Sephi
Deity
- Joined
- Jan 25, 2009
- Messages
- 3,336
new Malakim:
- Malakim culture automatically transforms terrain to desert over time
- Riverside desert gets floodplain feature
- Other terrain sometimes spawns Oasis or Camels
- roads disappear in Malakim desert after some time
- horses become camels in Malakim desert
- Malakim can trade in desert without roads
- Malakim can't use spell spring
- Malakim have unique camel units (raider, archer, knight)
- Malakim mounted units that start their turn in desert have increased withdraw, recon units are invisible. Effects end if they don't end a turn in desert or after combat
- Malakim get bonus food/hammers from trade
- Malakim have UB Bazaar that gives +1specialist from towns
- Malakim disciple units can use Asceticism spell in desert. requires empty desert (no improvement) and no other unit around. Takes 20 turns and gives unit random amount of expierence
- Malakim Empyrean priests can teach Asceticism to other units. Units needs to be in empty desert, must have a level less than 4, Empyrean priest in stack and not more than 3 units on plot. takes 10 turns to cast and gives unit random amount of experience

, so they were easy to add


