All credit for source material goes to Sirian's Terra mapscript. All credit for deciding where to place regions based on earth goes to...er...earth. And me. This is essentially an Earth randomizer; it will provide continents, islands, and most seas in standard "Earth" places. Apart from that, though, anything goes. The result is a map in which you will recognize your general starting location 4 out 5 times (results may vary on huge maps ) but you won't have a clue about anything around you. Because of Earth's innate tactical opportunities (land and sea chokepoints, secluded islands, etc) this is guaranteed to be at least a little interesting as a map. Climate and Sea Level are treated normally. I would Strongly recommend using "rocky" climate and normal sea levels if you want a more "earthy" map. Update: Minor update, tweaked starting positions, added more layers, adjusted region parameters. Note: Starting locations are linked to the Old World, but are NOT culturally linked in any way. Incas can start in Norway, if the map puts them there. If I figure out how to code properly in Python, I may implement a cultural linkage option during map selection. Don't count on it any time soon, unless someone else provides me the code. Mapscript follows. V 0.02. Instructions: Unzip, place in Publicmaps folder (or Warlords/Publicmaps, if you want it to show up for that) of your Civ directory. It should be compatible with Warlords or Vanilla (or most/any mods for either), I've tested it with both, and didn't encounter any issues.