Map Discussion

I want a map that is small in dimentions making sure that no one lux or strategic resource is more than the total of the teams invovled. Also I would make sure that we have some resources that are total for all teams, some that are limited and some that are scarce. So those definitions mean that some that are limited will mean 3 to 4 of each resource and those that are scarce will mean that they are 1 to 2 of each resource. The preference is that one or two luxuries and one or two strategic resources are total, being 5, so that there is one for every team, and then 5 of each type of resource is then limited and then one or two of each resource scarce. The bonus resources can be left up to the Map maker to decide.

I hope people understand what I am getting here with this post.
 
Clear as mud Classical.

Something to bear in mind. Depending on what level we play at, map size, lux availability and trade routes will determine research rate and length of this game. With 5 teams I think we should take this into consideration.
 
I am not particularly concerned about the length of the game. In the last one, the majority of the fun was in the diplomacy and relationships built within the teams. As long as the turns continue to move along, I see no reason why we should be concerned with the number of turns it will take to achieve a victory.
 
Daghdha said:
I think deciding what style of map to play will push the choosing of civs fwd. On the other hand I'm not sure if we agreed on the proceedings...:hmm:
I would much appreciate if GA or RM could specify in what order this should be. From my point of view it's your call.

Definately. Team D has a shortlist, but we can't go any further without finding out map type (or finding out we know nothing of the map)
 
I think the simplest and fairest thing to do is get the map parameters agreed upon ans then decide on civs. We have all played the game enough the know the strengths and weakness of civs on a particular map.

In the mean time we can make shortlists for which civs we want for different map types.
 
Just a heads up to everyone here to let you know this thing isn't dead:

Rik is working on the map and has sent us a screenshot so far. It looks like a very fun map (how's that for a generic, non-spoiler description?) He's going to be away from home, starting Thursday, for about a week, so if you can hang in there this last week...that'd be great. :)
 
Hopefuly, you guys can get this started soon. perfection has emptied way too many bottles in our pub already. :cheers:
 
Hopefuly, you guys can get this started soon. perfection has emptied way too many bottles in our pub already. :cheers:
Scraping the bottom of the barrel, I presume?
 
Would it not better to dig up then? ;)


EDIT. Do we have any Idea when the Map might be made? Will it be soon, after Christmas or New years?

Did you see my post here?

I haven't gotten any more contact from Rik since when I wrote that, but we'll keep you guys updated. I presume it would be done before Christmas, hopefully this week.
 
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