, which led people to think the objection was to the leader, not the Civ. This led to the argument that they might not have dropped the Civ, they just dropped the leader, with the suggested reason that Popé is highly honored. I don't think this was Firaxis's suggested reason back then.
It's still a little sad to see almost confirmation that civ V will stop after BNW. There is still room for so much (sigh).
Polygon article said:While the Venetian player can't control what its puppet city-states produce, the civ does get more trade routes than any other civ, which generates more money, faster, for the Venetians than other civs will have access to. It can also purchase units in its puppets, making it possible to generate large armies in far-flung corners of the world.
"The puppet's just going to keep its normal production cycle, building all the buildings it needs, but you can buy an army there," says Beach.
I'm not talking about the discussion afterward, I'm talking about what was actually said at PAX. I could swear the guy said specifically that the Pueblo Council didn't want Popé himself in for exactly that reason. I could be wrong, but I'm sure I remember him saying that.
After second expansion each Civ game balances on the edge of overdesign. Falling to it, in my opinion, at least forand
. There are just too many things added which loosely fit the original game design. With BNW we have 4 types of trade between cities, for example.
It's ok to throw out the game after this and start from scratch. I just hope they'll have time and resources to think about possible features for expansion and make ground for them in Civ 6.
And, surely I hope for DLC and substantial patches for.
Oh well. Did we have confirmation of Kilimanjaro and the source of the Nile as new natural wonders before now?
That's very interestingBeach says that if there's anything left over that he might have wanted to include in Civ V, after a full game and two expansions, it would be the ability to zoom out to reveal a globe-shaped world (a feature lost when Civ moved to a custom game engine) and the ability to terraform. The original design for the Dutch civ called for them to be able to reclaim land from the sea, but this proved to be impossible within Civ V's existing game engine.
As for Civ V, Firaxis is confident that, after seven full years, it's put the game to bed as finally and completely as it could have.
I think I remember them mentioning if the fans want another expansion, we'll get another expansion. (Probably depending on sales.)It's still a little sad to see almost confirmation that civ V will stop after BNW. There is still room for so much (sigh).
That surprised me too.I'm surprised Menzies didn't get a shout-out for the Venetian color theory.
I can only imagine the anger in this forum if sacajawea was chosen...
"Bad guy" meaning a tough aggressive opponent or something that you have to pretend but not related actions in the game?