800 AD Report. I don't have any pictures in this report, but I may add some later when I get home. Spoiler : 375 BC - 800 AD Report The main goals for this turnset had been REX and Spy work. In both cases I ran into a snag that delayed what I could do this turnset, but the following 50 should provide better opportunity. Expansion Well, my cities are definitely growing; I received the Half Million People in your Empire message at 275 BC, and then I received the Million People in your Empire message at 225 AD -- my empire had doubled in 24 turns without building any more cities! A large part of it is Mutal, which is a comfortable size 13 at the end of my turnset. Two new cities came online as well, with Mayapan being built on the North Coast to gain some furs and fish, and Calakmul built to the East. The original intention was to build Calakmul also on the northern coast, but a barb city (Uzbek) showed up there -- and sadly not in the place I wanted to build my city. I tried one Holkan attack that failed despite good odds. I have 2 more settlers in the pipeline -- one for the southeast Copper site, and one to (hopefully) replace Uzbek). I've also built a Galley in Mutal, with a Holkan currently being built and a Settler to follow for the Marble Island. Domestic Concerns Mutal focused on builds early, going Market > Courthouse > Lighthouse > Ball Court > Forge before doing Worker > Galley > Holkan (as mentioned above). Mutal was hit with Hinduism in 225 BC, but I did not convert despite Alex, Kublai and Gandhi being Hindu. When Confucianism was founded in 150 BC, Lak became the Holy City. The missionary was sent to and successfully converted Mutal, after which I converted. Confusion then spread on its own to Chichen Itza and Knossos (Greek) in 100 AD, and then Mayapan in 540 AD (which was great since it meant I didn't need to do a library build early for expansion). Lak has been supplying much of the expansion, going Library (started previously) > Holkan > Courthouse > Settler > Holkan > Settler > Holkan > Settler. Chichen Itza has been a mix, going Library (started previously) > Courthouse > Ball Court > Granary > Spy > Settler (for the Copper site). Uxmal (the chokepoint city) has been fulfilling its function, going Barracks > Holkan > Holkan > Lighthouse > Holkan > Walls > Spy. Mayapan is building a lighthouse, and Calakmul is starting with a worker. My economy as of Calakmul is starting to take a hit, so with 3 settlers in the pipeline I'll need to start worrying about finances quickly. Courthouses and Markets will be needed asap in every city, I reckon. Technology Technology proceeded pretty much along the way I outlined in my post-350 BC thoughts: Code of Laws came in, then I researched Math, a quick 2-turn detour for Sailing (specifically in order to build the Lighthouse), Construction, Metal Casting, then Machinery, which means I've entered the Medieval Era in 760 AD. I have started Engineering for Castles (how often do you hear that?) but at 50-60% Tech it'll take awhile. As for the AI, Christianity was discovered, but I don't recall seeing anyone researching Theology. Must be the unknown Civ. Foreign Concerns On the Barb Front, I lost a Scout to the Barb Archer that later founded Uzbek (that's known as 'Insult to Injury'). There was also an announcement of a Barb Uprising which I snickered at behind my Great, Great Wall. I didn't see any evidence of it, though, so it must've been occuring amongst the other Civs. Speaking of the other Civs, the big news was that Kublai and Alex went to War in 620 AD! As of the end of my turnset they were still fighting, but no cities had fallen. Khan is pretty weak in the game, sitting in last place until ... I met George Washington in 640 AD. Wow, he must be pinned down because he's dead last, and it's not even close. My interaction with the other Civs mostly consisted of me rejecting their offers for Open Borders or a trade involving Archery. Gandhi completed the Temple of Artemis, and the Oracle was BIFAL. My big concern (more on this below), is the last unknown Civ. I may need to start looking at taking to the open seas sooner rather than later. Espionage Things are proceeding nicely--with one snag--on the Espionage front. I'm running the slider at about 30% and by the end of the turnset I was generating over 50 EPs/turn. My cost weight is around 70-80% with all Civs (including Washington), so I'm definitely winning that battle easily (I'm guessing that since it was over 100% to start that the AI gets some sort of bonus based on difficulty level). My EP generation is so robust that I was able to see what Washington was researching after 4 turns (granted, it was easier since he is so weak). The passive missions are working well; outside of Delhi, I've generated enough EPs against all Civs to see what the cities I've encountered are building. Unfortunately, that isn't that many cities, so I'll need to send one of my in-queue spies to explore. I got my first Great Spy in 200 BC, and added him to Mutal as a super specialist as planned. The next Great Spy will be showing up in the next turnset, and he will be building Scotland Yard. The only city I'm running a Spy Specialist (via Courthouse) in right now is Mutal; once I finish up the current wave of expansion I should be able to run a few more. In terms of spy missions ... well, my first spy got captured ... I didn't have enough of a cushion with Alex yet, so when I moved him he got caught. I have another Spy that is now in Sparta, and he should be able to do a mission next turn. So this part should be more interesting in the next report Miscellaneous A few more random events occured -- and I finally got one! A mine collapsed, I spent the 23 gold to save the mine (if not the miners). Meanwhile, a Champion emerged in England and there was a Slave Revolt in Delhi. A bunch of Great People emerged, with Gandhi getting yet another Great Prophet. The Save http://forums.civfanatics.com/uploads/2578/Pacal_II_AD-0800.CivBeyondSwordSave Going Forward With Engineering due this turnset, it's time to plot out the next wave of Tech research. The next Espionage-related techs are the Nationalism - Military Tradition - Constitution - Democracy branch. If I'm looking at the Tech Tree correctly, I will need Civil Service, Meditation, and Philosophy to get Nationalism, then I'll need Aesthetics - Drama - Music to get Military Tradition. Constitution has no other prereqs I need after Nationalism, but Democracy requires Printing Press, which will require Paper. The Jail and Security Bureau are more useful overall than Military Tradition, so those will be what I head towards first. So I'm seeing the following Tech Path: Engineering -> Civil Service -> Philosophy* -> Nationalism -> Constitution -> Paper -> Printing Press -> Democracy *Steal Meditation I'm thinking that the Military Tradition might wait a little bit as I start on the path towards Communism, but I don't expect to complete this path for a few turnsets, so I'll re-evaluate that later. Also in terms of stealing Techs, I would also like to grab Iron Working first. If I'm not able to do so, I might stop and research it. Civil Service plus Iron Working will also get me Maces, so I'll be more than fit to deal with Uzbek at that point. Not sure if I'll revolt to Bureaucracy since I'll be revolting to Nationalism two techs later, but we'll see. After I get the next three cities settled, I believe I will stop expansion for a bit and build up internally. I definitely need more Workers, and more troops; although I believe I'll wait for Maces before building up the latter. More courthouses, markets and libraries are also planned. And, of course, more spies. I liked to get more exploration done with them primarily while I continue to stockpile EPs. I also need to place them in my cities for sentry work, especially Mutal and Uxmal. Eventually I'll get enough EPs that spies won't be able to enter my borders, but I'm not there yet. Finally, I need to worry about the final unknown Civ. It's a big question mark, and I don't like question marks, dammit! In fact, after Democracy I may beeline for Astronomy and get a Great Spy solely for dealing with the unknown Civ (explore his/her lands, then Great Spy bomb). But that's in the future ... but I can't forget it.