Hmm, most of these are not really possible in PW, as the natural appearance is achieved by sticking to a pattern of rules. Wind, sea and land create the climate, Rivers go downhill etc. Most of the options you are interested in require the map to be built around those options, and it would be difficult to pull off one player per continent while have it look natural and be somewhat fair starts. Bonuses can have options quite easily, but man, you don't know how hard I worked just to get bonuses to follow the XML rulesIf you play around with your XML files, PerfectWorld will carry it out faithfully!
![]()
Oh, well, still, these are the reasons I use SmartMap instead of your generator - I am addicted to "many rivers" and slightly increased amount of resources, compared to normal spawn). I tought it would be just enough to increase chance for getting a river in your code, and make bonus placement section run twice (or thre times) if needed (I guess this might double (or triple) resources without messing too much with the whole script, but I am no programmer - I ended my education in the subject on Basic and HTML


I don't quite understand why "it would be difficult to pull off one player per continent while have it look natural and be somewhat fair starts." You see, about 20-30% of the placements I get on Smartmap ends with putting me (and, as I checked in the worldbuilder, some other civs as well) on the icecap line. It certainly doesn't look natural, or fair. I believe even if the script simply runs a check if a player is alone, and re-shuffle starting position if it isn't so, it will be still a lot better for me than making a tons of new maps. For eg. (again, SmartMap) I use "2 per player" continent settings, and yet, as I observed, script happily puts me with companion, while there are at least 4 quite nice continents without any civ on it at all! (while on many smaller ones there are 2 civs sticked together). And it doesn't looks like these continents lack of anything important - usually they have copper and iron, and either both coal/oil, or one of it. I'd have to calculate odds for these some day to see if generator doesn't make it on purpose...