Making of "Brave New World" - article from Polygon

I really liked the article. Not just because of its professional presentation, and its use of pictures with captions on the side for useful footnotes, but for the depth of the historical flavor it really captured for each of the new civs.

Dandolo will be presented as evil, or in the very least, manipulative. Maybe his darkness is why Venice is going to have a mysterious nighttime background. Can't wait! As much as I like news (spill!), this historical article was actually much more interesting than any more gameplay details the developers could have revealed.
 
You'll find two sides to this argument. One side that wants a game within a historical setting, and another that like sci-fi. I myself find CiV easier to relate to because it takes precedent in the real world. The games themselves overlap and it's not a big deal.
 
I agree with alot of what you say on the forum but am a bit surprised at the hate on Alpha Centauri. That was a really really good game when it hit the scene. You did sort of explain why with he whole historical thing but I'd be fired up over a remake even rebranded.

I know it was, I was there when it came out. And it all seriousness, it is all simply my anti-scifi bias, not on the quality of the game.
 
All jokes aside, its not like Indonesia/2K is suddenly going to unfurl CiV banners across the nation proclaiming their inclusion to a historical game. In an expansion. With magic swords.

I wouldn't be too sure. I mean, just take a look at ALL of the threads here over the years demanding that one's nation make it in the game or else. And even some of the recent threads stating that they won't buy the game if a particular civ is in or if one is not in the game.
 
I was also rather disappointed to read their process of decision making. I don't know if many people can understand that. The whole notion of, whoever has the most power gets the most representation is so old fashioned and outdated. I had hoped civs would be picked based on their credibility instead of their current market base. This is still a good step forwards, but the regulars feel overdone and rehashed. Why can we not have a Caucasus region civ? Or a Tibet or Uyghur civ? What about Mughals? They played a pretty damn important part in history.

We can't have a Tibet civ for obvious reasons - the Chinese market. Uighurs may face a similar issue. We can't have Mughals because they're only notable for their involvement in India, which is already covered. And what would a Caucasus region civ represent?

Although, while I welcome some civ selections based on "what interesting stuff can we do with Civ X?", which was never a feature of past games since civ abilities were generic, those civs that have the most power, or have had historically, really ought to be the best-represented. The game is called "Civilization", and is focused on empire-building and progressive technological development. This is something missed by the people clamouring for every minor state or tribe to be included - Civ isn't a game about equal representation, it's a game about major powers competing to shape the geopolitical landscape. Wanting Andorra in the game "just because" misses the point - it would be like adding Klingons to a Star Wars game or Madagascar in Company of Heroes because "hey, it was involved in the war and it's racist not to include it because it's African".

Klingons, Andorrans and Malagasy are all fine choices in their place for games where they fit the theme, but the games mentioned are examples where they would be wholly out of place. Likewise, tribes, ethnicities or minor nations with little historic or modern geopolitical influence relative to choices that are still missing from the game are not a suitable fit for Civ games.

I simply object to including civs based on market share - I doubt Company of Heroes 2 is intended mainly to sell in Germany and Russia, however that gets by with only those factions. Adding Brazil just because there are a lot of Brazilian players feels crass, and cheapens the idea of selecting suitable civs for the game.

Ugh. No Alpha Centauri please. The original was one of the most ludicrous versions of Civ ever put out, filling a silly niche that was at best a glorified scenario. You don't turn a game that is based on history into something that is not reality and cartoonish as if from a child's fantasy of aliens or robots or whatever. Yes, I have a strong bias towards history and deplore science fiction but that doesn't affect my opinion. :)

The interest in AC I think mainly stems from the detail in the story. The story itself was pretty daft, to be sure, a techno-fantasy "transcendence" tale that only got worse when they decided to turn it into an alien holy site that prompted a war (hey, why make do with one cliche when you can have two and charge for them both?), but the detail of the world-building and political rivalries made up for the uninspired plot and silly science (go chaos guns! Psychic powers FTW!).

I hear Rome 2 is going to be historically accurate.

Yes, I heard that too.

From the same source that mentioned the Pyramids are in Alexandria in the game.

Historical accuracy in a TW game would be a first, and Rome was the most egregious departure from it. We already know the wardogs are back, and there are fabrications like "repeating scorpions" in the Greek States unit roster (repeating ballistae were a Byzantine development, postdating the period represented in the game). What's the betting that the wedge formation will make a comeback as well, anachronistic as this medieval formation is in the Roman setting?

I hope there will be random events such as earthquakes destroying Wonders, to reflect the fact that at least three of the Wonders were destroyed by earthquakes, two of them in the time period covered by the game. And how will they cover the Lighthouse and Colossus, which were built after the start of the period covered? Will they be on the map from the start, despite the historical inaccuracy, or will they somehow materialise as game events when their date of construction is reached?

As you see just in our little corner, there are those excited to have "their" civ in the game. Imagine the emerging mass markets and the selling points.

There's a lot of interest in Indonesia on this forum, but as far as I've noticed, only two Indonesian posters. I don't think most people in the market for a Civ game are going to be the types to impulse-buy a title because one of the factions happens to be named after their country; conversely there's a lot of interest in historically relevant civs among non-nationals of those countries. Brazil is popular here because there seem to be a lot of Brazilian civ players who - imagine that! - are playing Civ games without Brazil in them. I don't even think it's a good marketing reason to include a civ, it is just cynicism.
 
You'll find two sides to this argument. One side that wants a game within a historical setting, and another that like sci-fi. I myself find CiV easier to relate to because it takes precedent in the real world. The games themselves overlap and it's not a big deal.

I never stuck with AC because Civ game mechanics really rely on that historical 'hook' to keep the interest. I love sci-fi, including games like Master of Orion, but for all its attention to detail the stereotyped setting and standard archetype factions in place of historical flavour made Alpha Centauri feel somewhat dull going (that and the poorly-implemented unit design system, which felt stolen from MOO without enough thought put into how it could translate to a Civ game). This was particularly the case with the tech tree - a huge draw of Civ II was the very well-detailed Civilopedia and techs you could relate to. The cursory tech descriptions in AC might have made me think at first "that's an interesting concept it would be good to know more about", but once I'd read it once I lost interest.

I wouldn't be too sure. I mean, just take a look at ALL of the threads here over the years demanding that one's nation make it in the game or else. And even some of the recent threads stating that they won't buy the game if a particular civ is in or if one is not in the game.

But how many are dominated by nationals of those countries? And even if a majority are, they're only here clamouring for their civ in the first place since they're playing Civ games already.
 
I simply object to including civs based on market share - I doubt Company of Heroes 2 is intended mainly to sell in Germany and Russia, however that gets by with only those factions. Adding Brazil just because there are a lot of Brazilian players feels crass, and cheapens the idea of selecting suitable civs for the game.


There's a lot of interest in Indonesia on this forum, but as far as I've noticed, only two Indonesian posters. I don't think most people in the market for a Civ game are going to be the types to impulse-buy a title because one of the factions happens to be named after their country...

Quoting you out of order so we can start on agreement. In general I find products I enjoy are ruined once a company "listens to its customers". Thats a hard thing to do properly. Risk is too much surface level analysis.

The poll says they want Zulu! Ask why. Do they want more warmongers ? Do they want more cultural/geographic diversity ? Do they want it just because it was in past versions ? Find out where your customers needs and your artistic direction meets and go there.

Overall, I'd much prefer to buy a product that talented/artistic/disciplined people want to make, ideally because they want it. Not one whose decisions are "crowdsourced".

We can't have a Tibet civ for obvious reasons - the Chinese market. Uighurs may face a similar issue.

No firsthand experience with software sales in China. I'd welcome someone with detailed knowledge to chime in, but this seems like an area that is accepted as convention and one I'd challenge. Sure they'll ban it. But so what ?

How much software do they actually buy vs pirate in China ? Thats 5.4 billion in software sales. My uninformed guess would be the bulk of that is business sales. Companies can afford and cannot risk pirating. How much of whats left over is going to Civ ? Of that, how much would actually be stopped by a government ban ?

Yes, they're an emerging market with huge potential. Shareholders would indeed revolt. But Chinas not there yet in legal software sales, and I'd argue you'll set yourself up better for future sales in that market and others if you make a principled stand now. You are a game maker. Your game is based on history and fun. Do honor to those things and you will reap rewards later. Do I expect Firaxis to do it. Of course not, and I don't hold it against them. Its more of a niggle on how we accept and perpetuate it.



The interest in AC I think mainly stems from the detail in the story. The story itself was pretty daft, to be sure, a techno-fantasy "transcendence" tale that only got worse when they decided to turn it into an alien holy site that prompted a war (hey, why make do with one cliche when you can have two and charge for them both?), but the detail of the world-building and political rivalries made up for the uninspired plot and silly science (go chaos guns! Psychic powers FTW!).

I love science fiction but hate most of the books, movies, shows, and games in the genre. AC was an exception. Parts in bold were spot on. Amount of time they put into quotes/leaders/personalities was impressive for my age at the time. Don't know how it stands the test of time though, its been awhile.
 
Interesting to read about the Dutch - their ability to reclaim sea tiles (I assume that would be coastal shallow seas tiles, but who knows) could've been really cool, too bad that didn't work out.
 
Two words: Alpha Centauri.

Even without the terraforming ability, it would be awesome to see the game upgraded to the Civ V engine. I'm sure they could come up with some really innovative things to do with that setting.

I'd agree, a confined "smaller" (as it's only 1 era instead of civ's 8 or os) game than civ is a good way to go from here. It's a "interesting" scenario, you offend noone and youcan go absolutely crazy in your leader and unit designs. It might be a good way to restart the creativity after civ's "history" focus. It's also a good way to test new gameplay systems such as a new combat and/or ressource and/or ...

I'm pretty sure EA owns the rights to Alpha Centauri and they won't give them up for less than the devil's share of the profits.

True, but I always wondered how far those right's go. Is it just the name or does it include turn-based-strategy game set on another planet in a sci-fi setting? Because if it's just the name, there's no reason to not name it something else. Maybe even tie it in with the XCOMM-games? (I have no idea what the xcom ones are about or if that could even work, just saying)
 
I think a lot of people are oversimplifying the process of choosing civs. If the developers say that they chose Indonesia because there are a lot of civ players there (or whatever), that does not mean it is the only reason they chose it. The article had a list of reasons for choosing civs, and it's clear that multiple reasons could apply to the civs, so they probably were considered.

It's like if I said "Apples are delicious, so I'm going to eat one." You wouldn't be like, "so you don't care about nutrition? You aren't eating because you're hungry? You're a hedonist and you'll probably die of malnutrition or starvation."
 
I think a lot of people are oversimplifying the process of choosing civs. If the developers say that they chose Indonesia because there are a lot of civ players there (or whatever), that does not mean it is the only reason they chose it. The article had a list of reasons for choosing civs, and it's clear that multiple reasons could apply to the civs, so they probably were considered.

It's like if I said "Apples are delicious, so I'm going to eat one." You wouldn't be like, "so you don't care about nutrition? You aren't eating because you're hungry? You're a hedonist and you'll probably die of malnutrition or starvation."

You make a very good point. The article is not explicitly listing all the factors that nominated each choice. You're only getting a glimpse of the dominant factors.
 
A good example is Poland. Here, they said they wanted them to use features, but they previously said they picked them because of fan request.
 
That's my point. It's funny that they mention the consumer markets in regards to Indonesia while not mentioning Poland there at all which ha a own language version (already) and now gets a civ in BNW.
 
also, it's significant that the quote in the article does not necessarily say that the consumer markets of indonesia and brazil were a big factor. the quote is: "'Even though you don't think of, say, Indonesia, as a big video game outlet and consumer market, the country is huge now,' says Beach. 'More and more places like Indonesia and Brazil, you just can't ignore how important their growth is here in the 21st century.'"

this can be interpreted a few ways, maybe ed beach is saying that the "hugeness" of these countries contradicts the notion that they're not big markets, but he could also be saying that despite not necessarily being the biggest markets, their "hugeness" makes them significant to the game. i think "huge" here probably refers to the population: indonesia and brazil are the 4th and 5th most populous countries and #1-3 (china, india, USA) have been in every civ.
 
Adding Brazil just because there are a lot of Brazilian players feels crass, and cheapens the idea of selecting suitable civs for the game.

[...]

Brazil is popular here because there seem to be a lot of Brazilian civ players who - imagine that! - are playing Civ games without Brazil in them. I don't even think it's a good marketing reason to include a civ, it is just cynicism.

Are there a lot of Brazilians players? How do you know that?

"A lot" of Brazilians popped up around here when Pedro II was announced, but I'm not sure if that means there's a lot of us. I've never meet a civ player in real life, and most people I know are gamers...

I believe Brazil was included for these reasons:

1) In the end of the day (or rather in the 2nd expansion) the "geographic representation" claim has some validity;
2) Its history and culture provide some possibilities for a leader and unique features;
3) Some of those unique features matches the expansion's theme and new mechanisms;
4) It's an easily recognizable civ, quite popular in post-GnK, pre-BNW pools.

Maybe it's popularity has something to do with its player base - which I doubt -, but if Brazil's market was the only reason behind its inclusion, why not Canada or Australia instead?
 
I believe Brazil was included for these reasons:

1) In the end of the day (or rather in the 2nd expansion) the "geographic representation" claim has some validity;
2) Its history and culture provide some possibilities for a leader and unique features;
3) Some of those unique features matches the expansion's theme and new mechanisms;
4) It's an easily recognizable civ, quite popular in post-GnK, pre-BNW pools.

Maybe it's popularity has something to do with its player base - which I doubt -, but if Brazil's market was the only reason behind its inclusion, why not Canada or Australia instead?

Like the last question, good point. So is there something of a "mystery" factor to Brazil that puts it over Australia or Canada ? Its well known in the sense of name recognition, but how much do western audiences actually know OF the country's history, culture, and peoples.

So people must know of the country. Australia, Canada, and Brazil, all check. I think the thing that separates Brazil from that list is a deeper knowledge of the countries. I'll use myself as an example. I can name more cities, leaders, personalities from Australia and Canada than I can Brazil. I can tell you more about Canada/Australia from inception to now than I can about Brazil. I know of Brazil, but I don't know Brazil. They are familiar but foreign.

Name recognition, potential for a big market, and has a bit of mystery to it....and I'm assuming in the mystery is a story that is somewhat different from Canada/America/Australia.

Hmmm, you may have me convinced...lets see what Phil puts in.
 
That was a nice read.

Thank you very much for linking.
 
Interesting to read about the Dutch - their ability to reclaim sea tiles (I assume that would be coastal shallow seas tiles, but who knows) could've been really cool, too bad that didn't work out.

Yeah, I loved that too.

It'll be really interesting to see if they can make that work in future Civ games :)
 
I thought this quote was interesting:

"The original design for the Dutch civ called for them to be able to reclaim land from the sea..."

It makes me wonder exactly how that would have/was imagined to work out.

That would have been amazing, and would have made them a very unique civilization. I really hate the game engine now.
 
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